Player Matchup

Hel
Hel
AQR123
Hel
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 115L
1,490 Elo+
Solo
Ishtar
Ishtar
CielMithrandir
Ishtar
Level 157
God Stats
2W - 3L
1,542 SR
Queue Stats
108W - 94L
1,525 Elo+
Solo
Nox
Nox
FamZzBlood4901
Nox
Level 102
God Stats
6W - 7L
1,447 SR
Queue Stats
653W - 645L
1,463 Elo+
Solo
Khepri
Khepri
ImmortشL
Khepri
Level 119
God Stats
0W - 3L
1,205 SR
Queue Stats
294W - 309L
1,467 Elo+
Solo
He Bo
He Bo
naruto89123
He Bo
Level 119
God Stats
0W - 1L
1,218 SR
Queue Stats
3W - 5L
1,394 Elo+
Solo
Team Averages
Level 121
1,382 SR
1,468 Elo+

VS

Team Averages
Level 152
1,543 SR
1,499 Elo+
Hera
Hera
ArmsV1
Hera
Level 185
God Stats
13W - 8L
1,629 SR
Queue Stats
1,209W - 1,233L
1,488 Elo+
Solo
Hel
Hel
RamboKeisari
Hel
Level 123
God Stats
5W - 0L
1,691 SR
Queue Stats
403W - 415L
1,458 Elo+
Solo
Anhur
Anhur
SebachikoPL
Anhur
Level 245
God Stats
2W - 1L
1,538 SR
Queue Stats
135W - 152L
1,533 Elo+
Solo
Maui
Maui
SimSim434
Maui
Level 158
God Stats
1W - 0L
1,513 SR
Queue Stats
90W - 91L
1,519 Elo+
Solo
Hachiman
Hachiman
TarUndar
Hachiman
Level 49
God Stats
2W - 2L
1,343 SR
Queue Stats
160W - 141L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
AQR123
Hel
14
1 / 4 / 4
7,910
719
4,780
9,931
4,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 7 / 4
7,525
684
14,855
14,675
5,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
3 / 5 / 2
8,462
769
7,942
14,521
6,098
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Khepri
ImmortشL
Khepri
14
2 / 5 / 3
8,896
809
3,730
14,254
10,588
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
0 / 7 / 4
7,130
648
4,380
10,634
4,198
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
ArmsV1
Hera
16
6 / 2 / 19
10,269
934
15,197
8,462
3,417
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
9 / 1 / 16
10,763
978
10,175
11,036
5,618
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

18
7 / 2 / 16
10,555
960
13,732
14,402
6,925
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Maui
14
1 / 1 / 21
9,482
862
7,543
16,258
18,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
TarUndar
Hachiman
16
5 / 2 / 15
9,424
857
14,456
8,588
3,678
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
115
6
Kills
28
28
Deaths
8
17
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Hel
AQR123
Hel
1
4
4
0.75
W
Hera
ArmsV1
Hera
6
2
19
7.75
L
0
7
4
0.29
L
3
5
2
0.8
L
Khepri
ImmortشL
Khepri
2
5
3
0.7
W
9
1
16
17
W
7
2
16
7.5
W
Maui
1
1
21
11.5
W
Hachiman
TarUndar
Hachiman
5
2
15
6.25
L
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,687
Damage
61,103
64,015
Taken
58,746
30,217
Mitigated
37,927
23,354
Healing
35,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
AQR123
Hel
4,780
283
8,556
4,323
9,931
4,128
0
6,874
3,057
13,131
0
W
Hera
ArmsV1
Hera
15,197
2,502
165
1,492
8,462
3,417
831
1,958
6,504
28,323
0
L
14,855
5,668
0
2,824
14,675
5,205
0
4,966
9,709
0
29,667
L
7,942
117
590
2,379
14,521
6,098
0
10,029
4,492
20,163
0
L
Khepri
ImmortشL
Khepri
3,730
396
1,958
1,698
14,254
10,588
0
4,345
9,909
9,781
0
W
10,175
782
16,586
6,556
11,036
5,618
1,205
4,228
6,808
21,309
458
W
13,732
7,468
413
3,603
14,402
6,925
3,299
5,232
9,170
0
35,303
W
Maui
7,543
715
1,842
3,832
16,258
18,289
367
5,288
10,970
10,728
488
W
Hachiman
TarUndar
Hachiman
14,456
7,544
776
539
8,588
3,678
2,150
4,126
4,462
0
23,862
L
4,380
179
238
788
10,634
4,198
0
6,232
4,402
12,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,923
Gold Earned
50,493
103
Minions Killed
142
0
Camps Cleared
0
892,996
Distance Traveled
1,081,078
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,910
719
26
2
0
206,893
0
W
Hera
10,269
934
33
3
0
219,112
0
L
Ishtar
7,525
684
33
3
0
145,312
0
L
Nox
8,462
769
25
2
0
204,397
0
L
Khepri
8,896
809
6
1
0
142,130
0
W
Hel
10,763
978
38
3
0
239,073
0
W
Anhur
10,555
960
48
4
0
204,663
0
W
Maui
9,482
862
5
0
0
217,616
0
W
Hachiman
9,424
857
18
2
0
200,614
0
L
He Bo
7,130
648
13
1
0
194,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role