Player Matchup

Mercury
Mercury
Eazithedancer
Mercury
Level 78
God Stats
1W - 6L
1,099 SR
Queue Stats
13W - 17L
1,385 Elo+
Solo
Yemoja
Yemoja
JeanSilvaSants
Yemoja
Level 83
God Stats
19W - 15L
1,589 SR
Queue Stats
99W - 129L
1,362 Elo+
Solo
Tyr
Tyr
Jred7399TTV
Tyr
Level 71
God Stats
10W - 9L
1,509 SR
Queue Stats
90W - 77L
1,482 Elo+
Solo
Neith
Neith
iwnl-seba-_-
Neith
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 70L
1,388 Elo+
Party 2
Tiamat
Tiamat
teamokendra
Tiamat
Level 16
God Stats
1W - 1L
1,289 SR
Queue Stats
29W - 27L
1,397 Elo+
Party 2
Team Averages
Level 63
1,397 SR
1,403 Elo+

VS

Team Averages
Level 90
1,443 SR
1,406 Elo+
Agni
Agni
BBQ-Chicken-01
Agni
Level 128
God Stats
8W - 9L
1,511 SR
Queue Stats
209W - 196L
1,484 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Koduka96
Tsukuyomi
Level 59
God Stats
0W - 4L
1,137 SR
Queue Stats
8W - 16L
1,291 Elo+
Solo
Medusa
Medusa
Rogue_Killcam
Medusa
Level 112
God Stats
16W - 11L
1,645 SR
Queue Stats
313W - 318L
1,450 Elo+
Party 1
Anubis
Anubis
reverendryan992
Anubis
Level 53
God Stats
13W - 20L
1,386 SR
Queue Stats
94W - 98L
1,429 Elo+
Solo
Arachne
Arachne
sgtcaimo
Arachne
Level 97
God Stats
74W - 56L
1,538 SR
Queue Stats
595W - 615L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
8
1 / 2 / 0
6,787
377
1,260
5,477
1,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

15
1 / 2 / 5
9,302
517
7,746
12,481
9,875
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
6 / 0 / 1
10,838
602
7,955
11,275
9,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
3 / 1 / 4
8,947
497
8,150
12,013
3,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
17
6 / 1 / 0
9,997
555
7,931
10,138
5,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
7,603
422
4,795
9,723
2,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Koduka96
Tsukuyomi
13
1 / 5 / 0
7,947
442
7,040
13,647
4,714
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 0 / 2
7,527
418
9,344
14,091
9,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

11
1 / 5 / 1
7,129
396
7,572
9,634
4,114
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Arachne
sgtcaimo
Arachne
9
3 / 3 / 0
6,860
381
3,582
7,248
2,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
17
Kills
6
6
Deaths
17
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Mercury
1
2
0
0.5
W
1
2
5
1.75
W
6
0
1
6.5
L
Tsukuyomi
Koduka96
Tsukuyomi
1
5
0
0.2
L
1
0
2
2
W
3
1
4
5
L
1
5
1
0.3
L
Arachne
sgtcaimo
Arachne
3
3
0
1
W
Tiamat
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,042
Damage
32,333
51,384
Taken
54,343
30,561
Mitigated
23,198
17,193
Healing
14,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,795
418
0
750
9,723
2,867
0
3,466
6,257
57,562
0
W
Mercury
1,260
806
0
875
5,477
1,743
0
451
5,026
0
27,861
W
7,746
1,960
4,457
2,385
12,481
9,875
0
4,366
7,770
43,814
721
W
7,955
1,302
0
3,547
11,275
9,540
25
1,841
9,299
0
87,163
L
Tsukuyomi
Koduka96
Tsukuyomi
7,040
2,165
0
4,516
13,647
4,714
0
2,731
10,916
542
45,813
L
9,344
2,536
119
4,393
14,091
9,110
75
5,485
8,606
0
48,090
W
8,150
2,862
0
2,824
12,013
3,579
0
3,064
8,428
0
64,270
L
7,572
66
0
2,521
9,634
4,114
0
2,339
7,295
40,741
1,099
L
Arachne
sgtcaimo
Arachne
3,582
2,446
0
2,394
7,248
2,393
0
1,469
5,779
0
23,963
W
Tiamat
7,931
617
0
3,105
10,138
5,824
649
2,775
7,338
61,619
1,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,871
Gold Earned
37,066
473
Minions Killed
347
0
Camps Cleared
0
1,475,045
Distance Traveled
1,483,252
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,603
422
117
7
0
295,400
0
W
Mercury
6,787
377
49
3
0
195,631
0
W
Yemoja
9,302
517
64
4
0
293,791
2
W
Tyr
10,838
602
134
7
0
324,650
8
L
Tsukuyomi
7,947
442
64
4
0
314,756
0
L
Medusa
7,527
418
70
4
0
366,973
3
W
Neith
8,947
497
115
6
0
318,757
2
L
Anubis
7,129
396
55
3
0
315,742
0
L
Arachne
6,860
381
41
2
0
190,381
0
W
Tiamat
9,997
555
111
6
0
342,216
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role