Player Matchup

Janus
Janus
Silver I
Gladiatoore
Janus
Silver I
Level 177
God Stats
4W - 2L
1,761 SR
Queue Stats
23W - 14L
1,142 MMR
Solo
Xing Tian
Xing Tian
Gold V
HunterBiden5714
Xing Tian
Gold V
Level 129
God Stats
214W - 185L
1,507 SR
Queue Stats
1,021W - 1,032L
1,397 MMR
Solo
Fenrir
Fenrir
Silver I
MC-Palpabeat
Fenrir
Silver I
Level 155
God Stats
2W - 3L
1,450 SR
Queue Stats
71W - 77L
1,231 MMR
Party 1
Danzaburou
Danzaburou
Silver V
SUPERchris87
Danzaburou
Silver V
Level 140
God Stats
7W - 20L
1,449 SR
Queue Stats
69W - 101L
829 MMR
Solo
Ares
Ares
Gold V
SpeciaIHerbs
Ares
Gold V
Level 124
God Stats
2W - 1L
1,508 SR
Queue Stats
27W - 33L
1,294 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 145
1,535 SR
1,179 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 115
1,481 SR
1,163 MMR
Apollo
Apollo
Gold V
BIG DRACO SOSA
Apollo
Gold V
Level 137
God Stats
3W - 2L
1,510 SR
Queue Stats
209W - 227L
1,245 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
MackMej
Zhong Kui
Bronze III
Level 89
God Stats
0W - 1L
1,696 SR
Queue Stats
7W - 10L
1,500 MMR
Party 2
King Arthur
King Arthur
Bronze III
SenpaiLandon
King Arthur
Bronze III
Level 67
God Stats
0W - 1L
1,618 SR
Queue Stats
13W - 15L
1,500 MMR
Party 2
Achilles
Achilles
Bronze I
ThEdR3w
Achilles
Bronze I
Level 122
God Stats
48W - 62L
1,500 SR
Queue Stats
87W - 123L
554 MMR
Solo
Bastet
Bastet
Silver III
gobegobelin
Bastet
Silver III
Level 160
God Stats
0W - 2L
1,082 SR
Queue Stats
77W - 100L
1,014 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 3
6,337
634
2,484
2,297
682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
HunterBiden5714
Xing Tian
12
1 / 0 / 1
7,066
707
4,714
7,855
6,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
12
3 / 1 / 3
6,142
614
3,453
8,032
3,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Danzaburou
SUPERchris87
Danzaburou
10
2 / 0 / 3
5,966
597
3,394
4,586
1,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
5 / 0 / 2
6,876
688
5,280
6,560
4,990
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
RavanaAwilixKumbhakarnaSusano

VS

Bans
Nu WaChaacMedusaHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,741
474
2,815
5,439
1,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Zhong Kui
MackMej
Zhong Kui
9
1 / 4 / 0
5,495
550
4,126
7,899
4,760
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
SenpaiLandon
King Arthur
8
0 / 2 / 0
4,703
470
3,513
9,279
5,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Achilles
ThEdR3w
Achilles
7
0 / 4 / 0
4,674
467
1,711
7,155
2,939
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bastet
11
0 / 0 / 0
5,366
537
1,318
4,922
1,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
1
12
Kills
1
1
Deaths
12
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
1
0
3
2.5
W
Xing Tian
HunterBiden5714
Xing Tian
1
0
1
1.5
W
Fenrir
3
1
3
4.5
L
Zhong Kui
MackMej
Zhong Kui
1
4
0
0.25
W
Danzaburou
SUPERchris87
Danzaburou
2
0
3
3.5
L
King Arthur
SenpaiLandon
King Arthur
0
2
0
0
W
5
0
2
6
L
Achilles
ThEdR3w
Achilles
0
4
0
0
L
Bastet
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,325
Damage
13,483
29,330
Taken
34,694
17,068
Mitigated
15,898
8,027
Healing
10,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,815
1,895
0
1,892
5,439
1,688
0
2,230
3,209
0
27,325
W
2,484
93
0
185
2,297
682
322
1,219
1,078
37,592
0
W
Xing Tian
HunterBiden5714
Xing Tian
4,714
425
0
1,625
7,855
6,615
0
0
7,855
45,663
3,718
W
Fenrir
3,453
892
0
1,171
8,032
3,353
0
2,146
5,886
0
41,207
L
Zhong Kui
MackMej
Zhong Kui
4,126
175
0
1,796
7,899
4,760
0
2,537
5,114
28,434
322
W
Danzaburou
SUPERchris87
Danzaburou
3,394
1,160
290
2,174
4,586
1,428
1,279
0
4,586
0
28,379
L
King Arthur
SenpaiLandon
King Arthur
3,513
324
0
1,830
9,279
5,011
0
4,142
5,137
0
25,211
W
5,280
531
0
2,582
6,560
4,990
0
709
5,851
15,540
1,900
L
Achilles
ThEdR3w
Achilles
1,711
457
0
1,262
7,155
2,939
0
2,047
5,108
0
14,860
L
Bastet
1,318
253
0
3,465
4,922
1,500
0
539
4,343
0
39,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,387
Gold Earned
24,979
319
Minions Killed
264
0
Camps Cleared
0
994,782
Distance Traveled
964,750
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,741
474
44
4
0
155,150
0
W
Janus
6,337
634
86
9
0
217,776
2
W
Xing Tian
7,066
707
95
10
0
145,820
0
W
Fenrir
6,142
614
64
6
0
232,195
1
L
Zhong Kui
5,495
550
56
6
0
190,409
0
W
Danzaburou
5,966
597
56
6
0
182,162
2
L
King Arthur
4,703
470
47
5
0
175,636
0
W
Ares
6,876
688
18
2
0
216,829
0
L
Achilles
4,674
467
24
2
0
199,828
1
L
Bastet
5,366
537
93
9
0
243,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role