Player Matchup

Loki
Loki
Diamond IV
 
Loki
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Masters
 
Ra
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond IV
 
Anhur
Diamond IV
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bakasura
Bakasura
Diamond III
MidorTr0II
Bakasura
Diamond III
Level 220
God Stats
2W - 3L
1,431 SR
Queue Stats
257W - 235L
2,299 MMR
Party 1
Ares
Ares
Diamond IV
OGBOOTYG00N_
Ares
Diamond IV
Level 116
God Stats
7W - 4L
1,506 SR
Queue Stats
362W - 366L
2,179 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 165
1,487 SR
1,796 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,546 SR
1,944 MMR
Cthulhu
Cthulhu
Diamond IV
 
Cthulhu
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Masters
 
Vulcan
Masters
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond III
MightBeClowning
Medusa
Diamond III
Level 159
God Stats
7W - 7L
1,526 SR
Queue Stats
123W - 106L
2,209 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond II
Rageicz
Tsukuyomi
Diamond II
Level 135
God Stats
13W - 8L
1,702 SR
Queue Stats
260W - 248L
2,261 MMR
Solo
Cabrakan
Cabrakan
Diamond II
captdinkles
Cabrakan
Diamond II
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 17L
2,247 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
6 / 0 / 2
5,174
862
4,907
5,173
1,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ra
 
Ra
9
0 / 1 / 5
4,682
780
2,122
2,865
861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
 
Anhur
6
1 / 1 / 2
3,707
618
1,890
4,564
1,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bakasura
MidorTr0II
Bakasura
7
1 / 2 / 2
4,490
748
2,986
5,809
2,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

5
1 / 0 / 3
3,800
633
691
1,213
705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
GebSusanoCerberus

VS

Bans
KuzenboAo KuangNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
2 / 3 / 1
4,609
768
4,270
5,786
1,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Vulcan
 
Vulcan
8
0 / 1 / 1
4,345
724
1,115
2,125
636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 3 / 1
3,788
631
3,230
2,861
677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Tsukuyomi
Rageicz
Tsukuyomi
8
1 / 0 / 1
4,226
704
1,972
3,941
976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Mace

Mace

+10
Physical Power

Cabrakan
captdinkles
Cabrakan
6
1 / 2 / 0
4,068
678
1,262
4,298
3,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
9
Kills
4
4
Deaths
9
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
6
0
2
7
L
Ra
 
Ra
0
1
5
2.5
L
Anhur
 
Anhur
1
1
2
2
W
Cthulhu
 
Cthulhu
2
3
1
0.83
W
Vulcan
 
Vulcan
0
1
1
0.5
L
Bakasura
MidorTr0II
Bakasura
1
2
2
1
W
0
3
1
0.17
L
1
0
3
2.5
W
Tsukuyomi
Rageicz
Tsukuyomi
1
0
1
1.5
W
Cabrakan
captdinkles
Cabrakan
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,596
Damage
11,849
19,624
Taken
19,011
6,400
Mitigated
7,659
8,771
Healing
3,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,907
1,800
0
2,836
5,173
1,434
0
1,192
3,913
0
23,003
L
Ra
 
Ra
2,122
352
434
1,027
2,865
861
0
1,182
1,609
28,908
388
L
Anhur
 
Anhur
1,890
738
0
1,750
4,564
1,123
0
596
3,968
0
19,305
W
Cthulhu
 
Cthulhu
4,270
703
0
1,427
5,786
1,620
0
58
5,053
20,393
1,087
W
Vulcan
 
Vulcan
1,115
114
0
541
2,125
636
0
103
1,902
25,330
0
L
Bakasura
MidorTr0II
Bakasura
2,986
2,094
0
2,352
5,809
2,277
0
2,616
2,693
0
16,230
W
3,230
876
0
163
2,861
677
0
252
2,591
0
25,074
L
691
206
0
372
1,213
705
0
283
930
3,639
0
W
Tsukuyomi
Rageicz
Tsukuyomi
1,972
298
0
846
3,941
976
0
767
3,144
0
26,218
W
Cabrakan
captdinkles
Cabrakan
1,262
206
0
830
4,298
3,750
0
1,204
2,931
7,714
1,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,853
Gold Earned
21,036
211
Minions Killed
208
0
Camps Cleared
0
650,192
Distance Traveled
687,818
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,174
862
49
8
0
162,700
0
L
Ra
4,682
780
70
12
0
152,070
0
L
Anhur
3,707
618
42
7
0
113,658
0
W
Cthulhu
4,609
768
47
8
0
136,538
3
W
Vulcan
4,345
724
59
10
0
140,462
2
L
Bakasura
4,490
748
46
8
0
145,556
0
W
Medusa
3,788
631
39
7
0
135,192
0
L
Ares
3,800
633
4
1
0
76,208
2
W
Tsukuyomi
4,226
704
49
8
0
162,722
0
W
Cabrakan
4,068
678
14
2
0
112,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role