Player Matchup

Chaac
Chaac
Platinum II
DorianThor
Chaac
Platinum II
Level 128
God Stats
1W - 2L
1,332 SR
Queue Stats
103W - 102L
1,849 MMR
Party 1
Bastet
Bastet
Platinum V
Kar_maa_
Bastet
Platinum V
Level 127
God Stats
3W - 2L
1,872 SR
Queue Stats
88W - 89L
1,818 MMR
Solo
Ah Puch
Ah Puch
Gold II
chloex9
Ah Puch
Gold II
Level 150
God Stats
5W - 7L
1,635 SR
Queue Stats
94W - 95L
1,536 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,613 SR
1,734 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 58
1,796 SR
1,947 MMR
Cupid
Cupid
Platinum II
Arlkelendava
Cupid
Platinum II
Level 34
God Stats
6W - 0L
1,943 SR
Queue Stats
37W - 22L
2,141 MMR
Party 2
Sylvanus
Sylvanus
Bronze III
EshKetchum
Sylvanus
Bronze III
Level 105
God Stats
2W - 2L
1,530 SR
Queue Stats
2W - 2L
1,558 MMR
Solo
Bakasura
Bakasura
Platinum II
Uryttrendona
Bakasura
Platinum II
Level 34
God Stats
24W - 11L
1,916 SR
Queue Stats
37W - 22L
2,141 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
0 / 2 / 3
9,576
684
11,057
12,524
11,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
Kar_maa_
Bastet
14
1 / 7 / 2
9,517
680
9,821
17,401
4,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ah Puch
chloex9
Ah Puch
15
2 / 4 / 1
9,758
697
18,201
10,020
2,712
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
Ne ZhaKuzenboSerqetCerberusAchilles

VS

Bans
KumbhakarnaPersephoneAphroditeThothRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 1 / 9
12,036
860
10,024
11,998
6,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Sylvanus
EshKetchum
Sylvanus
17
2 / 1 / 8
10,993
785
8,434
19,704
25,101
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
Uryttrendona
Bakasura
19
7 / 1 / 5
12,149
868
14,209
22,253
23,750
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
3
Kills
12
13
Deaths
3
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
3
1
9
7.5
L
Chaac
0
2
3
0.75
W
Sylvanus
EshKetchum
Sylvanus
2
1
8
6
L
Bastet
Kar_maa_
Bastet
1
7
2
0.29
W
Bakasura
Uryttrendona
Bakasura
7
1
5
9.5
L
Ah Puch
chloex9
Ah Puch
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,079
Damage
32,667
39,945
Taken
53,955
19,208
Mitigated
55,692
7,816
Healing
35,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,024
5,458
6,201
8,162
11,998
6,841
1,994
2,302
9,674
0
71,780
L
Chaac
11,057
1,159
0
3,305
12,524
11,608
0
2,053
8,196
0
36,968
W
Sylvanus
EshKetchum
Sylvanus
8,434
859
2,474
9,978
19,704
25,101
131
6,708
12,961
18,721
0
L
Bastet
Kar_maa_
Bastet
9,821
1,666
0
2,752
17,401
4,888
42
2,927
12,589
0
24,962
W
Bakasura
Uryttrendona
Bakasura
14,209
8,612
0
9,060
22,253
23,750
1,877
9,387
12,866
0
36,795
L
Ah Puch
chloex9
Ah Puch
18,201
643
0
1,759
10,020
2,712
117
3,470
5,252
47,223
661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,851
Gold Earned
35,178
154
Minions Killed
238
0
Camps Cleared
0
776,588
Distance Traveled
825,210
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
12,036
860
117
8
0
268,718
2
L
Chaac
9,576
684
57
4
0
287,741
8
W
Sylvanus
10,993
785
25
2
0
264,901
0
L
Bastet
9,517
680
27
2
0
261,814
0
W
Bakasura
12,149
868
96
7
0
291,591
3
L
Ah Puch
9,758
697
70
5
0
227,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role