Player Matchup

Neith
Neith
Masters
 
Neith
Masters
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum I
NavyGravy
Cthulhu
Platinum I
Level 147
God Stats
8W - 5L
1,702 SR
Queue Stats
233W - 215L
1,996 MMR
Solo
Artemis
Artemis
Diamond IV
Shady_Sunflower
Artemis
Diamond IV
Level 69
God Stats
1W - 1L
1,818 SR
Queue Stats
90W - 74L
2,013 MMR
Solo
Hachiman
Hachiman
Platinum I
dmonetized
Hachiman
Platinum I
Level 158
God Stats
0W - 2L
1,353 SR
Queue Stats
188W - 186L
2,032 MMR
Solo
Fenrir
Fenrir
Platinum II
rozzztg
Fenrir
Platinum II
Level 128
God Stats
0W - 1L
1,572 SR
Queue Stats
114W - 105L
2,019 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 139
1,589 SR
1,912 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 161
1,537 SR
1,787 MMR
Bellona
Bellona
Diamond IV
 
Bellona
Diamond IV
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Diamond V
 
Bastet
Diamond V
Level 239
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond III
Darckshado99
Scylla
Diamond III
Level 153
God Stats
8W - 9L
1,555 SR
Queue Stats
179W - 155L
2,060 MMR
Solo
Kuzenbo
Kuzenbo
Platinum IV
HOTSENEY
Kuzenbo
Platinum IV
Level 177
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,813 MMR
Solo
Chiron
Chiron
Diamond V
LSdweebisback
Chiron
Diamond V
Level 49
God Stats
14W - 12L
1,629 SR
Queue Stats
89W - 92L
2,062 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
1
0 / 0 / 0
3,638
364
0
0
0
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
NavyGravy
Cthulhu
10
3 / 0 / 0
6,350
635
6,412
5,653
4,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 1 / 0
5,411
541
3,529
6,618
2,476
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Hachiman
dmonetized
Hachiman
11
1 / 4 / 0
5,820
582
4,455
6,272
1,958
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
rozzztg
Fenrir
11
0 / 1 / 1
5,595
560
1,438
10,061
4,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
AgniBakasuraDanzaburou

VS

Bans
Nu WaSkadiAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
1 / 1 / 0
6,546
655
3,791
7,357
4,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
 
Bastet
10
1 / 1 / 2
5,447
545
2,282
8,121
2,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
12
0 / 0 / 1
6,047
605
1,985
2,235
630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
HOTSENEY
Kuzenbo
9
1 / 1 / 3
5,809
581
5,144
6,660
7,130
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
3 / 1 / 1
6,852
685
4,282
5,942
1,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
4
Kills
6
6
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
0
0
W
Bellona
 
Bellona
1
1
0
1
W
Bastet
 
Bastet
1
1
2
2
W
Scylla
0
0
1
0.5
W
Kuzenbo
HOTSENEY
Kuzenbo
1
1
3
2.5
W
3
1
1
3.5
L
Cthulhu
NavyGravy
Cthulhu
3
0
0
3
L
0
1
0
0
L
Hachiman
dmonetized
Hachiman
1
4
0
0.25
L
Fenrir
rozzztg
Fenrir
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,834
Damage
17,484
28,604
Taken
30,315
12,511
Mitigated
17,094
6,844
Healing
9,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
0
0
0
0
0
0
0
0
0
0
0
W
Bellona
 
Bellona
3,791
1,239
0
1,994
7,357
4,650
0
2,725
4,150
0
46,214
W
Bastet
 
Bastet
2,282
518
0
2,203
8,121
2,728
0
818
7,197
0
44,593
W
Scylla
1,985
180
0
674
2,235
630
0
575
1,592
48,900
44
W
Kuzenbo
HOTSENEY
Kuzenbo
5,144
2,091
0
2,468
6,660
7,130
49
1,179
5,346
19,360
0
W
4,282
2,351
81
1,844
5,942
1,956
0
0
5,942
0
47,484
L
Cthulhu
NavyGravy
Cthulhu
6,412
421
0
849
5,653
4,011
0
616
4,732
31,486
1,975
L
3,529
1,091
0
1,518
6,618
2,476
0
1,957
4,621
0
29,431
L
Hachiman
dmonetized
Hachiman
4,455
2,133
0
2,201
6,272
1,958
0
1,072
5,200
0
37,754
L
Fenrir
rozzztg
Fenrir
1,438
713
0
2,276
10,061
4,066
0
3,484
6,537
0
44,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,814
Gold Earned
30,701
296
Minions Killed
382
0
Camps Cleared
0
866,236
Distance Traveled
1,065,879
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,638
364
0
0
0
53,785
6
W
Bellona
6,546
655
99
10
0
202,602
0
W
Bastet
5,447
545
69
7
0
249,704
2
W
Scylla
6,047
605
101
10
0
196,322
0
W
Kuzenbo
5,809
581
26
3
0
214,633
2
W
Chiron
6,852
685
87
9
0
202,618
4
L
Cthulhu
6,350
635
87
9
0
203,534
2
L
Artemis
5,411
541
52
5
0
196,171
0
L
Hachiman
5,820
582
78
8
0
201,463
0
L
Fenrir
5,595
560
79
8
0
211,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role