Player Matchup

Baron Samedi
Baron Samedi
BlownKartridge_
Baron Samedi
Level 139
God Stats
10W - 6L
1,623 SR
Queue Stats
112W - 112L
1,473 Elo+
Party 2
Fenrir
Fenrir
LEETJ99
Fenrir
Level 129
God Stats
16W - 16L
1,514 SR
Queue Stats
256W - 221L
1,543 Elo+
Party 2
Nu Wa
Nu Wa
TwidlyWinks
Nu Wa
Level 168
God Stats
2W - 1L
1,603 SR
Queue Stats
167W - 164L
1,498 Elo+
Party 2
Ishtar
Ishtar
empathhater
Ishtar
Level 32
God Stats
5W - 6L
1,430 SR
Queue Stats
96W - 84L
1,564 Elo+
Party 2
Horus
Horus
thegreensnake
Horus
Level 159
God Stats
67W - 71L
1,554 SR
Queue Stats
237W - 217L
1,573 Elo+
Party 2
Team Averages
Level 125
1,545 SR
1,530 Elo+

VS

Team Averages
Level 179
1,522 SR
1,529 Elo+
Heimdallr
Heimdallr
Cellsty
Heimdallr
Level 155
God Stats
8W - 5L
1,564 SR
Queue Stats
163W - 130L
1,499 Elo+
Solo
Da Ji
Da Ji
ClownGoSoft x
Da Ji
Level 251
God Stats
3W - 3L
1,655 SR
Queue Stats
304W - 308L
1,529 Elo+
Solo
Nox
Nox
LittleKuro
Nox
Level 172
God Stats
6W - 14L
1,345 SR
Queue Stats
320W - 313L
1,553 Elo+
Party 1
Atlas
Atlas
RedFoxX15
Atlas
Level 159
God Stats
7W - 7L
1,523 SR
Queue Stats
309W - 262L
1,527 Elo+
Solo
Hel
Hel
Xo NiCk oX
Hel
Level 157
God Stats
6W - 6L
1,526 SR
Queue Stats
179W - 158L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BlownKartridge_
Baron Samedi
11
1 / 3 / 3
6,118
556
3,846
6,785
2,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Fenrir
LEETJ99
Fenrir
13
6 / 1 / 1
7,009
637
5,934
8,784
3,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
0 / 3 / 0
6,095
554
4,820
6,568
2,758
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ishtar
11
3 / 3 / 3
6,098
554
4,382
5,950
1,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 0 / 8
5,604
509
5,716
8,303
4,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Cellsty
Heimdallr
10
2 / 2 / 1
5,999
545
7,449
6,605
1,942
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
5 / 1 / 0
6,168
561
3,621
7,500
2,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 3 / 1
5,829
530
4,873
7,073
2,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
RedFoxX15
Atlas
13
2 / 0 / 3
7,130
648
4,510
6,557
2,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 5 / 4
5,199
473
4,365
9,667
2,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
11
Kills
10
10
Deaths
11
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BlownKartridge_
Baron Samedi
1
3
3
0.83
L
Heimdallr
Cellsty
Heimdallr
2
2
1
1.25
L
5
1
0
5
W
Fenrir
LEETJ99
Fenrir
6
1
1
6.5
L
1
3
1
0.5
L
Atlas
RedFoxX15
Atlas
2
0
3
3.5
W
0
3
0
0
L
0
5
4
0.4
W
Ishtar
3
3
3
1.5
W
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,698
Damage
24,818
36,390
Taken
37,402
15,998
Mitigated
12,159
11,465
Healing
10,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BlownKartridge_
Baron Samedi
3,846
293
260
1,248
6,785
2,847
0
4,021
2,724
30,446
576
L
Heimdallr
Cellsty
Heimdallr
7,449
3,585
0
2,011
6,605
1,942
0
341
6,264
0
34,344
L
3,621
1,057
0
511
7,500
2,631
0
753
6,661
0
34,621
W
Fenrir
LEETJ99
Fenrir
5,934
1,320
0
2,328
8,784
3,747
0
1,557
7,119
0
59,195
L
4,873
104
0
1,487
7,073
2,243
0
2,358
4,340
37,693
1,006
L
Atlas
RedFoxX15
Atlas
4,510
1,185
0
1,422
6,557
2,989
0
3,455
3,102
42,998
1,943
W
4,820
723
0
2,221
6,568
2,758
0
3,804
2,226
40,376
1,069
L
4,365
26
1,716
3,692
9,667
2,354
0
1,058
8,479
22,758
0
W
Ishtar
4,382
2,335
0
2,246
5,950
1,788
0
761
4,959
0
40,222
W
5,716
1,835
441
2,721
8,303
4,858
0
2,026
5,845
0
19,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,924
Gold Earned
30,325
330
Minions Killed
340
0
Camps Cleared
0
1,199,402
Distance Traveled
1,101,956
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,118
556
65
6
0
207,743
3
L
Heimdallr
5,999
545
70
6
0
209,757
2
L
Da Ji
6,168
561
70
6
0
256,511
0
W
Fenrir
7,009
637
90
8
0
281,990
2
L
Nox
5,829
530
76
7
0
210,138
8
L
Atlas
7,130
648
89
8
0
216,848
0
W
Nu Wa
6,095
554
77
7
0
196,943
0
L
Hel
5,199
473
35
3
0
208,702
0
W
Ishtar
6,098
554
76
7
0
208,755
0
W
Horus
5,604
509
22
2
0
303,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role