Player Matchup

Ix Chel
Ix Chel
Bandicoot0408
Ix Chel
Level 100
God Stats
2W - 2L
1,255 SR
Queue Stats
395W - 361L
1,509 Elo+
Party 2
Neith
Neith
GhoulTiger
Neith
Level 105
God Stats
6W - 8L
1,614 SR
Queue Stats
370W - 346L
1,503 Elo+
Party 2
Cerberus
Cerberus
TeaWasTaken
Cerberus
Level 87
God Stats
36W - 29L
1,599 SR
Queue Stats
298W - 270L
1,501 Elo+
Party 2
Thor
Thor
meharet797
Thor
Level 66
God Stats
2W - 8L
1,249 SR
Queue Stats
167W - 189L
1,481 Elo+
Solo
Ymir
Ymir
tetzoto97277
Ymir
Level 62
God Stats
0W - 5L
1,113 SR
Queue Stats
137W - 137L
1,482 Elo+
Solo
Team Averages
Level 84
1,366 SR
1,495 Elo+

VS

Team Averages
Level 106
1,596 SR
1,420 Elo+
Danzaburou
Danzaburou
Jslothking
Danzaburou
Level 125
God Stats
32W - 22L
1,540 SR
Queue Stats
403W - 388L
1,395 Elo+
Party 1
Odin
Odin
PLT_BOOGEYMAN
Odin
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 36L
1,392 Elo+
Solo
Sylvanus
Sylvanus
ToxicToxin69
Sylvanus
Level 82
God Stats
6W - 3L
1,584 SR
Queue Stats
123W - 131L
1,460 Elo+
Party 1
Fenrir
Fenrir
lAmer9980
Fenrir
Level 75
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 16L
1,426 Elo+
Solo
Discordia
Discordia
xxxKNSxxx
Discordia
Level 127
God Stats
1W - 0L
1,855 SR
Queue Stats
111W - 110L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
13
3 / 3 / 1
7,557
540
7,129
7,502
2,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
13
6 / 3 / 1
7,943
567
9,603
9,372
2,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
TeaWasTaken
Cerberus
10
0 / 2 / 5
6,432
459
4,127
12,563
7,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

11
1 / 4 / 0
6,358
454
1,842
9,771
3,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
1 / 4 / 0
5,830
416
3,202
8,728
4,318
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jslothking
Danzaburou
13
2 / 3 / 3
8,125
580
9,179
14,606
8,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Breastplate

Breastplate

+20
Physical Protection

14
3 / 1 / 3
8,557
611
5,282
9,439
4,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
ToxicToxin69
Sylvanus
14
3 / 2 / 2
8,042
574
7,390
7,988
3,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Fenrir
lAmer9980
Fenrir
13
7 / 2 / 0
8,259
590
5,704
10,760
4,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
xxxKNSxxx
Discordia
14
0 / 3 / 4
8,041
574
5,168
5,665
1,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
11
Kills
15
16
Deaths
11
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
3
3
1
1.17
L
Neith
6
3
1
2.17
W
Danzaburou
Jslothking
Danzaburou
2
3
3
1.17
W
3
1
3
4.5
L
Cerberus
TeaWasTaken
Cerberus
0
2
5
1.25
W
Sylvanus
ToxicToxin69
Sylvanus
3
2
2
2
W
Fenrir
lAmer9980
Fenrir
7
2
0
3.5
L
1
4
0
0.25
L
1
4
0
0.25
W
Discordia
xxxKNSxxx
Discordia
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,903
Damage
32,723
47,936
Taken
48,458
20,242
Mitigated
22,984
8,557
Healing
9,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
7,129
1,300
100
1,641
7,502
2,265
14
3,188
4,269
53,414
626
L
Neith
9,603
3,057
0
2,840
9,372
2,763
243
3,159
6,213
0
53,152
W
Danzaburou
Jslothking
Danzaburou
9,179
2,842
0
2,891
14,606
8,769
0
4,482
9,968
0
37,838
W
5,282
825
0
1,556
9,439
4,565
1,155
4,178
5,205
0
43,206
L
Cerberus
TeaWasTaken
Cerberus
4,127
150
0
2,912
12,563
7,692
0
4,336
8,227
16,404
0
W
Sylvanus
ToxicToxin69
Sylvanus
7,390
3,789
127
1,890
7,988
3,560
0
729
7,259
40,747
13,400
W
Fenrir
lAmer9980
Fenrir
5,704
1,386
0
2,549
10,760
4,527
727
1,080
9,656
0
63,747
L
1,842
408
0
600
9,771
3,204
0
1,066
8,705
0
26,983
L
3,202
947
0
464
8,728
4,318
0
0
8,393
17,332
4,535
W
Discordia
xxxKNSxxx
Discordia
5,168
362
0
565
5,665
1,563
441
3,572
1,843
55,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,120
Gold Earned
41,024
318
Minions Killed
419
0
Camps Cleared
0
1,204,921
Distance Traveled
1,314,547
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,557
540
109
8
0
265,677
0
L
Neith
7,943
567
92
7
0
234,372
2
W
Danzaburou
8,125
580
51
4
0
288,841
0
W
Odin
8,557
611
83
6
0
234,811
3
L
Cerberus
6,432
459
39
3
0
290,026
3
W
Sylvanus
8,042
574
103
7
0
252,505
1
W
Fenrir
8,259
590
87
6
0
273,805
0
L
Thor
6,358
454
44
3
0
256,239
0
L
Ymir
5,830
416
34
2
0
158,607
0
W
Discordia
8,041
574
95
7
0
264,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role