Player Matchup

Hera
Hera
 
Hera
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nut
Nut
Existencialista
Nut
Level 224
God Stats
7W - 3L
1,888 SR
Queue Stats
888W - 280L
1,849 Elo+
Party 1
Ra
Ra
Noisdecabritinho
Ra
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 62L
1,535 Elo+
Solo
Osiris
Osiris
Yhatusabe
Osiris
Level 153
God Stats
2W - 0L
1,505 SR
Queue Stats
167W - 202L
1,433 Elo+
Solo
Team Averages
Level 161
1,579 SR
1,563 Elo+

VS

Team Averages
Level 144
1,497 SR
1,444 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 234
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
DiannaOli
Chaac
Level 23
God Stats
1W - 1L
1,747 SR
Queue Stats
21W - 32L
1,397 Elo+
Party 2
Kuzenbo
Kuzenbo
FumoDeMenta
Kuzenbo
Level 158
God Stats
0W - 2L
1,276 SR
Queue Stats
193W - 197L
1,491 Elo+
Solo
Jormungandr
Jormungandr
Taohay
Jormungandr
Level 158
God Stats
7W - 4L
1,509 SR
Queue Stats
109W - 114L
1,374 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Vyck
Ah Muzen Cab
Level 149
God Stats
1W - 3L
1,455 SR
Queue Stats
97W - 135L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
5 / 3 / 11
9,104
910
9,639
9,041
3,589
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Magic Focus

Magic Focus

+20
Magical Power

Janus
 
Janus
15
3 / 3 / 19
9,047
905
13,418
9,100
3,422
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
8 / 2 / 14
10,375
1,038
19,595
10,213
5,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
3 / 0 / 22
9,999
1,000
9,506
8,296
3,732
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
Yhatusabe
Osiris
16
10 / 2 / 13
9,765
977
11,383
13,144
13,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
1 / 4 / 9
7,763
776
4,870
9,307
3,712
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chaac
DiannaOli
Chaac
12
1 / 8 / 4
7,013
701
3,964
15,417
11,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
FumoDeMenta
Kuzenbo
9
1 / 8 / 5
6,745
675
3,511
12,269
14,806
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jormungandr
Taohay
Jormungandr
16
6 / 5 / 3
8,720
872
16,704
18,893
18,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ah Muzen Cab
Vyck
Ah Muzen Cab
14
1 / 4 / 6
7,300
730
6,220
11,832
4,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
37
29
Kills
10
10
Deaths
29
79
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
5
3
11
3.5
W
Janus
 
Janus
3
3
19
4.17
L
Ix Chel
 
Ix Chel
1
4
9
1.38
L
Chaac
DiannaOli
Chaac
1
8
4
0.38
W
8
2
14
7.5
L
Kuzenbo
FumoDeMenta
Kuzenbo
1
8
5
0.44
W
3
0
22
14
L
Jormungandr
Taohay
Jormungandr
6
5
3
1.5
L
Ah Muzen Cab
Vyck
Ah Muzen Cab
1
4
6
1
W
Osiris
Yhatusabe
Osiris
10
2
13
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,541
Damage
35,269
49,794
Taken
67,718
29,899
Mitigated
52,969
28,467
Healing
16,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
9,639
1,343
840
1,111
9,041
3,589
574
4,044
4,774
19,249
0
W
Janus
 
Janus
13,418
1,141
1,300
1,517
9,100
3,422
1,943
4,565
4,400
24,757
0
L
Ix Chel
 
Ix Chel
4,870
958
5,248
2,806
9,307
3,712
0
5,268
3,826
11,705
0
L
Chaac
DiannaOli
Chaac
3,964
245
0
941
15,417
11,234
0
9,875
4,837
0
8,709
W
19,595
9,295
579
3,149
10,213
5,227
4,404
4,582
5,359
0
46,231
L
Kuzenbo
FumoDeMenta
Kuzenbo
3,511
803
101
133
12,269
14,806
0
5,444
6,346
5,663
0
W
9,506
784
11,550
5,287
8,296
3,732
943
4,706
3,352
23,715
0
L
Jormungandr
Taohay
Jormungandr
16,704
762
792
4,752
18,893
18,896
0
6,120
11,952
35,227
1,073
L
Ah Muzen Cab
Vyck
Ah Muzen Cab
6,220
522
185
1,421
11,832
4,321
0
6,643
4,843
0
19,228
W
Osiris
Yhatusabe
Osiris
11,383
2,277
906
2,228
13,144
13,929
650
4,905
7,897
3,791
16,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,290
Gold Earned
37,541
167
Minions Killed
78
0
Camps Cleared
0
1,032,867
Distance Traveled
812,502
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,104
910
18
2
0
197,738
0
W
Janus
9,047
905
28
3
0
217,385
0
L
Ix Chel
7,763
776
13
1
0
178,949
0
L
Chaac
7,013
701
13
1
0
167,789
0
W
Nut
10,375
1,038
66
7
0
192,760
0
L
Kuzenbo
6,745
675
2
0
0
108,373
0
W
Ra
9,999
1,000
43
4
0
228,021
0
L
Jormungandr
8,720
872
24
2
0
167,626
0
L
Ah Muzen Cab
7,300
730
26
3
0
189,765
0
W
Osiris
9,765
977
12
1
0
196,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role