Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
CrazyCarl22
Cernunnos
Level 67
God Stats
22W - 5L
1,695 SR
Queue Stats
43W - 32L
1,525 Elo+
Party 3
Set
Set
UtahAxis
Set
Level 7
God Stats
3W - 4L
1,594 SR
Queue Stats
43W - 42L
1,313 Elo+
Party 1
Horus
Horus
number1JESTER
Horus
Level 17
God Stats
24W - 5L
1,829 SR
Queue Stats
42W - 30L
1,527 Elo+
Party 3
Scylla
Scylla
wizeasscanBnuts
Scylla
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
374W - 337L
1,443 Elo+
Party 1
Team Averages
Level 81
1,624 SR
1,461 Elo+

VS

Team Averages
Level 95
1,464 SR
1,455 Elo+
Cerberus
Cerberus
BoiBobbyBo
Cerberus
Level 74
God Stats
7W - 8L
1,560 SR
Queue Stats
169W - 144L
1,481 Elo+
Party 2
Cernunnos
Cernunnos
DatWebb
Cernunnos
Level 87
God Stats
21W - 14L
1,677 SR
Queue Stats
219W - 204L
1,534 Elo+
Solo
Zeus
Zeus
Ender643
Zeus
Level 126
God Stats
0W - 1L
1,186 SR
Queue Stats
15W - 29L
1,343 Elo+
Solo
Horus
Horus
Matt09121
Horus
Level 37
God Stats
0W - 1L
1,709 SR
Queue Stats
44W - 53L
1,397 Elo+
Party 2
Nemesis
Nemesis
Overthetrees
Nemesis
Level 153
God Stats
1W - 7L
1,188 SR
Queue Stats
133W - 132L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
3 / 3 / 0
9,024
694
8,688
8,351
2,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
CrazyCarl22
Cernunnos
14
5 / 1 / 1
8,306
639
11,856
8,492
3,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 1 / 3
7,302
562
3,245
8,152
3,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
1 / 0 / 7
7,872
606
6,451
11,674
9,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
3 / 1 / 2
8,101
623
5,604
6,111
1,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BoiBobbyBo
Cerberus
12
2 / 3 / 1
6,545
503
4,370
13,773
8,394
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
DatWebb
Cernunnos
11
1 / 2 / 0
6,485
499
9,628
8,997
2,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
12
1 / 4 / 1
6,917
532
5,192
6,712
1,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
Matt09121
Horus
11
0 / 4 / 1
6,345
488
2,783
12,813
10,643
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Overthetrees
Nemesis
13
2 / 1 / 0
6,920
532
3,359
9,019
3,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
14
Kills
6
6
Deaths
14
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
3
0
1
L
Cerberus
BoiBobbyBo
Cerberus
2
3
1
0.83
W
Cernunnos
CrazyCarl22
Cernunnos
5
1
1
5.5
L
Cernunnos
DatWebb
Cernunnos
1
2
0
0.5
L
Zeus
1
4
1
0.38
L
Horus
Matt09121
Horus
0
4
1
0.13
L
Nemesis
Overthetrees
Nemesis
2
1
0
2
W
2
1
3
3.5
W
1
0
7
4.5
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,844
Damage
25,332
42,780
Taken
51,314
21,006
Mitigated
27,444
15,647
Healing
17,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
8,688
2,189
0
2,265
8,351
2,738
16
3,390
4,961
0
68,130
L
Cerberus
BoiBobbyBo
Cerberus
4,370
532
606
4,048
13,773
8,394
0
0
13,773
32,552
0
W
Cernunnos
CrazyCarl22
Cernunnos
11,856
6,595
0
2,884
8,492
3,938
635
167
8,325
0
78,629
L
Cernunnos
DatWebb
Cernunnos
9,628
5,468
0
3,991
8,997
2,864
0
0
8,997
0
58,509
L
Zeus
5,192
485
0
1,932
6,712
1,589
0
3,922
2,426
35,499
352
L
Horus
Matt09121
Horus
2,783
1,707
905
4,944
12,813
10,643
0
0
12,813
0
19,706
L
Nemesis
Overthetrees
Nemesis
3,359
993
0
884
9,019
3,954
0
1,337
7,586
0
58,039
W
3,245
901
0
2,153
8,152
3,340
95
2,180
5,861
0
45,186
W
6,451
2,518
1,182
6,183
11,674
9,412
120
346
11,328
0
18,765
W
5,604
349
0
980
6,111
1,578
0
2,883
2,810
46,939
701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,605
Gold Earned
33,212
453
Minions Killed
376
0
Camps Cleared
0
1,415,518
Distance Traveled
1,284,593
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,024
694
116
9
0
306,504
0
L
Cerberus
6,545
503
71
5
0
244,864
0
W
Cernunnos
8,306
639
123
9
0
250,588
0
L
Cernunnos
6,485
499
110
8
0
239,823
0
L
Zeus
6,917
532
70
5
0
207,854
0
L
Horus
6,345
488
32
2
0
279,314
0
L
Nemesis
6,920
532
93
7
0
312,738
0
W
Set
7,302
562
83
6
0
304,780
0
W
Horus
7,872
606
24
2
0
271,262
2
W
Scylla
8,101
623
107
8
0
282,384
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role