Player Matchup

Neith
Neith
EboyLoverr
Neith
Level 124
God Stats
8W - 7L
1,492 SR
Queue Stats
49W - 49L
1,484 Elo+
Party 2
Surtr
Surtr
OllieBailey95
Surtr
Level 100
God Stats
5W - 2L
1,359 SR
Queue Stats
99W - 110L
1,383 Elo+
Party 2
Nu Wa
Nu Wa
ShannRees
Nu Wa
Level 124
God Stats
5W - 1L
1,490 SR
Queue Stats
222W - 219L
1,446 Elo+
Party 2
Team Averages
Level 116
1,447 SR
1,438 Elo+

VS

Team Averages
Level 46
1,533 SR
1,834 Elo+
Arachne
Arachne
Antonini05
Arachne
Level 26
God Stats
5W - 3L
1,584 SR
Queue Stats
6W - 3L
1,834 Elo+
Party 1
Zhong Kui
Zhong Kui
Joyver-_-
Zhong Kui
Level 87
God Stats
6W - 4L
1,508 SR
Queue Stats
6W - 4L
1,834 Elo+
Party 1
Erlang Shen
Erlang Shen
SoKoIf
Erlang Shen
Level 25
God Stats
0W - 2L
1,507 SR
Queue Stats
6W - 3L
1,834 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
18
6 / 1 / 8
11,523
886
13,708
10,973
4,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

16
3 / 5 / 8
10,267
790
9,140
14,079
10,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Nu Wa
ShannRees
Nu Wa
18
5 / 0 / 7
10,996
846
13,405
6,566
2,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Antonini05
Arachne
15
1 / 4 / 3
9,618
740
5,183
12,103
4,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Joyver-_-
Zhong Kui
16
3 / 5 / 3
9,644
742
11,992
15,737
9,122
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Erlang Shen
SoKoIf
Erlang Shen
14
2 / 5 / 2
9,147
704
5,595
14,500
7,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
14
Kills
6
6
Deaths
14
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Arachne
Antonini05
Arachne
1
4
3
0.63
W
Neith
6
1
8
10
L
Zhong Kui
Joyver-_-
Zhong Kui
3
5
3
0.9
W
3
5
8
1.4
W
Nu Wa
ShannRees
Nu Wa
5
0
7
8.5
L
Erlang Shen
SoKoIf
Erlang Shen
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,253
Damage
22,770
31,618
Taken
42,340
17,215
Mitigated
21,416
5,964
Healing
13,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Antonini05
Arachne
5,183
4,266
170
4,008
12,103
4,840
0
2,283
9,266
0
40,469
W
Neith
13,708
3,849
0
2,871
10,973
4,155
2,457
5,083
5,846
0
61,633
L
Zhong Kui
Joyver-_-
Zhong Kui
11,992
516
352
4,773
15,737
9,122
867
3,591
11,288
42,621
831
W
9,140
3,023
0
2,003
14,079
10,597
46
4,166
9,913
551
20,931
W
Nu Wa
ShannRees
Nu Wa
13,405
5,537
0
1,090
6,566
2,463
991
2,660
3,862
40,429
0
L
Erlang Shen
SoKoIf
Erlang Shen
5,595
1,322
144
3,790
14,500
7,454
0
6,973
6,885
0
30,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,786
Gold Earned
28,409
197
Minions Killed
182
0
Camps Cleared
0
702,654
Distance Traveled
667,277
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,618
740
75
6
0
262,954
0
W
Neith
11,523
886
99
8
0
227,502
0
L
Zhong Kui
9,644
742
69
5
0
186,372
0
W
Surtr
10,267
790
32
2
0
232,879
0
W
Nu Wa
10,996
846
66
5
0
242,273
4
L
Erlang Shen
9,147
704
38
3
0
217,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role