Player Matchup

Nox
Nox
Moutonet
Nox
Level 122
God Stats
1W - 5L
1,406 SR
Queue Stats
123W - 124L
1,552 Elo+
Party 2
Medusa
Medusa
YmirEnjoyer352
Medusa
Level 28
God Stats
7W - 3L
1,760 SR
Queue Stats
65W - 71L
1,531 Elo+
Party 2
Ymir
Ymir
eyelomi1
Ymir
Level 32
God Stats
30W - 22L
1,640 SR
Queue Stats
65W - 67L
1,520 Elo+
Party 2
Team Averages
Level 61
1,602 SR
1,534 Elo+

VS

Team Averages
Level 110
1,651 SR
1,529 Elo+
Hades
Hades
JOHN78965
Hades
Level 148
God Stats
66W - 43L
1,642 SR
Queue Stats
605W - 629L
1,468 Elo+
Solo
Geb
Geb
Vermadrex
Geb
Level 66
God Stats
7W - 1L
1,698 SR
Queue Stats
68W - 68L
1,531 Elo+
Party 1
Arachne
Arachne
YandereOtaku247
Arachne
Level 115
God Stats
13W - 4L
1,614 SR
Queue Stats
102W - 100L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,428
714
3,038
2,470
796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 3 / 0
6,554
728
4,164
5,373
1,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ymir
8
0 / 2 / 0
5,855
651
1,017
4,283
1,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
JOHN78965
Hades
14
1 / 0 / 5
8,012
890
4,350
5,054
1,989
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 0 / 3
7,892
877
1,920
5,440
4,646
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
4 / 0 / 2
8,023
891
3,665
5,258
1,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
6
6
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hades
JOHN78965
Hades
1
0
5
3.5
L
0
1
0
0
W
1
0
3
2.5
W
4
0
2
5
L
0
3
0
0
L
Ymir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,219
Damage
9,935
12,126
Taken
15,752
4,269
Mitigated
8,618
1,045
Healing
7,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
JOHN78965
Hades
4,350
153
515
3,120
5,054
1,989
864
1,108
3,910
29,921
1,209
L
3,038
32
0
250
2,470
796
0
1,396
1,074
11,945
416
W
1,920
111
348
369
5,440
4,646
853
1,395
3,947
22,945
0
W
3,665
2,030
0
3,100
5,258
1,983
1,758
1,314
3,944
0
20,939
L
4,164
875
0
250
5,373
1,692
0
2,541
2,797
0
19,394
L
Ymir
1,017
90
0
545
4,283
1,781
0
2,272
1,966
4,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,837
Gold Earned
23,927
73
Minions Killed
126
0
Camps Cleared
0
321,626
Distance Traveled
518,684
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,012
890
68
8
0
153,766
1
L
Nox
6,428
714
33
4
0
115,074
0
W
Geb
7,892
877
29
3
0
185,338
0
W
Arachne
8,023
891
29
3
0
179,580
0
L
Medusa
6,554
728
37
4
0
149,446
0
L
Ymir
5,855
651
3
0
0
57,106
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role