Player Matchup

Cerberus
Cerberus
Klingo
Cerberus
Level 157
God Stats
19W - 6L
1,762 SR
Queue Stats
665W - 344L
1,677 Elo+
Solo
Nu Wa
Nu Wa
Leshy--73--
Nu Wa
Level 122
God Stats
247W - 246L
1,439 SR
Queue Stats
349W - 367L
1,407 Elo+
Solo
Merlin
Merlin
PAVAK12
Merlin
Level 44
God Stats
7W - 9L
1,451 SR
Queue Stats
66W - 77L
1,481 Elo+
Solo
Medusa
Medusa
kaongo
Medusa
Level 66
God Stats
2W - 0L
1,720 SR
Queue Stats
33W - 33L
1,431 Elo+
Party 1
Cliodhna
Cliodhna
mangoru
Cliodhna
Level 104
God Stats
1W - 1L
1,241 SR
Queue Stats
33W - 33L
1,431 Elo+
Party 1
Team Averages
Level 99
1,523 SR
1,485 Elo+

VS

Team Averages
Level 68
1,549 SR
1,504 Elo+
Bacchus
Bacchus
Kinkazu
Bacchus
Level 89
God Stats
1W - 4L
1,774 SR
Queue Stats
17W - 21L
1,581 Elo+
Party 2
Kukulkan
Kukulkan
Volchara_w68
Kukulkan
Level 44
God Stats
31W - 43L
1,435 SR
Queue Stats
58W - 84L
1,414 Elo+
Solo
Serqet
Serqet
capicua309
Serqet
Level 84
God Stats
3W - 2L
1,500 SR
Queue Stats
94W - 63L
1,584 Elo+
Solo
Olorun
Olorun
simpleBoi
Olorun
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 2
Arachne
Arachne
yokdp
Arachne
Level 117
God Stats
285W - 281L
1,538 SR
Queue Stats
854W - 893L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Klingo
Cerberus
18
7 / 0 / 25
13,131
1,313
12,138
12,343
15,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

18
6 / 2 / 19
11,270
1,127
18,268
4,507
1,320
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Merlin
PAVAK12
Merlin
17
4 / 0 / 18
11,022
1,102
7,833
2,874
1,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
kaongo
Medusa
18
9 / 2 / 21
12,062
1,206
19,445
9,745
4,251
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
mangoru
Cliodhna
17
9 / 4 / 17
11,413
1,141
19,882
12,018
4,937
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Team 1 Tickets

257

VS

Team 2 Tickets

113

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Kinkazu
Bacchus
15
3 / 5 / 1
10,111
1,011
6,959
18,060
20,799
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
Volchara_w68
Kukulkan
15
1 / 8 / 3
10,141
1,014
7,613
17,916
6,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
capicua309
Serqet
15
2 / 4 / 2
9,351
935
4,021
7,938
3,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
simpleBoi
Olorun
15
1 / 10 / 5
9,762
976
8,465
15,636
4,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Arachne
yokdp
Arachne
15
0 / 8 / 6
9,326
933
7,868
22,677
9,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
24
35
Kills
7
8
Deaths
35
100
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Kinkazu
Bacchus
3
5
1
0.7
W
Cerberus
Klingo
Cerberus
7
0
25
19.5
W
6
2
19
7.75
W
Merlin
PAVAK12
Merlin
4
0
18
13
L
Kukulkan
Volchara_w68
Kukulkan
1
8
3
0.31
L
Serqet
capicua309
Serqet
2
4
2
0.75
W
Medusa
kaongo
Medusa
9
2
21
9.75
W
Cliodhna
mangoru
Cliodhna
9
4
17
4.38
L
Olorun
simpleBoi
Olorun
1
10
5
0.35
L
Arachne
yokdp
Arachne
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,566
Damage
34,926
41,487
Taken
82,227
26,984
Mitigated
45,905
7,901
Healing
5,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Kinkazu
Bacchus
6,959
285
0
461
18,060
20,799
0
7,876
10,184
18,831
0
W
Cerberus
Klingo
Cerberus
12,138
369
131
3,766
12,343
15,429
0
6,745
5,399
31,221
2,836
W
18,268
6,233
428
851
4,507
1,320
0
1,338
3,064
39,610
1,418
W
Merlin
PAVAK12
Merlin
7,833
348
0
0
2,874
1,047
0
2,117
757
25,586
523
L
Kukulkan
Volchara_w68
Kukulkan
7,613
557
0
1,234
17,916
6,855
0
6,308
11,608
64,136
0
L
Serqet
capicua309
Serqet
4,021
894
0
557
7,938
3,479
0
3,792
4,146
0
12,377
W
Medusa
kaongo
Medusa
19,445
12,284
0
2,401
9,745
4,251
0
5,664
4,081
0
34,733
W
Cliodhna
mangoru
Cliodhna
19,882
4,088
0
324
12,018
4,937
0
7,173
4,845
0
32,074
L
Olorun
simpleBoi
Olorun
8,465
3,480
353
920
15,636
4,948
0
7,849
7,787
30,921
0
L
Arachne
yokdp
Arachne
7,868
6,098
0
1,635
22,677
9,824
0
10,268
12,409
0
13,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,898
Gold Earned
48,691
246
Minions Killed
221
7
Camps Cleared
3
932,558
Distance Traveled
797,323
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,111
1,011
20
2
0
186,280
0
W
Cerberus
13,131
1,313
67
7
1
212,164
0
W
Nu Wa
11,270
1,127
48
5
1
160,959
0
W
Merlin
11,022
1,102
57
6
2
197,101
0
L
Kukulkan
10,141
1,014
121
12
1
161,281
0
L
Serqet
9,351
935
16
2
0
106,471
0
W
Medusa
12,062
1,206
45
5
1
172,900
0
W
Cliodhna
11,413
1,141
29
3
2
189,434
0
L
Olorun
9,762
976
52
5
1
147,849
0
L
Arachne
9,326
933
12
1
1
195,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role