Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Eternal_Blue13
Nemesis
Level 136
God Stats
43W - 39L
1,498 SR
Queue Stats
238W - 230L
1,490 Elo+
Party 1
Anubis
Anubis
Justvincex
Anubis
Level 18
God Stats
14W - 12L
1,581 SR
Queue Stats
29W - 28L
1,528 Elo+
Party 1
Cerberus
Cerberus
THEdominator198
Cerberus
Level 144
God Stats
31W - 29L
1,533 SR
Queue Stats
185W - 187L
1,493 Elo+
Solo
Skadi
Skadi
isossplash12
Skadi
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 73L
1,453 Elo+
Solo
Team Averages
Level 107
1,522 SR
1,493 Elo+

VS

Team Averages
Level 104
1,430 SR
1,499 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Blackpuma287
Nike
Level 108
God Stats
22W - 14L
1,556 SR
Queue Stats
41W - 29L
1,681 Elo+
Solo
Erlang Shen
Erlang Shen
FelipePrinces
Erlang Shen
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 135L
1,442 Elo+
Party 2
Izanami
Izanami
Martincares16
Izanami
Level 31
God Stats
0W - 7L
1,065 SR
Queue Stats
91W - 88L
1,460 Elo+
Party 2
Baron Samedi
Baron Samedi
Mon3y695000
Baron Samedi
Level 107
God Stats
13W - 17L
1,527 SR
Queue Stats
176W - 223L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
8
0 / 0 / 4
5,391
449
2,191
8,772
4,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
4 / 1 / 4
6,806
567
4,849
7,699
2,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Anubis
Justvincex
Anubis
12
6 / 1 / 4
7,656
638
8,006
7,035
2,945
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cerberus
12
3 / 1 / 1
6,906
576
5,526
9,533
6,517
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
0 / 1 / 5
6,081
507
3,030
6,456
1,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
3
0 / 2 / 0
4,000
333
862
2,784
516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 2 / 0
6,896
575
3,952
7,887
3,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Erlang Shen
FelipePrinces
Erlang Shen
9
0 / 2 / 1
5,333
444
6,169
10,195
5,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
10
1 / 3 / 0
5,597
466
3,977
5,222
934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Mon3y695000
Baron Samedi
11
1 / 4 / 1
6,069
506
4,726
8,531
2,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
13
Kills
4
4
Deaths
13
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
0
0
4
2
L
Ao Kuang
 
Ao Kuang
0
2
0
0
L
2
2
0
1
W
4
1
4
6
L
Erlang Shen
FelipePrinces
Erlang Shen
0
2
1
0.25
W
Anubis
Justvincex
Anubis
6
1
4
8
L
Izanami
1
3
0
0.33
L
Baron Samedi
Mon3y695000
Baron Samedi
1
4
1
0.38
W
Cerberus
3
1
1
3.5
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,602
Damage
19,686
39,495
Taken
34,619
18,427
Mitigated
12,167
10,651
Healing
9,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
2,191
186
0
1,976
8,772
4,693
305
0
8,772
15,469
0
L
Ao Kuang
 
Ao Kuang
862
190
0
802
2,784
516
0
831
1,953
5,851
0
L
3,952
400
0
1,757
7,887
3,039
0
3,755
4,132
0
42,194
W
4,849
1,791
0
2,992
7,699
2,529
0
1,250
6,449
0
39,877
L
Erlang Shen
FelipePrinces
Erlang Shen
6,169
3,197
0
3,821
10,195
5,369
0
3,684
6,511
0
26,459
W
Anubis
Justvincex
Anubis
8,006
347
0
1,668
7,035
2,945
624
3,456
3,579
48,229
717
L
Izanami
3,977
2,044
0
932
5,222
934
0
2,602
2,620
0
37,533
L
Baron Samedi
Mon3y695000
Baron Samedi
4,726
130
77
1,952
8,531
2,309
0
4,805
3,726
40,344
0
W
Cerberus
5,526
173
0
2,509
9,533
6,517
29
882
8,651
39,930
1,468
W
3,030
1,113
70
1,436
6,456
1,743
466
0
6,456
0
33,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,840
Gold Earned
27,895
352
Minions Killed
288
0
Camps Cleared
0
1,141,443
Distance Traveled
963,588
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
5,391
449
18
2
0
207,396
1
L
Ao Kuang
4,000
333
11
1
0
57,959
0
L
Nike
6,896
575
93
8
0
225,301
4
W
Nemesis
6,806
567
67
6
0
281,860
3
L
Erlang Shen
5,333
444
49
4
0
244,981
1
W
Anubis
7,656
638
80
7
0
216,061
6
L
Izanami
5,597
466
64
5
0
215,473
0
L
Baron Samedi
6,069
506
71
6
0
219,874
2
W
Cerberus
6,906
576
114
10
0
217,478
0
W
Skadi
6,081
507
73
6
0
218,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role