Player Matchup

Ganesha
Ganesha
Gold V
 
Ganesha
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold III
HeyAndröw
Anubis
Gold III
Level 127
God Stats
11W - 9L
1,543 SR
Queue Stats
35W - 41L
1,507 MMR
Party 1
Ne Zha
Ne Zha
Gold IV
jeanvillar
Ne Zha
Gold IV
Level 50
God Stats
5W - 4L
1,738 SR
Queue Stats
39W - 44L
1,476 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,594 SR
1,495 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 127
1,471 SR
1,445 MMR
Merlin
Merlin
Bronze III
Prymack
Merlin
Bronze III
Level 166
God Stats
0W - 3L
1,736 SR
Queue Stats
1W - 4L
1,514 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
Relappsd
Erlang Shen
Gold IV
Level 63
God Stats
1W - 4L
1,379 SR
Queue Stats
42W - 57L
1,498 MMR
Solo
Ymir
Ymir
Silver I
brooklynnghost
Ymir
Silver I
Level 151
God Stats
0W - 1L
1,298 SR
Queue Stats
39W - 53L
1,324 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
0 / 2 / 4
7,768
777
3,434
6,119
5,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
HeyAndröw
Anubis
15
7 / 2 / 3
9,541
954
9,727
6,464
3,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
jeanvillar
Ne Zha
14
3 / 0 / 6
8,561
856
7,480
7,414
6,019
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
CthulhuAresPersephoneCerberusKuzenbo

VS

Bans
Nu WaBacchusHelIzanamiHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Prymack
Merlin
12
0 / 4 / 2
7,035
704
3,390
7,406
1,638
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Erlang Shen
Relappsd
Erlang Shen
13
3 / 4 / 1
8,020
802
6,618
12,309
9,439
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 2 / 3
7,614
761
3,604
7,788
5,543
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
10
Kills
4
4
Deaths
10
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
2
4
1
W
Anubis
HeyAndröw
Anubis
7
2
3
4.25
L
Merlin
Prymack
Merlin
0
4
2
0.25
L
Erlang Shen
Relappsd
Erlang Shen
3
4
1
0.88
L
1
2
3
1.25
W
Ne Zha
jeanvillar
Ne Zha
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,641
Damage
13,612
19,997
Taken
27,503
14,662
Mitigated
16,620
4,261
Healing
3,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
3,434
475
112
636
6,119
5,374
23
1,942
4,177
16,449
2,799
W
Anubis
HeyAndröw
Anubis
9,727
396
0
2,424
6,464
3,269
561
2,940
3,524
33,224
0
L
Merlin
Prymack
Merlin
3,390
125
0
437
7,406
1,638
645
2,627
4,552
26,387
0
L
Erlang Shen
Relappsd
Erlang Shen
6,618
2,801
0
1,842
12,309
9,439
0
5,454
6,252
0
17,636
L
3,604
560
0
1,355
7,788
5,543
232
3,224
4,025
9,060
0
W
Ne Zha
jeanvillar
Ne Zha
7,480
1,882
0
1,089
7,414
6,019
853
2,157
5,257
0
22,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,870
Gold Earned
22,669
128
Minions Killed
88
0
Camps Cleared
0
522,684
Distance Traveled
485,807
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,768
777
13
1
0
165,139
2
W
Anubis
9,541
954
78
8
0
165,853
0
L
Merlin
7,035
704
58
6
0
143,047
0
L
Erlang Shen
8,020
802
22
2
0
168,885
0
L
Ymir
7,614
761
8
1
0
173,875
5
W
Ne Zha
8,561
856
37
4
0
191,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role