Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Endedinmay
Merlin
Level 128
God Stats
0W - 2L
1,633 SR
Queue Stats
270W - 251L
1,481 Elo+
Party 1
Cerberus
Cerberus
Kokuta_n
Cerberus
Level 43
God Stats
11W - 5L
1,578 SR
Queue Stats
130W - 142L
1,441 Elo+
Party 1
Team Averages
Level 104
1,570 SR
1,474 Elo+

VS

Team Averages
Level 91
1,430 SR
1,383 Elo+
Aphrodite
Aphrodite
Valestrae
Aphrodite
Level 129
God Stats
7W - 3L
1,460 SR
Queue Stats
107W - 102L
1,376 Elo+
Party 2
Cthulhu
Cthulhu
Wouiwouick
Cthulhu
Level 9
God Stats
8W - 7L
1,346 SR
Queue Stats
13W - 12L
1,360 Elo+
Party 2
Hun Batz
Hun Batz
yucks_junks
Hun Batz
Level 136
God Stats
64W - 65L
1,484 SR
Queue Stats
128W - 125L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
0 / 0 / 0
6,955
696
708
2,081
676
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Endedinmay
Merlin
13
0 / 1 / 0
7,193
719
7,207
4,231
1,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Kokuta_n
Cerberus
13
0 / 0 / 0
6,808
681
5,446
9,445
4,677
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Valestrae
Aphrodite
15
1 / 0 / 0
8,217
822
3,648
7,585
2,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cthulhu
Wouiwouick
Cthulhu
14
0 / 0 / 0
7,793
779
6,782
8,719
4,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hun Batz
yucks_junks
Hun Batz
14
0 / 0 / 1
8,687
869
2,406
3,576
1,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
1
1
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
0
0
0
L
Merlin
Endedinmay
Merlin
0
1
0
0
L
Cerberus
Kokuta_n
Cerberus
0
0
0
0
W
Aphrodite
Valestrae
Aphrodite
1
0
0
1
W
Cthulhu
Wouiwouick
Cthulhu
0
0
0
0
W
Hun Batz
yucks_junks
Hun Batz
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,361
Damage
12,836
15,757
Taken
19,880
6,568
Mitigated
8,664
4,523
Healing
13,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
708
0
0
33
2,081
676
0
868
1,071
0
14,291
L
Merlin
Endedinmay
Merlin
7,207
91
0
390
4,231
1,215
0
1,964
1,944
32,074
832
L
Cerberus
Kokuta_n
Cerberus
5,446
130
0
4,100
9,445
4,677
0
6,395
2,635
15,031
114
W
Aphrodite
Valestrae
Aphrodite
3,648
57
5,668
5,737
7,585
2,890
540
5,211
2,374
22,589
0
W
Cthulhu
Wouiwouick
Cthulhu
6,782
642
0
847
8,719
4,475
243
6,393
2,326
22,557
1,838
W
Hun Batz
yucks_junks
Hun Batz
2,406
248
0
1,287
3,576
1,299
0
797
2,779
0
38,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,956
Gold Earned
24,697
86
Minions Killed
155
0
Camps Cleared
0
504,318
Distance Traveled
599,258
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,955
696
16
2
0
113,562
7
L
Merlin
7,193
719
49
5
0
195,680
4
L
Cerberus
6,808
681
21
2
0
195,076
0
W
Aphrodite
8,217
822
43
4
0
211,436
2
W
Cthulhu
7,793
779
42
4
0
198,537
0
W
Hun Batz
8,687
869
70
7
0
189,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role