Player Matchup

Ganesha
Ganesha
Platinum V
CinnamaniaOP-_-
Ganesha
Platinum V
Level 105
God Stats
25W - 32L
1,529 SR
Queue Stats
256W - 259L
1,622 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
Flomar
Erlang Shen
Gold II
Level 98
God Stats
1W - 5L
1,483 SR
Queue Stats
72W - 71L
1,584 MMR
Solo
Agni
Agni
Gold II
Vixtai-
Agni
Gold II
Level 171
God Stats
6W - 7L
1,542 SR
Queue Stats
235W - 247L
1,601 MMR
Solo
Mercury
Mercury
Gold I
paolo098
Mercury
Gold I
Level 127
God Stats
0W - 1L
1,304 SR
Queue Stats
46W - 36L
1,659 MMR
Solo
Charybdis
Charybdis
Gold II
sergilicious
Charybdis
Gold II
Level 129
God Stats
52W - 55L
1,542 SR
Queue Stats
263W - 282L
1,640 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 126
1,480 SR
1,621 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 143
1,488 SR
1,591 MMR
Hera
Hera
Platinum V
 
Hera
Platinum V
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
BurntToast726
Cu Chulainn
Gold I
Level 63
God Stats
1W - 2L
1,240 SR
Queue Stats
96W - 80L
1,628 MMR
Solo
Danzaburou
Danzaburou
Gold I
Ryqik
Danzaburou
Gold I
Level 186
God Stats
20W - 10L
1,538 SR
Queue Stats
160W - 153L
1,660 MMR
Solo
Fafnir
Fafnir
Gold II
akingjay
Fafnir
Gold II
Level 157
God Stats
14W - 13L
1,615 SR
Queue Stats
338W - 337L
1,605 MMR
Solo
Thor
Thor
Gold II
xL3gendx3
Thor
Gold II
Level 159
God Stats
4W - 3L
1,546 SR
Queue Stats
69W - 65L
1,563 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
4,792
436
1,117
4,131
1,999
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Erlang Shen
Flomar
Erlang Shen
10
1 / 3 / 1
5,565
506
3,853
10,445
9,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Agni
Vixtai-
Agni
11
1 / 1 / 2
5,939
540
3,258
4,222
1,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Mercury
paolo098
Mercury
11
1 / 3 / 2
5,627
512
2,903
8,499
2,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Charybdis
sergilicious
Charybdis
11
0 / 1 / 0
5,791
526
3,538
6,376
1,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
JanusFenrirAo Kuang

VS

Bans
ArachneAthenaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
3 / 2 / 1
6,419
584
3,716
6,386
1,812
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
BurntToast726
Cu Chulainn
12
2 / 1 / 2
7,524
684
8,609
9,107
5,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
Ryqik
Danzaburou
13
1 / 0 / 0
7,334
667
4,458
5,775
1,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
akingjay
Fafnir
10
0 / 0 / 0
6,264
569
1,980
3,996
3,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thor
12
2 / 0 / 0
6,344
577
2,630
6,262
2,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
3
Kills
8
8
Deaths
3
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
3
2
1
1.75
W
Cu Chulainn
BurntToast726
Cu Chulainn
2
1
2
3
L
0
0
0
0
L
Erlang Shen
Flomar
Erlang Shen
1
3
1
0.5
W
Danzaburou
Ryqik
Danzaburou
1
0
0
1
L
Agni
Vixtai-
Agni
1
1
2
2
W
Fafnir
akingjay
Fafnir
0
0
0
0
L
Mercury
paolo098
Mercury
1
3
2
0.67
L
Charybdis
sergilicious
Charybdis
0
1
0
0
W
Thor
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,669
Damage
21,393
33,673
Taken
31,526
16,986
Mitigated
14,933
9,916
Healing
9,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
3,716
1,040
0
2,070
6,386
1,812
8
2,179
4,170
44,685
352
W
Cu Chulainn
BurntToast726
Cu Chulainn
8,609
1,863
0
2,696
9,107
5,585
0
795
8,005
0
49,898
L
1,117
182
0
1,914
4,131
1,999
0
1,465
2,666
6,910
0
L
Erlang Shen
Flomar
Erlang Shen
3,853
1,995
0
3,991
10,445
9,079
0
131
10,314
0
26,181
W
Danzaburou
Ryqik
Danzaburou
4,458
1,314
0
1,796
5,775
1,866
0
379
5,396
0
61,600
L
Agni
Vixtai-
Agni
3,258
175
0
706
4,222
1,158
0
1,873
2,349
35,062
0
W
Fafnir
akingjay
Fafnir
1,980
383
0
1,610
3,996
3,285
0
1,024
2,972
15,012
0
L
Mercury
paolo098
Mercury
2,903
1,817
0
451
8,499
2,917
0
1,328
7,171
0
46,692
L
Charybdis
sergilicious
Charybdis
3,538
2,468
0
2,854
6,376
1,833
0
873
5,503
0
48,269
W
Thor
2,630
525
0
853
6,262
2,385
0
420
5,803
0
51,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,714
Gold Earned
33,885
330
Minions Killed
393
0
Camps Cleared
0
1,027,009
Distance Traveled
1,111,836
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,419
584
80
7
0
218,599
3
W
Cu Chulainn
7,524
684
83
8
0
213,932
1
L
Ganesha
4,792
436
2
0
0
132,019
4
L
Erlang Shen
5,565
506
56
5
0
208,160
4
W
Danzaburou
7,334
667
116
11
0
187,237
4
L
Agni
5,939
540
85
8
0
242,241
3
W
Fafnir
6,264
569
28
3
0
258,027
3
L
Mercury
5,627
512
76
7
0
271,691
3
L
Charybdis
5,791
526
111
10
0
172,898
0
W
Thor
6,344
577
86
8
0
234,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role