Player Matchup

Apollo
Apollo
 
Apollo
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Blaura
Persephone
Level 200
God Stats
51W - 38L
1,454 SR
Queue Stats
189W - 181L
1,534 Elo+
Party 1
King Arthur
King Arthur
Cascana_69
King Arthur
Level 116
God Stats
18W - 15L
1,541 SR
Queue Stats
106W - 111L
1,509 Elo+
Party 3
Bacchus
Bacchus
Maxxoo
Bacchus
Level 149
God Stats
2W - 3L
1,534 SR
Queue Stats
138W - 136L
1,487 Elo+
Party 1
Ne Zha
Ne Zha
NaveSilva
Ne Zha
Level 156
God Stats
3W - 5L
1,518 SR
Queue Stats
362W - 396L
1,506 Elo+
Party 3
Team Averages
Level 153
1,509 SR
1,507 Elo+

VS

Team Averages
Level 119
1,544 SR
1,493 Elo+
Maui
Maui
Arriguti
Maui
Level 172
God Stats
3W - 13L
1,308 SR
Queue Stats
332W - 333L
1,448 Elo+
Solo
Gilgamesh
Gilgamesh
McLovin64
Gilgamesh
Level 56
God Stats
4W - 7L
1,675 SR
Queue Stats
201W - 180L
1,516 Elo+
Party 2
Olorun
Olorun
Sikici99
Olorun
Level 154
God Stats
7W - 1L
1,938 SR
Queue Stats
150W - 134L
1,503 Elo+
Solo
Vulcan
Vulcan
TonyM0ntana7608
Vulcan
Level 125
God Stats
0W - 3L
1,440 SR
Queue Stats
439W - 416L
1,477 Elo+
Party 2
Thanatos
Thanatos
qyjvqamksfmalfas
Thanatos
Level 87
God Stats
9W - 11L
1,361 SR
Queue Stats
163W - 145L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
3 / 1 / 2
7,917
609
7,071
7,831
3,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
Blaura
Persephone
13
5 / 2 / 1
8,399
646
5,591
5,734
1,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
Cascana_69
King Arthur
13
1 / 2 / 5
7,688
591
8,641
12,226
9,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
Maxxoo
Bacchus
13
4 / 0 / 6
7,867
605
5,046
10,639
8,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
NaveSilva
Ne Zha
14
4 / 0 / 10
8,074
621
7,774
8,607
2,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
10
0 / 1 / 0
6,435
495
1,752
8,250
5,584
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
McLovin64
Gilgamesh
11
2 / 3 / 0
6,648
511
6,543
15,427
9,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
Sikici99
Olorun
13
0 / 3 / 1
6,873
529
4,335
7,519
2,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 2 / 0
6,426
494
6,070
6,444
1,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
2 / 8 / 2
6,381
491
5,677
12,206
3,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
17
Kills
5
5
Deaths
17
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
1
2
4
L
Maui
0
1
0
0
W
Persephone
Blaura
Persephone
5
2
1
2.75
W
King Arthur
Cascana_69
King Arthur
1
2
5
1.75
W
Bacchus
Maxxoo
Bacchus
4
0
6
7
L
Gilgamesh
McLovin64
Gilgamesh
2
3
0
0.67
W
Ne Zha
NaveSilva
Ne Zha
4
0
10
9
L
Olorun
Sikici99
Olorun
0
3
1
0.17
L
1
2
0
0.5
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,123
Damage
24,377
45,037
Taken
49,846
25,739
Mitigated
22,873
14,242
Healing
12,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
7,071
5,341
0
3,172
7,831
3,046
908
3,876
3,915
0
60,914
L
Maui
1,752
325
180
2,065
8,250
5,584
0
2,585
5,665
24,627
0
W
Persephone
Blaura
Persephone
5,591
107
0
1,361
5,734
1,350
0
2,382
3,199
57,986
0
W
King Arthur
Cascana_69
King Arthur
8,641
1,368
0
1,925
12,226
9,465
15
920
10,594
866
51,761
W
Bacchus
Maxxoo
Bacchus
5,046
536
0
3,496
10,639
8,899
0
2,333
8,120
23,455
4,710
L
Gilgamesh
McLovin64
Gilgamesh
6,543
1,746
0
2,987
15,427
9,351
0
1,833
13,594
0
41,701
W
Ne Zha
NaveSilva
Ne Zha
7,774
1,328
0
4,288
8,607
2,979
140
1,921
6,553
0
59,262
L
Olorun
Sikici99
Olorun
4,335
1,906
120
1,886
7,519
2,231
1,130
383
7,136
50,950
5,333
L
6,070
103
0
1,086
6,444
1,952
0
3,569
2,875
38,838
1,125
L
5,677
1,422
0
4,359
12,206
3,755
0
2,343
9,863
0
33,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,945
Gold Earned
32,763
420
Minions Killed
362
0
Camps Cleared
0
1,396,879
Distance Traveled
1,240,587
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,917
609
101
8
0
254,529
3
L
Maui
6,435
495
47
4
0
198,909
0
W
Persephone
8,399
646
117
9
0
273,511
0
W
King Arthur
7,688
591
75
6
0
259,716
0
W
Bacchus
7,867
605
27
2
0
289,815
0
L
Gilgamesh
6,648
511
85
7
0
255,322
0
W
Ne Zha
8,074
621
100
8
0
319,308
0
L
Olorun
6,873
529
95
7
0
228,064
2
L
Vulcan
6,426
494
82
6
0
280,261
0
L
Thanatos
6,381
491
53
4
0
278,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role