Player Matchup

Fenrir
Fenrir
BeGonw
Fenrir
Level 126
God Stats
1W - 1L
1,274 SR
Queue Stats
59W - 57L
1,503 Elo+
Party 3
Loki
Loki
DarthThunder00
Loki
Level 87
God Stats
25W - 21L
1,568 SR
Queue Stats
86W - 82L
1,415 Elo+
Party 2
Nu Wa
Nu Wa
FireBull
Nu Wa
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,336 Elo+
Solo
Zhong Kui
Zhong Kui
bigboiKurtt
Zhong Kui
Level 47
God Stats
84W - 72L
1,572 SR
Queue Stats
99W - 105L
1,466 Elo+
Party 3
Tsukuyomi
Tsukuyomi
memestarisfast
Tsukuyomi
Level 40
God Stats
3W - 3L
1,408 SR
Queue Stats
94W - 83L
1,411 Elo+
Party 2
Team Averages
Level 67
1,465 SR
1,426 Elo+

VS

Team Averages
Level 126
1,541 SR
1,470 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
Musician0069
Ravana
Level 121
God Stats
16W - 18L
1,438 SR
Queue Stats
691W - 651L
1,497 Elo+
Solo
Danzaburou
Danzaburou
jiggarooo
Danzaburou
Level 127
God Stats
26W - 24L
1,583 SR
Queue Stats
198W - 194L
1,450 Elo+
Party 1
King Arthur
King Arthur
thiemo0204
King Arthur
Level 81
God Stats
2W - 4L
1,684 SR
Queue Stats
174W - 179L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BeGonw
Fenrir
13
3 / 3 / 9
8,495
566
6,508
14,270
10,981
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 2 / 3
8,072
538
4,610
10,453
2,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
FireBull
Nu Wa
14
1 / 3 / 6
8,167
544
5,614
9,199
8,045
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
bigboiKurtt
Zhong Kui
16
7 / 1 / 2
9,370
625
8,327
9,244
6,532
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
memestarisfast
Tsukuyomi
13
5 / 5 / 2
8,385
559
7,658
10,829
4,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
6 / 3 / 1
9,688
646
7,380
11,726
4,052
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
 
Morgan Le Fay
14
1 / 2 / 1
8,337
556
7,359
6,900
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
15
4 / 3 / 4
8,181
545
7,327
10,190
4,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Danzaburou
jiggarooo
Danzaburou
13
1 / 6 / 0
8,128
542
4,521
10,045
3,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
thiemo0204
King Arthur
12
2 / 5 / 4
7,265
484
8,624
14,339
10,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
19
Kills
14
14
Deaths
19
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
6
3
1
2.17
L
Morgan Le Fay
 
Morgan Le Fay
1
2
1
0.75
W
Fenrir
BeGonw
Fenrir
3
3
9
2.5
W
3
2
3
2.25
W
Nu Wa
FireBull
Nu Wa
1
3
6
1.33
L
Ravana
4
3
4
2
W
Zhong Kui
bigboiKurtt
Zhong Kui
7
1
2
8
L
Danzaburou
jiggarooo
Danzaburou
1
6
0
0.17
W
Tsukuyomi
memestarisfast
Tsukuyomi
5
5
2
1.2
L
King Arthur
thiemo0204
King Arthur
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,717
Damage
35,211
53,995
Taken
53,200
32,697
Mitigated
25,034
17,922
Healing
15,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
7,380
419
775
7,148
11,726
4,052
180
765
10,545
63,614
2,877
L
Morgan Le Fay
 
Morgan Le Fay
7,359
365
0
1,579
6,900
2,646
171
2,480
4,420
57,809
437
W
Fenrir
BeGonw
Fenrir
6,508
1,895
0
2,383
14,270
10,981
0
2,526
11,744
277
24,918
W
4,610
633
0
4,488
10,453
2,860
0
4,011
6,442
0
52,363
W
Nu Wa
FireBull
Nu Wa
5,614
984
987
869
9,199
8,045
0
4,003
5,196
34,803
1,206
L
Ravana
7,327
1,887
0
3,652
10,190
4,067
0
1,896
8,258
0
45,146
W
Zhong Kui
bigboiKurtt
Zhong Kui
8,327
1,427
0
7,593
9,244
6,532
504
0
9,244
77,013
1,174
L
Danzaburou
jiggarooo
Danzaburou
4,521
1,644
0
2,584
10,045
3,631
550
4,368
5,677
0
51,982
W
Tsukuyomi
memestarisfast
Tsukuyomi
7,658
1,950
0
1,602
10,829
4,279
346
4,170
6,659
0
37,346
L
King Arthur
thiemo0204
King Arthur
8,624
821
0
165
14,339
10,638
58
4,513
9,657
0
33,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,489
Gold Earned
41,599
384
Minions Killed
437
0
Camps Cleared
0
1,526,440
Distance Traveled
1,381,941
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,688
646
123
8
0
239,673
5
L
Morgan Le Fay
8,337
556
95
6
0
273,105
3
W
Fenrir
8,495
566
36
2
0
326,785
0
W
Loki
8,072
538
77
5
0
345,773
2
W
Nu Wa
8,167
544
63
4
0
274,019
0
L
Ravana
8,181
545
79
5
0
304,754
0
W
Zhong Kui
9,370
625
139
9
0
292,382
0
L
Danzaburou
8,128
542
107
7
0
261,836
2
W
Tsukuyomi
8,385
559
69
5
0
287,481
1
L
King Arthur
7,265
484
33
2
0
302,573
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role