Player Matchup

Chaac
Chaac
BogeyBreak
Chaac
Level 26
God Stats
7W - 13L
1,431 SR
Queue Stats
31W - 35L
1,474 Elo+
Party 1
Anhur
Anhur
Dusbobdylann
Anhur
Level 107
God Stats
11W - 18L
1,402 SR
Queue Stats
178W - 175L
1,476 Elo+
Solo
Horus
Horus
SMTHEFINEST
Horus
Level 102
God Stats
20W - 20L
1,615 SR
Queue Stats
31W - 36L
1,464 Elo+
Party 1
Nu Wa
Nu Wa
Slade9910
Nu Wa
Level 159
God Stats
200W - 148L
1,667 SR
Queue Stats
313W - 307L
1,560 Elo+
Solo
Cerberus
Cerberus
TrustInK2
Cerberus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 36L
1,475 Elo+
Party 1
Team Averages
Level 104
1,523 SR
1,490 Elo+

VS

Team Averages
Level 109
1,631 SR
1,453 Elo+
Athena
Athena
Aurorakissa
Athena
Level 69
God Stats
3W - 4L
1,562 SR
Queue Stats
300W - 330L
1,440 Elo+
Solo
Arachne
Arachne
MzrceloD
Arachne
Level 106
God Stats
4W - 4L
1,618 SR
Queue Stats
71W - 68L
1,474 Elo+
Solo
Jormungandr
Jormungandr
OniSage
Jormungandr
Level 212
God Stats
2W - 0L
1,778 SR
Queue Stats
186W - 181L
1,487 Elo+
Solo
Medusa
Medusa
SwiftTG
Medusa
Level 89
God Stats
47W - 48L
1,493 SR
Queue Stats
60W - 72L
1,443 Elo+
Solo
Scylla
Scylla
rmtoros
Scylla
Level 69
God Stats
11W - 5L
1,706 SR
Queue Stats
407W - 389L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
8
1 / 4 / 0
5,092
509
4,343
7,916
5,324
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 2 / 1
5,329
533
3,039
5,495
1,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 2 / 2
4,635
464
3,545
6,055
2,478
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Slade9910
Nu Wa
12
2 / 3 / 0
6,165
617
2,775
5,708
1,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
TrustInK2
Cerberus
8
1 / 3 / 2
5,131
513
2,476
8,014
4,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
10
1 / 5 / 1
5,274
527
3,520
9,176
4,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
MzrceloD
Arachne
12
5 / 0 / 0
7,786
779
7,285
7,118
3,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jormungandr
OniSage
Jormungandr
10
1 / 1 / 3
5,904
590
3,111
7,848
4,550
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
SwiftTG
Medusa
10
2 / 0 / 1
5,896
590
3,613
3,194
877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
rmtoros
Scylla
13
5 / 0 / 1
7,226
723
5,051
3,662
948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
5
Kills
14
14
Deaths
6
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Athena
1
5
1
0.3
L
Chaac
1
4
0
0.25
L
1
2
1
0.75
W
Arachne
MzrceloD
Arachne
5
0
0
5
W
Jormungandr
OniSage
Jormungandr
1
1
3
2.5
L
0
2
2
0.5
L
Nu Wa
Slade9910
Nu Wa
2
3
0
0.67
W
Medusa
SwiftTG
Medusa
2
0
1
2.5
L
Cerberus
TrustInK2
Cerberus
1
3
2
0.67
W
Scylla
rmtoros
Scylla
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,178
Damage
22,580
33,188
Taken
30,998
16,026
Mitigated
13,821
7,136
Healing
11,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
3,520
1,084
0
2,562
9,176
4,002
0
1,447
7,603
30,488
0
L
Chaac
4,343
667
0
1,546
7,916
5,324
0
49
7,297
0
31,413
L
3,039
1,833
0
1,528
5,495
1,576
0
1,436
4,019
0
31,518
W
Arachne
MzrceloD
Arachne
7,285
5,507
0
4,458
7,118
3,444
0
440
6,638
0
46,234
W
Jormungandr
OniSage
Jormungandr
3,111
1,487
0
1,333
7,848
4,550
22
1,549
6,259
21,712
1,752
L
3,545
1,783
140
1,015
6,055
2,478
0
3,444
2,457
0
17,294
L
Nu Wa
Slade9910
Nu Wa
2,775
718
0
1,210
5,708
1,699
0
3,180
2,255
42,887
339
W
Medusa
SwiftTG
Medusa
3,613
697
0
1,099
3,194
877
533
460
2,694
0
37,804
L
Cerberus
TrustInK2
Cerberus
2,476
87
0
1,697
8,014
4,949
0
2,736
5,111
15,284
0
W
Scylla
rmtoros
Scylla
5,051
648
0
1,700
3,662
948
572
1,010
2,481
44,832
2,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,352
Gold Earned
32,086
296
Minions Killed
332
0
Camps Cleared
0
1,009,811
Distance Traveled
1,091,939
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,274
527
53
5
0
233,993
0
L
Chaac
5,092
509
59
6
0
197,042
0
L
Anhur
5,329
533
65
7
0
196,286
0
W
Arachne
7,786
779
85
9
0
215,116
0
W
Jormungandr
5,904
590
35
4
0
208,873
2
L
Horus
4,635
464
31
3
0
200,701
0
L
Nu Wa
6,165
617
109
11
0
202,739
0
W
Medusa
5,896
590
71
7
0
225,039
4
L
Cerberus
5,131
513
32
3
0
213,043
4
W
Scylla
7,226
723
88
9
0
208,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role