Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Càelum
Cthulhu
Level 83
God Stats
6W - 4L
1,651 SR
Queue Stats
173W - 160L
1,459 Elo+
Party 2
Agni
Agni
PutinXLO
Agni
Level 127
God Stats
4W - 4L
1,585 SR
Queue Stats
177W - 160L
1,478 Elo+
Solo
Artio
Artio
SaiyaanFr
Artio
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
320W - 319L
1,418 Elo+
Party 2
Poseidon
Poseidon
joshovi20
Poseidon
Level 100
God Stats
28W - 17L
1,687 SR
Queue Stats
391W - 367L
1,516 Elo+
Solo
Team Averages
Level 122
1,585 SR
1,474 Elo+

VS

Team Averages
Level 119
1,527 SR
1,481 Elo+
Artio
Artio
Aehxi
Artio
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 80L
1,505 Elo+
Solo
Cliodhna
Cliodhna
Kennyyyyyyy
Cliodhna
Level 152
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 71L
1,502 Elo+
Party 1
Nut
Nut
SaintElysium
Nut
Level 112
God Stats
7W - 2L
1,723 SR
Queue Stats
243W - 225L
1,416 Elo+
Party 3
Janus
Janus
Solanki69
Janus
Level 64
God Stats
3W - 2L
1,406 SR
Queue Stats
140W - 128L
1,439 Elo+
Party 3
Mulan
Mulan
xBlackGhostHDx
Mulan
Level 108
God Stats
8W - 7L
1,504 SR
Queue Stats
38W - 34L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
3 / 4 / 2
5,461
607
4,455
7,938
2,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Càelum
Cthulhu
11
2 / 1 / 0
6,499
722
4,367
5,721
2,128
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Agni
10
2 / 2 / 2
5,540
616
3,716
5,322
1,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
SaiyaanFr
Artio
6
0 / 3 / 1
4,203
467
1,026
6,865
3,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Poseidon
joshovi20
Poseidon
4
0 / 2 / 0
3,608
401
1,610
1,760
323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Aehxi
Artio
9
3 / 1 / 4
5,821
647
3,835
8,436
5,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cliodhna
Kennyyyyyyy
Cliodhna
12
3 / 3 / 1
5,868
652
4,211
8,069
2,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
5 / 0 / 1
6,602
734
4,157
2,558
746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Solanki69
Janus
11
0 / 1 / 4
5,613
624
2,243
3,668
1,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 2 / 1
5,167
574
2,553
6,199
2,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
7
Kills
12
12
Deaths
7
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
4
2
1
W
Artio
Aehxi
Artio
3
1
4
5
L
Cthulhu
Càelum
Cthulhu
2
1
0
2
W
Cliodhna
Kennyyyyyyy
Cliodhna
3
3
1
1.17
L
Agni
2
2
2
1.5
W
5
0
1
5.5
L
Artio
SaiyaanFr
Artio
0
3
1
0.17
W
Janus
Solanki69
Janus
0
1
4
2
L
Poseidon
joshovi20
Poseidon
0
2
0
0
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,174
Damage
16,999
27,606
Taken
28,930
9,914
Mitigated
12,364
6,744
Healing
10,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,455
1,529
0
956
7,938
2,632
0
1,492
6,283
0
28,123
W
Artio
Aehxi
Artio
3,835
687
133
3,131
8,436
5,509
0
3,412
5,024
13,549
1,896
L
Cthulhu
Càelum
Cthulhu
4,367
472
0
1,983
5,721
2,128
0
346
5,129
43,594
2,957
W
Cliodhna
Kennyyyyyyy
Cliodhna
4,211
391
0
3,009
8,069
2,346
0
2,087
5,982
0
40,248
L
Agni
3,716
301
0
1,192
5,322
1,320
0
1,582
3,592
27,757
322
W
4,157
2,385
0
1,766
2,558
746
295
855
1,703
0
48,210
L
Artio
SaiyaanFr
Artio
1,026
340
109
2,094
6,865
3,511
0
1,570
5,295
10,284
0
W
Janus
Solanki69
Janus
2,243
232
0
633
3,668
1,043
0
1,070
2,598
37,622
759
L
Poseidon
joshovi20
Poseidon
1,610
865
0
410
1,760
323
0
615
1,145
7,821
1,803
W
2,553
421
0
1,974
6,199
2,720
0
2,836
3,363
0
19,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,311
Gold Earned
29,071
228
Minions Killed
321
0
Camps Cleared
0
829,959
Distance Traveled
958,857
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,461
607
46
5
0
215,316
2
W
Artio
5,821
647
27
3
0
184,272
4
L
Cthulhu
6,499
722
96
11
0
177,176
0
W
Cliodhna
5,868
652
79
9
0
228,877
2
L
Agni
5,540
616
58
6
0
210,281
1
W
Nut
6,602
734
93
10
0
178,694
0
L
Artio
4,203
467
10
1
0
173,540
0
W
Janus
5,613
624
81
9
0
184,148
4
L
Poseidon
3,608
401
18
2
0
53,646
0
W
Mulan
5,167
574
41
5
0
182,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role