Player Matchup

Zeus
Zeus
 
Zeus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Matty-Ice0
Sol
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 49L
1,500 Elo+
Party 1
Horus
Horus
THUND3R__DUCK95
Horus
Level 98
God Stats
3W - 1L
1,505 SR
Queue Stats
61W - 49L
1,530 Elo+
Party 1
Izanami
Izanami
lightningsnail93
Izanami
Level 123
God Stats
2W - 0L
1,734 SR
Queue Stats
85W - 75L
1,476 Elo+
Party 1
Nox
Nox
xMeMzzzz
Nox
Level 66
God Stats
4W - 2L
1,551 SR
Queue Stats
101W - 108L
1,364 Elo+
Solo
Team Averages
Level 102
1,558 SR
1,474 Elo+

VS

Team Averages
Level 108
1,490 SR
1,489 Elo+
Chronos
Chronos
 
Chronos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Mike_D_Marshall
Cabrakan
Level 99
God Stats
13W - 16L
1,433 SR
Queue Stats
781W - 893L
1,412 Elo+
Solo
Hou Yi
Hou Yi
Tbear17Forrest
Hou Yi
Level 101
God Stats
5W - 10L
1,294 SR
Queue Stats
883W - 896L
1,529 Elo+
Solo
Tiamat
Tiamat
egyptiankjk
Tiamat
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 104L
1,496 Elo+
Solo
Horus
Horus
liithh
Horus
Level 127
God Stats
6W - 4L
1,724 SR
Queue Stats
531W - 546L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
5 / 3 / 4
8,675
868
7,042
7,113
2,566
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 2 / 3
7,322
732
7,423
7,589
2,595
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

13
1 / 3 / 9
8,547
855
6,207
13,839
12,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
2 / 1 / 7
8,975
898
6,370
5,852
2,588
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 2 / 8
9,705
971
8,284
7,686
3,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
2 / 3 / 4
7,409
741
7,331
8,614
3,024
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Cabrakan
6
0 / 1 / 0
5,867
587
498
3,119
2,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
3 / 4 / 7
8,100
810
10,457
8,625
3,033
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Tiamat
17
5 / 2 / 4
8,901
890
9,094
8,291
6,020
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
liithh
Horus
13
1 / 4 / 6
7,600
760
3,778
12,202
11,464
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
32
14
Kills
11
11
Deaths
14
31
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
3
4
2.33
L
Chronos
 
Chronos
2
3
4
1.33
W
0
2
3
0.75
L
Cabrakan
0
1
0
0
W
1
3
9
1.83
L
3
4
7
1.63
L
Tiamat
5
2
4
3.5
W
2
1
7
5.5
L
Horus
liithh
Horus
1
4
6
1
W
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,326
Damage
31,158
42,079
Taken
40,851
23,923
Mitigated
25,623
19,023
Healing
13,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
7,042
841
987
1,830
7,113
2,566
458
2,763
4,350
20,484
0
L
Chronos
 
Chronos
7,331
2,234
342
1,836
8,614
3,024
630
4,916
3,698
18,629
0
W
7,423
333
629
2,081
7,589
2,595
535
2,727
4,862
11,230
0
L
Cabrakan
498
63
272
1,245
3,119
2,082
0
1,736
1,383
572
0
W
6,207
1,866
2,706
6,061
13,839
12,821
160
4,874
8,899
428
6,866
L
10,457
1,942
457
901
8,625
3,033
0
5,729
2,896
0
22,676
L
Tiamat
9,094
511
205
1,402
8,291
6,020
150
4,796
3,495
21,365
0
W
6,370
4,152
528
1,739
5,852
2,588
1,763
2,762
3,090
0
24,943
L
Horus
liithh
Horus
3,778
2,050
3,387
3,137
12,202
11,464
322
5,752
6,450
0
6,039
W
8,284
1,554
1,078
1,384
7,686
3,353
519
3,697
3,955
18,573
324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,224
Gold Earned
37,877
114
Minions Killed
83
0
Camps Cleared
0
946,611
Distance Traveled
740,131
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,675
868
20
2
0
166,549
0
L
Chronos
7,409
741
25
3
0
150,445
0
W
Sol
7,322
732
6
1
0
206,849
0
L
Cabrakan
5,867
587
0
0
0
53,530
0
W
Horus
8,547
855
4
0
0
192,197
0
L
Hou Yi
8,100
810
21
2
0
161,925
0
L
Tiamat
8,901
890
30
3
0
197,291
0
W
Izanami
8,975
898
60
6
0
191,459
0
L
Horus
7,600
760
7
1
0
176,940
0
W
Nox
9,705
971
24
2
0
189,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role