Player Matchup

Odin
Odin
Platinum IV
StaticCuzz
Odin
Platinum IV
Level 129
God Stats
5W - 2L
1,783 SR
Queue Stats
300W - 407L
1,621 MMR
Solo
Ra
Ra
Masters
StepDentist
Ra
Masters
Level 183
God Stats
1W - 0L
1,760 SR
Queue Stats
96W - 9L
2,407 MMR
Party 2
Ne Zha
Ne Zha
Masters
Vuhrgin
Ne Zha
Masters
Level 157
God Stats
9W - 1L
2,017 SR
Queue Stats
103W - 11L
2,479 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 156
1,853 SR
2,169 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 89
1,512 SR
1,119 MMR
Cupid
Cupid
Bronze V
BakedPotatR
Cupid
Bronze V
Level 66
God Stats
1W - 4L
1,438 SR
Queue Stats
2W - 18L
1,197 MMR
Party 1
Hercules
Hercules
Silver V
ImAuti
Hercules
Silver V
Level 117
God Stats
0W - 2L
1,476 SR
Queue Stats
18W - 48L
988 MMR
Party 1
Ao Kuang
Ao Kuang
Bronze V
RomeisAway
Ao Kuang
Bronze V
Level 85
God Stats
0W - 1L
1,622 SR
Queue Stats
2W - 20L
1,172 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 14
9,900
900
5,821
11,510
11,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
9 / 0 / 8
11,144
1,013
12,314
6,667
2,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
Vuhrgin
Ne Zha
16
6 / 2 / 12
10,204
928
18,656
10,265
4,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bans
CthulhuBaron SamediMedusaDiscordiaKuzenbo

VS

Bans
AnubisAchillesChaacCabrakanBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 0
7,857
714
4,330
13,081
3,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
ImAuti
Hercules
13
1 / 5 / 2
7,622
693
3,884
14,885
11,398
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Ao Kuang
RomeisAway
Ao Kuang
11
0 / 8 / 2
7,302
664
4,240
14,223
5,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
7
19
Kills
3
3
Deaths
19
34
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
L
Hercules
ImAuti
Hercules
1
5
2
0.4
L
Ao Kuang
RomeisAway
Ao Kuang
0
8
2
0.13
W
4
1
14
11
W
9
0
8
13
W
Ne Zha
Vuhrgin
Ne Zha
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,791
Damage
12,454
28,442
Taken
42,189
18,939
Mitigated
20,738
11,444
Healing
8,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,330
2,197
359
4,389
13,081
3,642
0
1,816
10,705
0
25,739
L
Hercules
ImAuti
Hercules
3,884
201
0
3,035
14,885
11,398
0
5,829
7,886
0
12,819
L
Ao Kuang
RomeisAway
Ao Kuang
4,240
1,514
0
789
14,223
5,698
0
3,596
9,937
12,903
1,999
W
5,821
703
0
1,046
11,510
11,531
203
1,496
10,014
471
23,945
W
12,314
809
3,803
4,078
6,667
2,816
2,191
472
5,731
46,058
0
W
Ne Zha
Vuhrgin
Ne Zha
18,656
4,595
0
2,517
10,265
4,592
525
2,158
7,729
262
48,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,248
Gold Earned
22,781
172
Minions Killed
79
0
Camps Cleared
0
693,229
Distance Traveled
543,605
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,857
714
44
4
0
176,405
0
L
Hercules
7,622
693
14
1
0
189,140
0
L
Ao Kuang
7,302
664
21
2
0
178,060
0
W
Odin
9,900
900
40
4
0
218,574
0
W
Ra
11,144
1,013
91
8
0
246,931
0
W
Ne Zha
10,204
928
41
4
0
227,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role