Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Gregoonn
Bastet
Level 102
God Stats
3W - 1L
1,561 SR
Queue Stats
195W - 198L
1,482 Elo+
Solo
Janus
Janus
YeenaPaws
Janus
Level 104
God Stats
3W - 1L
1,441 SR
Queue Stats
147W - 61L
1,651 Elo+
Party 1
Cthulhu
Cthulhu
koreanFong
Cthulhu
Level 147
God Stats
3W - 0L
1,500 SR
Queue Stats
85W - 73L
1,518 Elo+
Solo
Yu Huang
Yu Huang
zekefoo
Yu Huang
Level 89
God Stats
2W - 1L
1,631 SR
Queue Stats
281W - 98L
1,679 Elo+
Party 1
Team Averages
Level 105
1,526 SR
1,566 Elo+

VS

Team Averages
Level 105
1,493 SR
1,487 Elo+
Morgan Le Fay
Morgan Le Fay
AlmightyDurr
Morgan Le Fay
Level 98
God Stats
4W - 6L
1,463 SR
Queue Stats
466W - 490L
1,437 Elo+
Solo
Hachiman
Hachiman
CoolBēans
Hachiman
Level 158
God Stats
4W - 9L
1,329 SR
Queue Stats
422W - 393L
1,469 Elo+
Solo
Cliodhna
Cliodhna
DEC0MP0SlNG
Cliodhna
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,498 Elo+
Solo
Kuzenbo
Kuzenbo
Mirror-BR
Kuzenbo
Level 148
God Stats
1W - 1L
1,687 SR
Queue Stats
47W - 52L
1,540 Elo+
Solo
Chronos
Chronos
TroubledEconomy
Chronos
Level 97
God Stats
14W - 12L
1,487 SR
Queue Stats
624W - 605L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
7 / 2 / 22
9,984
998
9,759
11,926
11,681
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bastet
Gregoonn
Bastet
16
6 / 3 / 20
9,309
931
10,688
8,702
3,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
YeenaPaws
Janus
16
6 / 1 / 17
9,344
934
12,755
5,581
1,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
koreanFong
Cthulhu
14
5 / 4 / 19
9,264
926
5,343
12,308
11,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
zekefoo
Yu Huang
18
11 / 1 / 21
10,547
1,055
14,484
7,602
2,983
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AlmightyDurr
Morgan Le Fay
14
3 / 6 / 1
7,875
788
6,949
9,586
2,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
CoolBēans
Hachiman
12
2 / 9 / 4
7,424
742
7,407
12,346
3,402
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cliodhna
DEC0MP0SlNG
Cliodhna
13
2 / 7 / 4
7,373
737
3,828
10,352
3,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
Mirror-BR
Kuzenbo
12
1 / 5 / 3
7,497
750
4,103
11,884
12,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
1 / 8 / 3
7,237
724
7,435
12,348
3,454
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
24
35
Kills
9
11
Deaths
35
99
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
7
2
22
9
L
Morgan Le Fay
AlmightyDurr
Morgan Le Fay
3
6
1
0.58
L
Hachiman
CoolBēans
Hachiman
2
9
4
0.44
L
Cliodhna
DEC0MP0SlNG
Cliodhna
2
7
4
0.57
W
Bastet
Gregoonn
Bastet
6
3
20
5.33
L
Kuzenbo
Mirror-BR
Kuzenbo
1
5
3
0.5
L
1
8
3
0.31
W
Janus
YeenaPaws
Janus
6
1
17
14.5
W
Cthulhu
koreanFong
Cthulhu
5
4
19
3.63
W
Yu Huang
zekefoo
Yu Huang
11
1
21
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,029
Damage
29,722
46,119
Taken
56,516
31,838
Mitigated
25,571
14,957
Healing
7,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
9,759
450
1,126
2,329
11,926
11,681
273
4,375
7,511
17,632
2,137
L
Morgan Le Fay
AlmightyDurr
Morgan Le Fay
6,949
387
664
1,222
9,586
2,740
0
8,005
1,355
21,584
621
L
Hachiman
CoolBēans
Hachiman
7,407
4,341
847
700
12,346
3,402
0
9,589
2,481
0
10,626
L
Cliodhna
DEC0MP0SlNG
Cliodhna
3,828
0
823
830
10,352
3,109
0
6,944
3,268
0
10,684
W
Bastet
Gregoonn
Bastet
10,688
2,062
996
1,060
8,702
3,314
2,102
4,127
4,489
0
16,874
L
Kuzenbo
Mirror-BR
Kuzenbo
4,103
1,359
22
1,281
11,884
12,866
0
7,419
4,218
12,518
0
L
7,435
1,369
306
944
12,348
3,454
0
8,657
3,554
11,417
0
W
Janus
YeenaPaws
Janus
12,755
146
749
1,535
5,581
1,878
1,174
2,127
3,356
27,958
0
W
Cthulhu
koreanFong
Cthulhu
5,343
0
2,015
1,518
12,308
11,982
460
4,131
7,981
10,882
212
W
Yu Huang
zekefoo
Yu Huang
14,484
1,514
1,551
2,078
7,602
2,983
1,819
2,957
4,567
30,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,448
Gold Earned
37,406
131
Minions Killed
80
0
Camps Cleared
0
1,050,138
Distance Traveled
793,132
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,984
998
23
2
0
202,519
0
L
Morgan Le Fay
7,875
788
27
3
0
137,706
0
L
Hachiman
7,424
742
9
1
0
155,017
0
L
Cliodhna
7,373
737
19
2
0
178,392
0
W
Bastet
9,309
931
12
1
0
220,442
0
L
Kuzenbo
7,497
750
14
1
0
157,520
0
L
Chronos
7,237
724
11
1
0
164,497
0
W
Janus
9,344
934
44
4
0
225,000
0
W
Cthulhu
9,264
926
15
2
0
190,693
0
W
Yu Huang
10,547
1,055
37
4
0
211,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role