Player Matchup

Thanatos
Thanatos
Gornfal
Thanatos
Level 125
God Stats
1W - 1L
1,261 SR
Queue Stats
15W - 16L
1,482 Elo+
Party 1
Horus
Horus
Justawesome6739
Horus
Level 174
God Stats
4W - 0L
1,733 SR
Queue Stats
98W - 27L
1,744 Elo+
Party 1
Athena
Athena
OAKW
Athena
Level 139
God Stats
2W - 0L
1,897 SR
Queue Stats
14W - 11L
1,543 Elo+
Party 1
Anhur
Anhur
Rekuri
Anhur
Level 189
God Stats
6W - 4L
1,758 SR
Queue Stats
97W - 83L
1,557 Elo+
Party 1
Anubis
Anubis
TOOBEAST_83
Anubis
Level 178
God Stats
37W - 34L
1,618 SR
Queue Stats
326W - 327L
1,509 Elo+
Solo
Team Averages
Level 161
1,653 SR
1,567 Elo+

VS

Team Averages
Level 135
1,579 SR
1,524 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
EOS KRONUS
Sylvanus
Level 227
God Stats
3W - 3L
1,542 SR
Queue Stats
179W - 151L
1,561 Elo+
Solo
Hun Batz
Hun Batz
Wedgly2345
Hun Batz
Level 158
God Stats
28W - 15L
1,725 SR
Queue Stats
595W - 521L
1,529 Elo+
Solo
Agni
Agni
xNorthernLightss
Agni
Level 83
God Stats
1W - 1L
1,626 SR
Queue Stats
136W - 120L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Gornfal
Thanatos
11
4 / 1 / 3
5,929
593
3,114
7,570
2,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 0 / 4
6,723
672
4,315
6,794
3,875
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Athena
OAKW
Athena
10
4 / 0 / 6
6,428
643
2,073
6,349
3,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
Rekuri
Anhur
10
2 / 0 / 7
5,912
591
6,771
5,553
1,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
11
4 / 1 / 1
6,211
621
4,398
4,918
1,997
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
7
0 / 2 / 1
4,622
462
2,247
5,414
987
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ix Chel
 
Ix Chel
5
0 / 4 / 0
4,153
415
1,844
5,661
1,361
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sylvanus
EOS KRONUS
Sylvanus
10
0 / 4 / 0
4,987
499
4,696
8,694
5,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Wedgly2345
Hun Batz
9
2 / 4 / 0
5,267
527
5,817
7,624
1,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

1
0 / 0 / 0
3,450
345
0
0
0

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
14
Kills
2
2
Deaths
14
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
2
1
0.25
L
Ix Chel
 
Ix Chel
0
4
0
0
L
Sylvanus
EOS KRONUS
Sylvanus
0
4
0
0
W
Thanatos
Gornfal
Thanatos
4
1
3
5.5
W
0
0
4
2
W
Athena
OAKW
Athena
4
0
6
7
W
Anhur
Rekuri
Anhur
2
0
7
5.5
W
Anubis
4
1
1
4.5
L
Hun Batz
Wedgly2345
Hun Batz
2
4
0
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,671
Damage
14,604
31,184
Taken
27,393
13,662
Mitigated
9,653
16,480
Healing
6,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
2,247
762
0
1,807
5,414
987
0
758
4,656
0
22,584
L
Ix Chel
 
Ix Chel
1,844
440
427
1,400
5,661
1,361
0
1,554
4,107
10,907
0
L
Sylvanus
EOS KRONUS
Sylvanus
4,696
1,120
0
2,810
8,694
5,744
0
1,385
7,309
23,164
6,417
W
Thanatos
Gornfal
Thanatos
3,114
811
0
5,716
7,570
2,668
0
812
6,758
0
38,579
W
4,315
2,669
0
3,006
6,794
3,875
0
3,021
3,773
0
45,353
W
Athena
OAKW
Athena
2,073
871
0
1,860
6,349
3,607
0
1,260
5,089
16,383
0
W
Anhur
Rekuri
Anhur
6,771
4,100
0
3,688
5,553
1,515
0
1,716
3,837
0
41,551
W
Anubis
4,398
0
0
2,210
4,918
1,997
322
183
4,735
34,781
0
L
Hun Batz
Wedgly2345
Hun Batz
5,817
1,752
0
451
7,624
1,561
0
2,774
4,850
0
32,343
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,203
Gold Earned
22,479
298
Minions Killed
164
0
Camps Cleared
0
1,024,084
Distance Traveled
663,698
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
4,622
462
47
5
0
154,317
3
L
Ix Chel
4,153
415
18
2
0
107,995
0
L
Sylvanus
4,987
499
47
5
0
160,216
0
W
Thanatos
5,929
593
65
7
0
220,873
0
W
Horus
6,723
672
82
8
0
200,573
0
W
Athena
6,428
643
28
3
0
221,386
4
W
Anhur
5,912
591
65
7
0
169,271
2
W
Anubis
6,211
621
58
6
0
211,981
4
L
Hun Batz
5,267
527
52
5
0
226,770
0
L
Agni
3,450
345
0
0
0
14,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role