Player Matchup

Lancelot
Lancelot
Menace-9517
Lancelot
Level 26
God Stats
2W - 2L
1,430 SR
Queue Stats
69W - 64L
1,406 Elo+
Party 1
Horus
Horus
TIKLEIN972
Horus
Level 109
God Stats
2W - 2L
1,321 SR
Queue Stats
107W - 119L
1,412 Elo+
Party 1
Persephone
Persephone
Tunnfoot32SXM
Persephone
Level 149
God Stats
20W - 17L
1,477 SR
Queue Stats
601W - 652L
1,468 Elo+
Party 1
Merlin
Merlin
guerdner95
Merlin
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 75L
1,405 Elo+
Party 1
Zeus
Zeus
onearwonder
Zeus
Level 43
God Stats
2W - 0L
1,688 SR
Queue Stats
138W - 179L
1,411 Elo+
Solo
Team Averages
Level 83
1,483 SR
1,420 Elo+

VS

Team Averages
Level 133
1,562 SR
1,464 Elo+
Hera
Hera
HamsterInMySock
Hera
Level 101
God Stats
9W - 10L
1,608 SR
Queue Stats
318W - 287L
1,497 Elo+
Solo
Sylvanus
Sylvanus
Magicdisaster_
Sylvanus
Level 180
God Stats
5W - 4L
1,728 SR
Queue Stats
1,065W - 1,126L
1,463 Elo+
Party 2
Sol
Sol
Sunrise_Elleth
Sol
Level 147
God Stats
21W - 23L
1,414 SR
Queue Stats
979W - 1,016L
1,459 Elo+
Party 2
Ullr
Ullr
YungScarecrow59
Ullr
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,391 Elo+
Solo
Jormungandr
Jormungandr
zabaztion
Jormungandr
Level 159
God Stats
8W - 9L
1,559 SR
Queue Stats
928W - 954L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Menace-9517
Lancelot
16
2 / 2 / 13
10,094
721
14,317
17,804
19,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Horus
16
2 / 0 / 12
9,629
688
4,805
16,067
13,637
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Persephone
Tunnfoot32SXM
Persephone
16
3 / 3 / 10
10,403
743
15,493
11,952
4,674
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
guerdner95
Merlin
17
2 / 2 / 10
10,203
729
16,312
12,031
4,983
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

19
12 / 2 / 4
11,450
818
16,870
9,242
3,923
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 2
10,783
770
16,120
11,525
5,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
13
0 / 6 / 3
8,372
598
4,269
18,721
12,951
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
2 / 2 / 3
9,839
703
11,002
12,815
5,124
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
2 / 5 / 2
9,633
688
12,910
13,595
5,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
zabaztion
Jormungandr
17
1 / 3 / 2
9,656
690
12,181
16,084
14,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
21
21
Kills
9
9
Deaths
21
49
Assists
12
Player
Kills
Deaths
Assists
KDA
L
4
5
2
1
L
Sylvanus
0
6
3
0.25
W
Lancelot
Menace-9517
Lancelot
2
2
13
4.25
L
2
2
3
1.75
W
Horus
2
0
12
8
W
Persephone
Tunnfoot32SXM
Persephone
3
3
10
2.67
L
2
5
2
0.6
W
Merlin
guerdner95
Merlin
2
2
10
3.5
W
12
2
4
7
L
Jormungandr
zabaztion
Jormungandr
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,797
Damage
56,482
67,096
Taken
72,740
46,729
Mitigated
43,847
39,349
Healing
26,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,120
3,717
899
2,052
11,525
5,216
716
8,593
2,932
34,557
333
L
Sylvanus
4,269
734
5,679
4,865
18,721
12,951
370
12,907
5,814
8,592
0
W
Lancelot
Menace-9517
Lancelot
14,317
1,657
4,210
2,730
17,804
19,512
276
10,162
7,309
0
28,566
L
11,002
1,575
1,309
6,007
12,815
5,124
0
9,027
3,788
27,464
0
W
Horus
4,805
1,836
10,440
9,074
16,067
13,637
150
10,392
5,039
0
9,770
W
Persephone
Tunnfoot32SXM
Persephone
15,493
316
3,127
2,541
11,952
4,674
295
6,316
5,385
30,109
0
L
12,910
2,614
1,202
1,678
13,595
5,759
0
8,273
5,322
0
19,942
W
Merlin
guerdner95
Merlin
16,312
1,024
3,043
2,288
12,031
4,983
182
6,803
4,674
44,675
0
W
16,870
1,176
1,105
791
9,242
3,923
189
5,954
2,982
33,854
1,121
L
Jormungandr
zabaztion
Jormungandr
12,181
1,156
1,016
1,716
16,084
14,797
0
9,843
6,241
22,596
1,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,779
Gold Earned
48,283
175
Minions Killed
142
0
Camps Cleared
0
1,348,820
Distance Traveled
1,240,611
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,783
770
39
3
0
247,840
0
L
Sylvanus
8,372
598
6
0
0
206,457
0
W
Lancelot
10,094
721
21
2
0
309,177
0
L
Sol
9,839
703
44
3
0
270,493
0
W
Horus
9,629
688
15
1
0
315,080
0
W
Persephone
10,403
743
29
2
0
270,863
0
L
Ullr
9,633
688
15
1
0
236,316
0
W
Merlin
10,203
729
66
5
0
240,637
0
W
Zeus
11,450
818
44
3
0
213,063
0
L
Jormungandr
9,656
690
38
3
0
279,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role