Player Matchup

Horus
Horus
Crombanex
Horus
Level 125
God Stats
38W - 27L
1,542 SR
Queue Stats
247W - 289L
1,387 Elo+
Party 1
Arachne
Arachne
TTVwo_oah
Arachne
Level 46
God Stats
49W - 53L
1,472 SR
Queue Stats
233W - 290L
1,347 Elo+
Party 1
Persephone
Persephone
babylucipid
Persephone
Level 123
God Stats
9W - 4L
1,500 SR
Queue Stats
29W - 37L
1,307 Elo+
Party 1
Team Averages
Level 98
1,504 SR
1,347 Elo+

VS

Team Averages
Level 70
1,296 SR
1,224 Elo+
Mulan
Mulan
GhostlyWay
Mulan
Level 153
God Stats
6W - 14L
1,366 SR
Queue Stats
434W - 453L
1,408 Elo+
Solo
Mercury
Mercury
Kikitheg
Mercury
Level 52
God Stats
0W - 1L
1,261 SR
Queue Stats
0W - 2L
1,132 Elo+
Party 2
Nu Wa
Nu Wa
itzNikkay
Nu Wa
Level 4
God Stats
0W - 1L
1,261 SR
Queue Stats
0W - 2L
1,132 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Crombanex
Horus
16
3 / 2 / 10
9,585
871
7,781
11,684
9,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
TTVwo_oah
Arachne
17
6 / 1 / 6
10,206
928
7,657
9,481
5,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Persephone
babylucipid
Persephone
15
4 / 2 / 7
9,870
897
10,487
5,858
2,462
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
14
3 / 5 / 1
8,466
770
7,122
13,301
11,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
Kikitheg
Mercury
12
1 / 4 / 2
7,615
692
6,266
8,688
2,640
Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
itzNikkay
Nu Wa
13
1 / 4 / 1
7,561
687
6,366
7,284
2,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
13
Kills
5
5
Deaths
13
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
Crombanex
Horus
3
2
10
4
L
Mulan
3
5
1
0.7
L
Mercury
Kikitheg
Mercury
1
4
2
0.5
W
Arachne
TTVwo_oah
Arachne
6
1
6
9
W
Persephone
babylucipid
Persephone
4
2
7
3.75
L
Nu Wa
itzNikkay
Nu Wa
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,925
Damage
19,754
27,023
Taken
29,273
17,677
Mitigated
16,149
13,053
Healing
2,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Crombanex
Horus
7,781
2,682
1,107
4,624
11,684
9,802
501
2,733
8,951
58
23,477
L
Mulan
7,122
265
0
1,127
13,301
11,445
0
3,651
9,178
0
19,114
L
Mercury
Kikitheg
Mercury
6,266
1,721
0
960
8,688
2,640
0
3,618
4,754
0
19,535
W
Arachne
TTVwo_oah
Arachne
7,657
6,450
0
5,341
9,481
5,413
1,323
3,159
6,322
0
35,481
W
Persephone
babylucipid
Persephone
10,487
361
150
1,831
5,858
2,462
283
1,062
4,790
44,182
0
L
Nu Wa
itzNikkay
Nu Wa
6,366
2,685
0
0
7,284
2,064
0
3,089
3,972
25,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,661
Gold Earned
23,642
163
Minions Killed
92
0
Camps Cleared
0
633,841
Distance Traveled
508,060
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,585
871
24
2
0
215,488
2
L
Mulan
8,466
770
30
3
0
167,540
0
L
Mercury
7,615
692
26
2
0
185,711
0
W
Arachne
10,206
928
76
7
0
214,921
1
W
Persephone
9,870
897
63
6
0
203,432
0
L
Nu Wa
7,561
687
36
3
0
154,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role