Player Matchup

Maui
Maui
Gold I
Hyrakles
Maui
Gold I
Level 157
God Stats
4W - 1L
1,943 SR
Queue Stats
44W - 48L
1,661 MMR
Solo
Chronos
Chronos
Platinum II
butterchickenzz
Chronos
Platinum II
Level 89
God Stats
5W - 6L
1,685 SR
Queue Stats
37W - 41L
1,710 MMR
Solo
Arachne
Arachne
Platinum II
executioner7
Arachne
Platinum II
Level 121
God Stats
1W - 9L
1,114 SR
Queue Stats
149W - 151L
1,840 MMR
Party 1
Danzaburou
Danzaburou
Platinum V
mopazaco1234
Danzaburou
Platinum V
Level 89
God Stats
19W - 24L
1,544 SR
Queue Stats
141W - 152L
1,656 MMR
Party 1
King Arthur
King Arthur
Gold III
暗幽影幻
King Arthur
Gold III
Level 146
God Stats
103W - 86L
1,579 SR
Queue Stats
236W - 247L
1,565 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 120
1,573 SR
1,686 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 152
1,590 SR
1,601 MMR
Apollo
Apollo
Platinum IV
 
Apollo
Platinum IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Platinum III
 
Discordia
Platinum III
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Gold II
AzureSparkle
Pele
Gold II
Level 156
God Stats
2W - 0L
1,717 SR
Queue Stats
103W - 110L
1,563 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
Chihiro1
Kuzenbo
Platinum V
Level 154
God Stats
15W - 16L
1,561 SR
Queue Stats
210W - 204L
1,698 MMR
Solo
Cupid
Cupid
Platinum V
SorryImSoHigh
Cupid
Platinum V
Level 163
God Stats
18W - 12L
1,672 SR
Queue Stats
61W - 66L
1,742 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
12
1 / 3 / 4
7,208
481
3,802
13,267
10,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
5 / 2 / 0
9,200
613
8,162
10,765
3,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Arachne
executioner7
Arachne
11
2 / 4 / 3
6,851
457
5,315
13,507
4,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Danzaburou
mopazaco1234
Danzaburou
13
1 / 3 / 2
7,890
526
8,649
9,011
3,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

King Arthur
暗幽影幻
King Arthur
13
0 / 3 / 1
6,628
442
7,371
15,073
13,897
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
CthulhuNe ZhaCharonSusanoKumbhakarna

VS

Bans
SkadiMaman BrigitteNu WaThanatosAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
2 / 0 / 5
9,196
613
12,182
10,120
6,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
 
Discordia
15
4 / 1 / 2
9,087
606
9,538
5,462
1,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 3 / 7
9,198
613
8,183
12,780
3,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kuzenbo
Chihiro1
Kuzenbo
12
0 / 1 / 8
6,890
459
9,395
10,217
7,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 4 / 2
8,092
539
5,319
12,253
4,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
9
Kills
15
15
Deaths
9
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
0
5
4.5
W
Discordia
 
Discordia
4
1
2
5
W
6
3
7
3.17
W
Kuzenbo
Chihiro1
Kuzenbo
0
1
8
4
L
Maui
1
3
4
1
W
3
4
2
1
L
5
2
0
2.5
L
Arachne
executioner7
Arachne
2
4
3
0.88
L
Danzaburou
mopazaco1234
Danzaburou
1
3
2
0.67
L
King Arthur
暗幽影幻
King Arthur
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,299
Damage
44,617
61,623
Taken
50,832
34,600
Mitigated
23,176
15,671
Healing
20,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
12,182
5,139
0
5,748
10,120
6,136
166
834
9,286
0
68,125
W
Discordia
 
Discordia
9,538
329
0
1,763
5,462
1,628
0
2,793
2,669
70,229
0
W
8,183
1,259
0
5,664
12,780
3,834
248
4,222
8,558
0
60,867
W
Kuzenbo
Chihiro1
Kuzenbo
9,395
3,320
0
1,991
10,217
7,411
0
3,825
6,392
29,444
0
L
Maui
3,802
836
0
3,525
13,267
10,055
0
5,218
7,153
27,920
1,158
W
5,319
3,810
352
5,477
12,253
4,167
0
1,118
11,135
0
48,087
L
8,162
2,529
0
1,296
10,765
3,177
0
6,355
3,864
91,554
2,509
L
Arachne
executioner7
Arachne
5,315
2,968
0
5,737
13,507
4,087
0
2,306
10,902
0
38,764
L
Danzaburou
mopazaco1234
Danzaburou
8,649
2,226
0
1,956
9,011
3,384
0
1,286
7,593
0
59,712
L
King Arthur
暗幽影幻
King Arthur
7,371
699
0
3,157
15,073
13,897
0
1,977
12,061
1,056
45,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,777
Gold Earned
42,463
433
Minions Killed
516
0
Camps Cleared
0
1,559,278
Distance Traveled
1,554,925
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,196
613
135
9
0
292,842
3
W
Discordia
9,087
606
143
10
0
306,853
6
W
Pele
9,198
613
97
6
0
348,930
4
W
Kuzenbo
6,890
459
38
3
0
331,021
7
L
Maui
7,208
481
34
2
0
322,482
4
W
Cupid
8,092
539
103
7
0
275,279
5
L
Chronos
9,200
613
166
11
0
307,004
3
L
Arachne
6,851
457
61
4
0
329,229
7
L
Danzaburou
7,890
526
110
7
0
306,937
5
L
King Arthur
6,628
442
62
4
0
293,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role