Player Matchup

Danzaburou
Danzaburou
Grimgor912
Danzaburou
Level 257
God Stats
7W - 2L
1,748 SR
Queue Stats
58W - 59L
1,505 Elo+
Party 1
Thanatos
Thanatos
Khorne224
Thanatos
Level 27
God Stats
7W - 5L
1,726 SR
Queue Stats
19W - 26L
1,324 Elo+
Solo
Nox
Nox
MooWuu
Nox
Level 100
God Stats
2W - 4L
1,517 SR
Queue Stats
61W - 62L
1,472 Elo+
Solo
Shiva
Shiva
PesseJinkmannn
Shiva
Level 148
God Stats
32W - 31L
1,605 SR
Queue Stats
241W - 215L
1,522 Elo+
Party 1
Cthulhu
Cthulhu
Spicy_MeatBall43
Cthulhu
Level 106
God Stats
2W - 6L
1,390 SR
Queue Stats
80W - 98L
1,532 Elo+
Solo
Team Averages
Level 128
1,597 SR
1,471 Elo+

VS

Team Averages
Level 117
1,567 SR
1,477 Elo+
Chang'e
Chang'e
AdotApoc
Chang'e
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 128L
1,594 Elo+
Solo
Gilgamesh
Gilgamesh
ClashCityRock77
Gilgamesh
Level 107
God Stats
11W - 10L
1,543 SR
Queue Stats
162W - 181L
1,376 Elo+
Party 2
Charybdis
Charybdis
KOKO_LOCO52
Charybdis
Level 188
God Stats
9W - 9L
1,650 SR
Queue Stats
448W - 416L
1,530 Elo+
Solo
Baron Samedi
Baron Samedi
McBonzai24
Baron Samedi
Level 101
God Stats
7W - 10L
1,545 SR
Queue Stats
154W - 188L
1,497 Elo+
Solo
Cthulhu
Cthulhu
PigsOnTheWing95
Cthulhu
Level 42
God Stats
10W - 10L
1,599 SR
Queue Stats
101W - 124L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Grimgor912
Danzaburou
14
1 / 1 / 3
8,040
893
9,590
10,419
4,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Khorne224
Thanatos
13
3 / 3 / 1
8,002
889
4,474
7,405
2,771
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nox
MooWuu
Nox
13
1 / 1 / 3
7,717
857
8,911
4,348
1,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 3 / 4
7,140
793
6,920
10,560
8,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
0 / 4 / 4
7,675
853
5,017
10,222
8,588
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AdotApoc
Chang'e
9
0 / 0 / 0
6,516
724
0
0
0
Gilgamesh
ClashCityRock77
Gilgamesh
14
3 / 3 / 9
8,087
899
6,369
14,865
14,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
KOKO_LOCO52
Charybdis
16
4 / 0 / 4
9,053
1,006
8,550
6,521
2,022
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
McBonzai24
Baron Samedi
15
4 / 1 / 8
8,580
953
13,137
8,487
4,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 6
7,603
845
6,738
11,227
7,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
5
Kills
12
12
Deaths
5
15
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chang'e
AdotApoc
Chang'e
0
0
0
0
L
Gilgamesh
ClashCityRock77
Gilgamesh
3
3
9
2.5
W
Danzaburou
Grimgor912
Danzaburou
1
1
3
2.5
L
Charybdis
KOKO_LOCO52
Charybdis
4
0
4
6
W
Thanatos
Khorne224
Thanatos
3
3
1
1.17
L
Baron Samedi
McBonzai24
Baron Samedi
4
1
8
8
W
Nox
MooWuu
Nox
1
1
3
2.5
W
0
3
4
0.67
L
1
1
6
4
W
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,912
Damage
34,794
42,954
Taken
41,100
25,612
Mitigated
29,219
8,443
Healing
11,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
AdotApoc
Chang'e
0
0
0
0
0
0
0
0
0
0
0
L
Gilgamesh
ClashCityRock77
Gilgamesh
6,369
1,369
0
1,898
14,865
14,780
0
4,604
9,673
339
9,969
W
Danzaburou
Grimgor912
Danzaburou
9,590
4,471
0
3,151
10,419
4,108
0
3,438
6,536
0
28,530
L
Charybdis
KOKO_LOCO52
Charybdis
8,550
3,404
0
261
6,521
2,022
1,549
1,766
4,523
0
37,191
W
Thanatos
Khorne224
Thanatos
4,474
686
0
1,717
7,405
2,771
0
4,015
2,962
0
6,133
L
Baron Samedi
McBonzai24
Baron Samedi
13,137
1,274
2,759
3,397
8,487
4,669
188
2,054
6,220
31,349
0
W
Nox
MooWuu
Nox
8,911
1,048
0
501
4,348
1,683
0
1,790
2,321
28,476
403
W
6,920
662
582
1,820
10,560
8,462
0
3,665
6,217
0
12,787
L
6,738
212
267
2,596
11,227
7,748
60
4,662
6,111
13,988
1,946
W
5,017
93
304
368
10,222
8,588
0
4,604
4,719
13,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,574
Gold Earned
39,839
146
Minions Killed
164
0
Camps Cleared
0
916,783
Distance Traveled
694,960
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,516
724
0
0
0
2,111
0
L
Gilgamesh
8,087
899
14
2
0
198,808
0
W
Danzaburou
8,040
893
51
6
0
181,503
0
L
Charybdis
9,053
1,006
74
8
0
157,054
0
W
Thanatos
8,002
889
4
0
0
169,875
0
L
Baron Samedi
8,580
953
46
5
0
170,916
0
W
Nox
7,717
857
66
7
0
182,586
2
W
Shiva
7,140
793
13
1
0
193,015
1
L
Cthulhu
7,603
845
30
3
0
166,071
0
W
Cthulhu
7,675
853
12
1
0
189,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role