Player Matchup

Cerberus
Cerberus
Cegoloide
Cerberus
Level 86
God Stats
2W - 2L
1,487 SR
Queue Stats
243W - 228L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
GoldSniper BR
Danzaburou
Level 86
God Stats
3W - 2L
1,196 SR
Queue Stats
101W - 102L
1,459 Elo+
Party 2
Ao Kuang
Ao Kuang
TiuRubio
Ao Kuang
Level 146
God Stats
17W - 29L
1,394 SR
Queue Stats
208W - 202L
1,512 Elo+
Party 1
Osiris
Osiris
liimaaoo
Osiris
Level 118
God Stats
1W - 2L
1,306 SR
Queue Stats
87W - 82L
1,514 Elo+
Solo
Sol
Sol
willb0as
Sol
Level 100
God Stats
2W - 0L
1,759 SR
Queue Stats
111W - 112L
1,452 Elo+
Party 2
Team Averages
Level 107
1,428 SR
1,487 Elo+

VS

Team Averages
Level 155
1,599 SR
1,496 Elo+
Mercury
Mercury
 
Mercury
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Mainlen
Zhong Kui
Level 143
God Stats
0W - 2L
1,949 SR
Queue Stats
40W - 35L
1,539 Elo+
Solo
Xing Tian
Xing Tian
Master Neumann
Xing Tian
Level 146
God Stats
9W - 7L
1,508 SR
Queue Stats
184W - 198L
1,471 Elo+
Solo
Maui
Maui
vi3ja
Maui
Level 197
God Stats
40W - 43L
1,496 SR
Queue Stats
213W - 218L
1,448 Elo+
Solo
Izanami
Izanami
wc-crepe
Izanami
Level 123
God Stats
12W - 12L
1,544 SR
Queue Stats
83W - 92L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cegoloide
Cerberus
10
3 / 1 / 2
6,239
624
3,773
7,117
4,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
GoldSniper BR
Danzaburou
12
2 / 1 / 1
6,737
674
3,233
4,875
1,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ao Kuang
TiuRubio
Ao Kuang
12
4 / 0 / 2
6,331
633
5,459
5,051
1,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
liimaaoo
Osiris
12
1 / 1 / 2
6,454
645
4,783
9,550
5,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

10
0 / 0 / 2
5,945
595
2,974
3,607
1,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
1 / 2 / 0
5,266
527
2,350
7,827
2,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Mainlen
Zhong Kui
10
0 / 2 / 0
5,376
538
3,239
5,530
3,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Xing Tian
Master Neumann
Xing Tian
10
0 / 2 / 1
5,203
520
2,315
9,036
3,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Maui
vi3ja
Maui
10
0 / 0 / 2
5,532
553
2,489
6,230
4,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Izanami
wc-crepe
Izanami
10
2 / 4 / 0
6,029
603
4,270
7,080
1,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
10
Kills
3
3
Deaths
10
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
2
0
0.5
W
Cerberus
Cegoloide
Cerberus
3
1
2
4
W
Danzaburou
GoldSniper BR
Danzaburou
2
1
1
2.5
L
Zhong Kui
Mainlen
Zhong Kui
0
2
0
0
L
Xing Tian
Master Neumann
Xing Tian
0
2
1
0.25
W
Ao Kuang
TiuRubio
Ao Kuang
4
0
2
5
W
Osiris
liimaaoo
Osiris
1
1
2
2
L
Maui
vi3ja
Maui
0
0
2
1
L
Izanami
wc-crepe
Izanami
2
4
0
0.5
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,222
Damage
14,663
30,200
Taken
35,703
13,917
Mitigated
16,615
15,058
Healing
7,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,350
828
0
500
7,827
2,697
0
2,660
5,099
0
43,824
W
Cerberus
Cegoloide
Cerberus
3,773
129
0
2,207
7,117
4,445
0
1,623
5,494
22,302
0
W
Danzaburou
GoldSniper BR
Danzaburou
3,233
1,765
0
2,572
4,875
1,395
656
254
4,621
0
47,884
L
Zhong Kui
Mainlen
Zhong Kui
3,239
82
0
1,555
5,530
3,948
0
2,900
2,318
28,580
711
L
Xing Tian
Master Neumann
Xing Tian
2,315
377
0
1,660
9,036
3,946
0
994
8,042
22,941
0
W
Ao Kuang
TiuRubio
Ao Kuang
5,459
1,135
0
3,808
5,051
1,616
0
1,381
3,670
39,772
987
W
Osiris
liimaaoo
Osiris
4,783
1,522
0
4,213
9,550
5,412
0
2,195
7,031
0
36,391
L
Maui
vi3ja
Maui
2,489
876
0
2,326
6,230
4,138
0
3,076
3,038
19,324
0
L
Izanami
wc-crepe
Izanami
4,270
3,531
0
1,400
7,080
1,886
0
1,800
5,280
0
45,308
W
2,974
187
0
2,258
3,607
1,049
0
2,197
1,410
30,995
685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,706
Gold Earned
27,406
308
Minions Killed
305
0
Camps Cleared
0
1,151,992
Distance Traveled
1,087,163
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,266
527
68
7
0
264,969
0
W
Cerberus
6,239
624
33
3
0
237,198
4
W
Danzaburou
6,737
674
76
8
0
204,915
0
L
Zhong Kui
5,376
538
63
6
0
204,034
0
L
Xing Tian
5,203
520
45
5
0
197,548
4
W
Ao Kuang
6,331
633
68
7
0
267,183
0
W
Osiris
6,454
645
57
6
0
219,629
0
L
Maui
5,532
553
45
5
0
236,108
4
L
Izanami
6,029
603
84
8
0
184,504
1
W
Sol
5,945
595
74
7
0
223,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role