Player Matchup

Eset
Eset
GlueKose
Eset
Level 85
God Stats
2W - 0L
1,710 SR
Queue Stats
23W - 28L
1,392 Elo+
Solo
Izanami
Izanami
LightningX13243
Izanami
Level 83
God Stats
6W - 1L
1,692 SR
Queue Stats
154W - 149L
1,451 Elo+
Solo
Ix Chel
Ix Chel
YeenaPaws
Ix Chel
Level 104
God Stats
6W - 0L
1,807 SR
Queue Stats
234W - 37L
1,839 Elo+
Party 1
Loki
Loki
kaush24786
Loki
Level 83
God Stats
125W - 158L
1,445 SR
Queue Stats
358W - 431L
1,421 Elo+
Solo
Terra
Terra
zekefoo
Terra
Level 90
God Stats
5W - 0L
1,859 SR
Queue Stats
393W - 66L
1,820 Elo+
Party 1
Team Averages
Level 89
1,703 SR
1,585 Elo+

VS

Team Averages
Level 111
1,548 SR
1,500 Elo+
Hel
Hel
 
Hel
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
BenGees
Neith
Level 94
God Stats
2W - 2L
1,427 SR
Queue Stats
38W - 30L
1,503 Elo+
Solo
Horus
Horus
FatalMyron
Horus
Level 87
God Stats
4W - 4L
1,565 SR
Queue Stats
269W - 240L
1,482 Elo+
Party 2
Cthulhu
Cthulhu
bananasaurasrex-
Cthulhu
Level 109
God Stats
1W - 2L
1,516 SR
Queue Stats
169W - 174L
1,557 Elo+
Solo
Merlin
Merlin
wimbl08759
Merlin
Level 138
God Stats
1W - 1L
1,733 SR
Queue Stats
36W - 34L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
14
1 / 0 / 5
8,229
1,176
4,581
3,743
1,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 1 / 5
8,684
1,241
6,699
8,007
2,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ix Chel
YeenaPaws
Ix Chel
14
3 / 1 / 4
8,506
1,215
10,205
5,049
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
2 / 0 / 6
8,105
1,158
5,580
4,049
1,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Terra
zekefoo
Terra
14
1 / 1 / 8
8,720
1,246
7,670
13,327
13,364
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

321

VS

Team 2 Tickets

286

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
0 / 3 / 3
7,372
1,053
1,278
7,796
2,971
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
BenGees
Neith
12
0 / 1 / 1
7,060
1,009
2,152
3,002
953
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
13
1 / 1 / 2
7,734
1,105
6,605
9,704
7,979
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 5 / 2
7,733
1,105
10,424
12,854
9,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
wimbl08759
Merlin
13
2 / 0 / 1
8,508
1,215
9,657
3,130
1,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
10
Kills
3
3
Deaths
10
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
3
3
0.5
L
Neith
BenGees
Neith
0
1
1
0.5
L
Horus
1
1
2
2
W
Eset
1
0
5
3.5
W
3
1
5
5.5
W
Ix Chel
YeenaPaws
Ix Chel
3
1
4
5
L
0
5
2
0.2
W
2
0
6
5
L
Merlin
wimbl08759
Merlin
2
0
1
2.5
W
Terra
zekefoo
Terra
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,735
Damage
30,116
34,175
Taken
36,486
21,436
Mitigated
22,960
13,138
Healing
10,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
1,278
373
3,662
2,331
7,796
2,971
0
4,744
3,052
5,196
0
L
Neith
BenGees
Neith
2,152
1,013
0
413
3,002
953
0
1,286
1,716
0
8,375
L
Horus
6,605
2,796
431
2,600
9,704
7,979
0
5,541
4,163
0
10,248
W
Eset
4,581
399
197
970
3,743
1,602
0
2,550
1,092
28,343
284
W
6,699
4,586
0
1,625
8,007
2,806
0
4,616
3,028
0
23,125
W
Ix Chel
YeenaPaws
Ix Chel
10,205
1,298
2,078
984
5,049
1,986
0
3,153
1,735
18,417
0
L
10,424
328
103
591
12,854
9,948
0
7,836
5,018
26,856
455
W
5,580
579
0
286
4,049
1,678
0
2,237
1,613
0
17,779
L
Merlin
wimbl08759
Merlin
9,657
331
0
0
3,130
1,109
0
2,069
1,061
32,825
0
W
Terra
zekefoo
Terra
7,670
961
1,488
5,510
13,327
13,364
0
6,908
5,803
11,441
1,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,244
Gold Earned
38,407
160
Minions Killed
155
9
Camps Cleared
3
777,835
Distance Traveled
650,539
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,372
1,053
16
2
0
136,869
0
L
Neith
7,060
1,009
17
2
1
71,195
0
L
Horus
7,734
1,105
11
2
1
142,973
0
W
Eset
8,229
1,176
63
9
1
146,333
0
W
Izanami
8,684
1,241
36
5
5
135,642
0
W
Ix Chel
8,506
1,215
18
3
0
156,582
0
L
Cthulhu
7,733
1,105
37
5
0
148,884
0
W
Loki
8,105
1,158
27
4
3
169,961
0
L
Merlin
8,508
1,215
74
11
1
150,618
0
W
Terra
8,720
1,246
16
2
0
169,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role