Player Matchup

Atlas
Atlas
AvislgnisRex
Atlas
Level 148
God Stats
1W - 0L
1,398 SR
Queue Stats
65W - 74L
1,395 Elo+
Party 1
Yemoja
Yemoja
D3m0nCUPID1993
Yemoja
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 66L
1,373 Elo+
Party 1
Chernobog
Chernobog
MightBeACancer
Chernobog
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,179 Elo+
Party 1
Vulcan
Vulcan
NGC JokerFox
Vulcan
Level 66
God Stats
1W - 1L
1,533 SR
Queue Stats
10W - 33L
1,178 Elo+
Party 1
Scylla
Scylla
RLWHIP29
Scylla
Level 57
God Stats
1W - 0L
1,445 SR
Queue Stats
11W - 26L
1,271 Elo+
Party 1
Team Averages
Level 92
1,475 SR
1,279 Elo+

VS

Team Averages
Level 106
1,508 SR
1,435 Elo+
Raijin
Raijin
DaKushaholic420
Raijin
Level 124
God Stats
1W - 1L
1,752 SR
Queue Stats
18W - 35L
1,372 Elo+
Solo
Anhur
Anhur
Despop
Anhur
Level 125
God Stats
4W - 4L
1,514 SR
Queue Stats
105W - 160L
1,432 Elo+
Solo
Fafnir
Fafnir
LilRogue6663984
Fafnir
Level 87
God Stats
1W - 3L
1,504 SR
Queue Stats
135W - 134L
1,382 Elo+
Solo
Yemoja
Yemoja
chynaa_b
Yemoja
Level 85
God Stats
1W - 5L
1,266 SR
Queue Stats
474W - 504L
1,481 Elo+
Solo
Merlin
Merlin
xxFaDeD KaRmAxx
Merlin
Level 108
God Stats
1W - 2L
1,503 SR
Queue Stats
155W - 182L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 14
11,833
845
17,583
18,070
14,557
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

16
1 / 0 / 15
10,422
744
3,862
6,722
3,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chernobog
MightBeACancer
Chernobog
17
5 / 4 / 13
10,864
776
15,941
14,960
5,349
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vulcan
17
3 / 2 / 11
10,418
744
18,514
8,175
3,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Scylla
RLWHIP29
Scylla
18
8 / 3 / 11
11,555
825
14,898
9,959
2,981
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 3
7,908
565
9,640
13,728
6,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
Despop
Anhur
17
4 / 4 / 1
9,432
674
11,827
17,163
7,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
0 / 4 / 3
9,230
659
6,309
21,496
31,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Yemoja
chynaa_b
Yemoja
14
2 / 1 / 4
8,577
613
2,070
12,085
11,146
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

16
2 / 7 / 2
8,858
633
17,258
12,273
5,496
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
21
22
Kills
8
9
Deaths
22
64
Assists
13
Player
Kills
Deaths
Assists
KDA
W
5
0
14
12
W
1
0
15
8.5
L
0
6
3
0.25
L
Anhur
Despop
Anhur
4
4
1
1.13
L
0
4
3
0.38
W
Chernobog
MightBeACancer
Chernobog
5
4
13
2.88
W
Vulcan
3
2
11
4.25
W
Scylla
RLWHIP29
Scylla
8
3
11
4.5
L
Yemoja
chynaa_b
Yemoja
2
1
4
4
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,798
Damage
47,104
57,886
Taken
76,745
29,592
Mitigated
62,721
35,258
Healing
34,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,583
5,964
2,019
4,687
18,070
14,557
242
11,251
6,819
30,333
4,484
W
3,862
1,191
20,263
2,651
6,722
3,651
244
4,706
2,016
8,783
0
L
9,640
985
1,227
1,874
13,728
6,251
0
8,655
4,890
29,599
0
L
Anhur
Despop
Anhur
11,827
7,344
1,292
3,543
17,163
7,937
0
12,381
4,489
0
26,935
L
6,309
1,342
588
4,191
21,496
31,891
0
12,257
8,643
10,591
453
W
Chernobog
MightBeACancer
Chernobog
15,941
6,952
1,512
1,083
14,960
5,349
4,598
9,067
5,893
0
33,826
W
Vulcan
18,514
89
1,865
396
8,175
3,054
976
3,263
4,912
36,472
0
W
Scylla
RLWHIP29
Scylla
14,898
1,060
398
384
9,959
2,981
1,159
6,537
3,422
26,330
0
L
Yemoja
chynaa_b
Yemoja
2,070
766
14,856
6,493
12,085
11,146
0
9,152
2,635
5,270
0
L
17,258
247
204
223
12,273
5,496
0
9,318
2,814
37,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,092
Gold Earned
44,005
148
Minions Killed
132
0
Camps Cleared
0
1,322,858
Distance Traveled
1,109,487
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,833
845
31
2
0
283,407
0
W
Yemoja
10,422
744
8
1
0
237,725
0
L
Raijin
7,908
565
44
3
0
209,613
0
L
Anhur
9,432
674
32
2
0
207,704
0
L
Fafnir
9,230
659
9
1
0
230,529
0
W
Chernobog
10,864
776
34
2
0
255,239
0
W
Vulcan
10,418
744
43
3
0
286,024
0
W
Scylla
11,555
825
32
2
0
260,463
0
L
Yemoja
8,577
613
1
0
0
228,311
0
L
Merlin
8,858
633
46
3
0
233,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role