Player Matchup

Charybdis
Charybdis
Splean
Charybdis
Level 155
God Stats
10W - 12L
1,570 SR
Queue Stats
379W - 401L
1,527 Elo+
Solo
Hun Batz
Hun Batz
gutenmorgen666
Hun Batz
Level 107
God Stats
3W - 6L
1,405 SR
Queue Stats
126W - 106L
1,550 Elo+
Solo
Nu Wa
Nu Wa
i-am-on
Nu Wa
Level 88
God Stats
24W - 15L
1,502 SR
Queue Stats
84W - 75L
1,499 Elo+
Solo
Horus
Horus
ill-wurze
Horus
Level 95
God Stats
69W - 42L
1,593 SR
Queue Stats
113W - 86L
1,550 Elo+
Solo
Cu Chulainn
Cu Chulainn
schmoschmos47
Cu Chulainn
Level 125
God Stats
6W - 8L
1,457 SR
Queue Stats
322W - 307L
1,526 Elo+
Solo
Team Averages
Level 114
1,506 SR
1,530 Elo+

VS

Team Averages
Level 116
1,621 SR
1,502 Elo+
Arachne
Arachne
 
Arachne
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
QuesitoCanario
Scylla
Level 119
God Stats
7W - 4L
1,828 SR
Queue Stats
79W - 70L
1,553 Elo+
Solo
Medusa
Medusa
TheAltubaba
Medusa
Level 65
God Stats
3W - 3L
1,778 SR
Queue Stats
89W - 91L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Splean
Charybdis
6
2 / 0 / 0
3,702
740
1,857
2,325
560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hun Batz
6
1 / 1 / 0
3,441
688
681
3,259
950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
i-am-on
Nu Wa
6
0 / 0 / 0
3,638
728
666
730
158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
ill-wurze
Horus
6
0 / 0 / 2
3,496
699
969
2,969
1,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cu Chulainn
schmoschmos47
Cu Chulainn
6
1 / 1 / 1
3,749
750
2,571
4,207
1,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
6
2 / 1 / 0
3,718
744
1,540
3,241
718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Zhong Kui
 
Zhong Kui
6
0 / 2 / 0
3,397
679
1,823
3,687
1,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Erlang Shen
 
Erlang Shen
5
0 / 0 / 0
3,202
640
906
2,393
1,048
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 0 / 0
3,944
789
52
1,198
296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
2
0 / 1 / 0
2,554
511
100
797
127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
4
Kills
2
2
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
1
0
2
L
Zhong Kui
 
Zhong Kui
0
2
0
0
L
Erlang Shen
 
Erlang Shen
0
0
0
0
L
0
0
0
0
W
Charybdis
Splean
Charybdis
2
0
0
2
L
Medusa
0
1
0
0
W
Hun Batz
1
1
0
1
W
Nu Wa
i-am-on
Nu Wa
0
0
0
0
W
Horus
ill-wurze
Horus
0
0
2
1
W
Cu Chulainn
schmoschmos47
Cu Chulainn
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,744
Damage
4,421
13,490
Taken
11,316
4,662
Mitigated
4,133
5,996
Healing
5,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,540
1,049
0
1,815
3,241
718
0
87
3,154
0
15,346
L
Zhong Kui
 
Zhong Kui
1,823
589
0
1,708
3,687
1,944
0
250
3,437
15,390
2,957
L
Erlang Shen
 
Erlang Shen
906
283
0
1,417
2,393
1,048
0
0
2,393
0
9,778
L
52
38
0
470
1,198
296
0
412
786
23,447
362
W
Charybdis
Splean
Charybdis
1,857
1,389
0
1,560
2,325
560
0
0
2,325
0
18,980
L
Medusa
100
0
0
0
797
127
0
88
709
0
4,028
W
Hun Batz
681
379
0
500
3,259
950
0
429
2,830
0
17,465
W
Nu Wa
i-am-on
Nu Wa
666
196
0
250
730
158
0
38
692
15,406
685
W
Horus
ill-wurze
Horus
969
517
426
2,245
2,969
1,419
0
0
2,969
0
7,535
W
Cu Chulainn
schmoschmos47
Cu Chulainn
2,571
452
0
1,015
4,207
1,575
0
1,231
2,976
416
17,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,026
Gold Earned
16,815
160
Minions Killed
149
0
Camps Cleared
0
530,309
Distance Traveled
483,788
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,718
744
34
7
0
116,292
1
L
Zhong Kui
3,397
679
36
7
0
115,114
0
L
Erlang Shen
3,202
640
12
2
0
104,488
0
L
Scylla
3,944
789
61
12
0
118,618
0
W
Charybdis
3,702
740
43
9
0
77,519
0
L
Medusa
2,554
511
6
1
0
29,276
0
W
Hun Batz
3,441
688
38
8
0
122,249
0
W
Nu Wa
3,638
728
39
8
0
91,962
0
W
Horus
3,496
699
5
1
0
123,574
0
W
Cu Chulainn
3,749
750
35
7
0
115,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role