Player Matchup

Ymir
Ymir
 
Ymir
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
BlablablaNighT
Bakasura
Level 69
God Stats
6W - 6L
1,439 SR
Queue Stats
50W - 56L
1,438 Elo+
Solo
Mulan
Mulan
Lokoo_94
Mulan
Level 139
God Stats
57W - 39L
1,598 SR
Queue Stats
129W - 114L
1,541 Elo+
Party 1
Discordia
Discordia
NinoGLR
Discordia
Level 30
God Stats
3W - 2L
1,500 SR
Queue Stats
19W - 17L
1,535 Elo+
Party 1
Chronos
Chronos
Niya-Fatna
Chronos
Level 9
God Stats
3W - 2L
1,478 SR
Queue Stats
11W - 10L
1,532 Elo+
Party 1
Team Averages
Level 74
1,503 SR
1,509 Elo+

VS

Team Averages
Level 106
1,613 SR
1,510 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
 
Charybdis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
CranberryRum
Nike
Level 122
God Stats
11W - 4L
1,706 SR
Queue Stats
124W - 107L
1,550 Elo+
Solo
Nu Wa
Nu Wa
KingCallOfDuty7
Nu Wa
Level 55
God Stats
17W - 13L
1,676 SR
Queue Stats
128W - 116L
1,495 Elo+
Solo
Arachne
Arachne
samoooooo1
Arachne
Level 105
God Stats
108W - 66L
1,684 SR
Queue Stats
471W - 430L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
1 / 1 / 5
7,340
565
6,384
11,013
8,404
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
14
2 / 2 / 1
7,441
572
4,110
11,436
4,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Mulan
Lokoo_94
Mulan
14
6 / 1 / 4
9,093
699
10,248
12,112
7,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Discordia
NinoGLR
Discordia
14
7 / 2 / 3
8,504
654
9,987
5,287
1,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
Niya-Fatna
Chronos
12
2 / 3 / 2
6,600
508
3,342
10,201
3,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
2 / 2 / 2
7,142
549
5,086
9,297
7,895
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
 
Charybdis
12
1 / 3 / 3
6,345
488
7,758
9,334
2,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 6 / 0
7,149
550
4,294
11,437
6,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 4 / 3
6,641
511
2,887
6,636
1,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
samoooooo1
Arachne
13
4 / 3 / 2
6,958
535
7,850
13,332
4,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
18
Kills
9
9
Deaths
18
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
1
5
3.5
L
Baron Samedi
 
Baron Samedi
2
2
2
1.5
L
Charybdis
 
Charybdis
1
3
3
0.83
W
Bakasura
2
2
1
1.25
L
1
6
0
0.17
L
1
4
3
0.63
W
Mulan
Lokoo_94
Mulan
6
1
4
8
W
Discordia
NinoGLR
Discordia
7
2
3
4.25
W
Chronos
Niya-Fatna
Chronos
2
3
2
1
L
Arachne
samoooooo1
Arachne
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,071
Damage
27,875
50,049
Taken
50,036
26,637
Mitigated
23,060
17,833
Healing
17,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,384
1,778
2,573
3,185
11,013
8,404
248
2,697
8,252
23,687
2,750
L
Baron Samedi
 
Baron Samedi
5,086
652
646
2,851
9,297
7,895
0
3,718
5,579
30,940
319
L
Charybdis
 
Charybdis
7,758
3,691
0
4,072
9,334
2,967
0
5,615
3,719
0
46,841
W
Bakasura
4,110
3,018
0
4,352
11,436
4,879
0
1,070
10,245
0
46,932
L
4,294
440
0
1,826
11,437
6,099
0
2,111
9,326
0
44,585
L
2,887
796
0
1,162
6,636
1,721
0
4,210
2,276
36,482
0
W
Mulan
Lokoo_94
Mulan
10,248
892
0
5,433
12,112
7,833
704
593
11,076
0
67,248
W
Discordia
NinoGLR
Discordia
9,987
479
0
954
5,287
1,573
959
1,041
3,972
56,959
2,023
W
Chronos
Niya-Fatna
Chronos
3,342
1,004
0
1,336
10,201
3,948
0
1,772
8,365
40,446
1,458
L
Arachne
samoooooo1
Arachne
7,850
5,228
0
7,434
13,332
4,378
0
3,206
9,466
0
50,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,978
Gold Earned
34,235
433
Minions Killed
377
0
Camps Cleared
0
1,308,242
Distance Traveled
1,283,344
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,340
565
25
2
0
256,457
3
L
Baron Samedi
7,142
549
45
3
0
259,224
1
L
Charybdis
6,345
488
91
7
0
215,978
2
W
Bakasura
7,441
572
116
9
0
302,317
2
L
Nike
7,149
550
89
7
0
270,343
0
L
Nu Wa
6,641
511
72
6
0
224,404
8
W
Mulan
9,093
699
118
9
0
243,547
0
W
Discordia
8,504
654
102
8
0
268,028
0
W
Chronos
6,600
508
72
6
0
237,893
0
L
Arachne
6,958
535
80
6
0
313,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role