Player Matchup

Cernunnos
Cernunnos
Eptana
Cernunnos
Level 114
God Stats
2W - 0L
1,652 SR
Queue Stats
92W - 102L
1,529 Elo+
Party 1
Serqet
Serqet
SucDeMere8
Serqet
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 92L
1,530 Elo+
Solo
Baron Samedi
Baron Samedi
VitalyCosta
Baron Samedi
Level 103
God Stats
1W - 1L
1,405 SR
Queue Stats
56W - 53L
1,571 Elo+
Party 1
Ganesha
Ganesha
barbar50
Ganesha
Level 278
God Stats
9W - 4L
1,686 SR
Queue Stats
962W - 1,003L
1,561 Elo+
Solo
Hachiman
Hachiman
ilgavri
Hachiman
Level 136
God Stats
3W - 3L
1,471 SR
Queue Stats
90W - 79L
1,496 Elo+
Solo
Team Averages
Level 139
1,543 SR
1,538 Elo+

VS

Team Averages
Level 79
1,619 SR
1,456 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Bayonetta911
Artio
Level 29
God Stats
2W - 2L
1,646 SR
Queue Stats
114W - 131L
1,429 Elo+
Solo
Vulcan
Vulcan
GroundPound69
Vulcan
Level 47
God Stats
6W - 1L
2,009 SR
Queue Stats
141W - 158L
1,416 Elo+
Party 2
Merlin
Merlin
OABanter
Merlin
Level 146
God Stats
4W - 6L
1,440 SR
Queue Stats
232W - 240L
1,436 Elo+
Party 2
Kuzenbo
Kuzenbo
nanosloth69
Kuzenbo
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 67L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Eptana
Cernunnos
12
2 / 3 / 6
7,464
933
5,853
6,066
2,163
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Serqet
SucDeMere8
Serqet
13
2 / 2 / 4
7,821
978
2,822
7,320
7,899
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
VitalyCosta
Baron Samedi
13
4 / 1 / 2
8,241
1,030
4,756
6,946
3,825
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
barbar50
Ganesha
14
0 / 2 / 8
7,398
925
6,302
9,578
9,157
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
ilgavri
Hachiman
15
2 / 1 / 6
7,965
996
7,093
5,613
2,059
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
3 / 3 / 4
7,133
892
7,512
7,196
2,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

1
0 / 0 / 0
2,182
273
0
0
0
12
1 / 4 / 4
6,887
861
8,282
6,432
2,592
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
OABanter
Merlin
16
2 / 0 / 4
7,764
971
7,759
4,480
1,866
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
nanosloth69
Kuzenbo
13
2 / 3 / 4
6,978
872
6,005
10,859
12,602
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
24
10
Kills
8
9
Deaths
10
26
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
3
3
4
1.67
L
0
0
0
0
W
Cernunnos
Eptana
Cernunnos
2
3
6
1.67
L
1
4
4
0.75
L
Merlin
OABanter
Merlin
2
0
4
4
W
Serqet
SucDeMere8
Serqet
2
2
4
2
W
Baron Samedi
VitalyCosta
Baron Samedi
4
1
2
5
W
Ganesha
barbar50
Ganesha
0
2
8
2
W
Hachiman
ilgavri
Hachiman
2
1
6
5
L
Kuzenbo
nanosloth69
Kuzenbo
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,826
Damage
29,558
35,523
Taken
28,967
25,103
Mitigated
19,715
12,552
Healing
4,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
7,512
2,572
533
682
7,196
2,655
0
3,142
3,916
0
14,027
L
0
0
0
0
0
0
0
0
0
0
0
W
Cernunnos
Eptana
Cernunnos
5,853
2,272
0
452
6,066
2,163
646
4,441
1,625
0
17,666
L
8,282
745
0
0
6,432
2,592
0
1,888
4,494
17,968
0
L
Merlin
OABanter
Merlin
7,759
861
557
519
4,480
1,866
0
1,193
3,107
28,884
0
W
Serqet
SucDeMere8
Serqet
2,822
88
996
1,877
7,320
7,899
0
4,266
3,054
0
5,163
W
Baron Samedi
VitalyCosta
Baron Samedi
4,756
34
725
2,031
6,946
3,825
76
5,434
1,512
10,433
0
W
Ganesha
barbar50
Ganesha
6,302
441
1,546
3,071
9,578
9,157
435
3,781
5,797
16,076
2,688
W
Hachiman
ilgavri
Hachiman
7,093
3,657
1,129
725
5,613
2,059
878
4,124
1,489
0
28,350
L
Kuzenbo
nanosloth69
Kuzenbo
6,005
2,427
417
2,222
10,859
12,602
0
3,923
6,815
7,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,889
Gold Earned
30,944
156
Minions Killed
79
0
Camps Cleared
0
868,685
Distance Traveled
720,356
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,133
892
14
2
0
169,464
0
L
Artio
2,182
273
0
0
0
0
0
W
Cernunnos
7,464
933
50
6
0
160,432
0
L
Vulcan
6,887
861
22
3
0
181,148
0
L
Merlin
7,764
971
39
5
0
186,645
0
W
Serqet
7,821
978
19
2
0
192,799
0
W
Baron Samedi
8,241
1,030
15
2
0
179,087
0
W
Ganesha
7,398
925
9
1
0
159,047
0
W
Hachiman
7,965
996
63
8
0
177,320
0
L
Kuzenbo
6,978
872
4
1
0
183,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role