Player Matchup

Achilles
Achilles
Menace-9517
Achilles
Level 26
God Stats
2W - 1L
1,481 SR
Queue Stats
69W - 64L
1,432 Elo+
Party 1
Neith
Neith
OpaI-Ia
Neith
Level 67
God Stats
2W - 2L
1,209 SR
Queue Stats
284W - 298L
1,418 Elo+
Solo
Surtr
Surtr
TIKLEIN972
Surtr
Level 109
God Stats
1W - 1L
1,300 SR
Queue Stats
107W - 119L
1,437 Elo+
Party 1
Vulcan
Vulcan
Tunnfoot32SXM
Vulcan
Level 149
God Stats
18W - 10L
1,656 SR
Queue Stats
562W - 623L
1,487 Elo+
Party 1
Zeus
Zeus
guerdner95
Zeus
Level 88
God Stats
2W - 1L
1,280 SR
Queue Stats
76W - 75L
1,431 Elo+
Party 1
Team Averages
Level 88
1,385 SR
1,441 Elo+

VS

Team Averages
Level 93
1,498 SR
1,450 Elo+
Anhur
Anhur
A-alfa-M
Anhur
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 67L
1,423 Elo+
Solo
Chronos
Chronos
BIG GORILLA 16
Chronos
Level 52
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 112L
1,401 Elo+
Solo
Hercules
Hercules
Nightlord31
Hercules
Level 108
God Stats
4W - 5L
1,511 SR
Queue Stats
198W - 206L
1,500 Elo+
Solo
Chiron
Chiron
Sepukumptum
Chiron
Level 62
God Stats
7W - 7L
1,479 SR
Queue Stats
262W - 331L
1,381 Elo+
Solo
Surtr
Surtr
featGunna
Surtr
Level 124
God Stats
5W - 5L
1,499 SR
Queue Stats
107W - 103L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Menace-9517
Achilles
16
8 / 3 / 9
9,962
906
7,930
11,933
14,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Neith
OpaI-Ia
Neith
16
4 / 1 / 12
9,446
859
12,450
8,328
4,109
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Surtr
15
2 / 2 / 15
9,329
848
8,087
13,001
10,735
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
3 / 2 / 13
9,842
895
12,119
6,328
2,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
3 / 4 / 8
9,164
833
9,349
7,458
2,689
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
A-alfa-M
Anhur
14
3 / 8 / 1
7,618
693
4,617
12,448
4,603
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

17
6 / 4 / 2
8,788
799
8,202
10,094
4,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
Nightlord31
Hercules
15
1 / 4 / 4
7,621
693
7,887
22,551
15,941
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
5
0 / 1 / 1
5,764
524
1,039
2,270
606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Surtr
featGunna
Surtr
9
0 / 3 / 1
6,162
560
1,163
5,829
4,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
19
20
Kills
10
12
Deaths
20
57
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anhur
A-alfa-M
Anhur
3
8
1
0.44
L
6
4
2
1.75
W
Achilles
Menace-9517
Achilles
8
3
9
4.17
L
Hercules
Nightlord31
Hercules
1
4
4
0.75
W
Neith
OpaI-Ia
Neith
4
1
12
10
L
Chiron
0
1
1
0.5
W
Surtr
2
2
15
4.75
W
3
2
13
4.75
L
Surtr
featGunna
Surtr
0
3
1
0.17
W
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,935
Damage
22,908
47,048
Taken
53,192
34,917
Mitigated
30,140
16,751
Healing
15,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
A-alfa-M
Anhur
4,617
675
907
1,125
12,448
4,603
0
5,631
6,621
0
14,564
L
8,202
1,770
116
1,813
10,094
4,377
0
5,166
4,847
28,774
694
W
Achilles
Menace-9517
Achilles
7,930
848
1,250
1,332
11,933
14,588
1,161
1,836
10,097
0
12,349
L
Hercules
Nightlord31
Hercules
7,887
1,009
625
9,285
22,551
15,941
0
7,052
15,171
0
11,456
W
Neith
OpaI-Ia
Neith
12,450
4,437
1,385
2,548
8,328
4,109
1,599
870
7,458
0
30,849
L
Chiron
1,039
192
257
494
2,270
606
0
1,059
1,145
0
1,582
W
Surtr
8,087
2,145
940
3,532
13,001
10,735
1,023
2,096
10,905
551
18,873
W
12,119
148
904
1,816
6,328
2,796
1,198
2,082
4,246
25,919
0
L
Surtr
featGunna
Surtr
1,163
244
0
402
5,829
4,613
0
2,851
2,799
115
4,560
W
9,349
611
1,751
1,293
7,458
2,689
1,750
1,274
6,184
26,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,743
Gold Earned
35,953
130
Minions Killed
83
0
Camps Cleared
0
1,045,310
Distance Traveled
649,493
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,618
693
15
1
0
135,569
0
L
Chronos
8,788
799
54
5
0
178,627
0
W
Achilles
9,962
906
10
1
0
223,605
0
L
Hercules
7,621
693
8
1
0
197,378
0
W
Neith
9,446
859
33
3
0
188,526
0
L
Chiron
5,764
524
0
0
0
47,799
1
W
Surtr
9,329
848
23
2
0
221,461
0
W
Vulcan
9,842
895
34
3
0
230,617
0
L
Surtr
6,162
560
6
1
0
90,120
0
W
Zeus
9,164
833
30
3
0
181,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role