Player Matchup

Rama
Rama
Diamond V
 
Rama
Diamond V
Level 259
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond I
AstraiArrow
Ra
Diamond I
Level 127
God Stats
20W - 9L
1,762 SR
Queue Stats
140W - 94L
2,405 MMR
Party 1
Janus
Janus
Diamond II
GiveUsANosh
Janus
Diamond II
Level 118
God Stats
27W - 33L
1,581 SR
Queue Stats
223W - 196L
2,343 MMR
Party 1
Cthulhu
Cthulhu
Platinum I
LifestealeRR
Cthulhu
Platinum I
Level 197
God Stats
2W - 4L
1,449 SR
Queue Stats
647W - 638L
2,040 MMR
Solo
Nike
Nike
Platinum IV
urgent_confetti1
Nike
Platinum IV
Level 42
God Stats
35W - 24L
1,796 SR
Queue Stats
68W - 55L
2,015 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 149
1,618 SR
2,060 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 163
1,573 SR
2,122 MMR
Sobek
Sobek
Platinum II
 
Sobek
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thoth
Thoth
Masters
BeefYonker
Thoth
Masters
Level 101
God Stats
19W - 10L
1,691 SR
Queue Stats
419W - 388L
2,502 MMR
Solo
Hercules
Hercules
Diamond V
LordAttioss
Hercules
Diamond V
Level 139
God Stats
2W - 1L
1,490 SR
Queue Stats
290W - 270L
2,132 MMR
Party 2
Hun Batz
Hun Batz
Diamond V
Snowy3
Hun Batz
Diamond V
Level 157
God Stats
3W - 0L
1,539 SR
Queue Stats
75W - 50L
2,149 MMR
Solo
Ullr
Ullr
Diamond II
iMMortalRaM
Ullr
Diamond II
Level 259
God Stats
15W - 14L
1,646 SR
Queue Stats
264W - 226L
2,324 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
1
0 / 0 / 0
2,457
491
0
0
0
7
0 / 1 / 2
3,480
696
1,110
2,406
788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
1 / 0 / 0
3,617
723
967
1,413
305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
LifestealeRR
Cthulhu
7
1 / 0 / 0
4,129
826
2,192
2,807
1,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

7
1 / 0 / 1
3,742
748
2,352
3,016
1,116
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
ThorAthenaCamazotzAphrodite

VS

Bans
King ArthurTiamatLokiSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
6
0 / 1 / 0
3,503
701
1,603
4,124
1,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thoth
7
0 / 0 / 0
3,690
738
1,083
1,112
240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
LordAttioss
Hercules
6
1 / 0 / 0
3,540
708
279
3,206
1,087
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
Snowy3
Hun Batz
6
0 / 1 / 0
3,205
641
1,187
3,866
1,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 1 / 0
3,301
660
1,311
3,108
743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
3
Kills
1
1
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
0
0
0
W
Sobek
 
Sobek
0
1
0
0
L
0
1
2
1
W
Thoth
0
0
0
0
L
1
0
0
1
L
Cthulhu
LifestealeRR
Cthulhu
1
0
0
1
W
Hercules
LordAttioss
Hercules
1
0
0
1
W
Hun Batz
Snowy3
Hun Batz
0
1
0
0
W
0
1
0
0
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,621
Damage
5,463
9,642
Taken
15,416
3,311
Mitigated
4,975
4,092
Healing
5,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
0
0
0
0
0
0
0
0
0
0
0
W
Sobek
 
Sobek
1,603
148
0
2,264
4,124
1,763
0
1,908
1,932
13,737
124
L
1,110
86
204
1,168
2,406
788
0
280
2,084
16,249
0
W
Thoth
1,083
0
0
809
1,112
240
0
252
860
22,475
0
L
967
97
0
500
1,413
305
0
631
652
16,673
352
L
Cthulhu
LifestealeRR
Cthulhu
2,192
373
0
948
2,807
1,102
0
1,250
1,241
15,357
0
W
Hercules
LordAttioss
Hercules
279
41
0
1,132
3,206
1,087
0
455
2,671
0
5,591
W
Hun Batz
Snowy3
Hun Batz
1,187
314
0
415
3,866
1,142
0
798
3,050
0
16,001
W
1,311
589
0
780
3,108
743
0
432
2,676
0
20,164
L
2,352
383
0
1,272
3,016
1,116
0
0
3,016
0
18,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,425
Gold Earned
17,239
148
Minions Killed
170
0
Camps Cleared
0
470,435
Distance Traveled
541,010
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
2,457
491
0
0
0
0
0
W
Sobek
3,503
701
32
6
0
107,389
0
L
Ra
3,480
696
38
8
0
116,350
0
W
Thoth
3,690
738
54
11
0
92,448
1
L
Janus
3,617
723
43
9
0
123,541
0
L
Cthulhu
4,129
826
40
8
0
110,656
2
W
Hercules
3,540
708
23
5
0
122,832
0
W
Hun Batz
3,205
641
32
6
0
116,438
0
W
Ullr
3,301
660
29
6
0
101,903
0
L
Nike
3,742
748
27
5
0
119,888
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role