Player Matchup

Pele
Pele
BillyCosby9
Pele
Level 100
God Stats
14W - 8L
1,627 SR
Queue Stats
31W - 27L
1,540 Elo+
Party 2
Neith
Neith
DatsEazy
Neith
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,820 Elo+
Party 2
Hera
Hera
Nuggy McNugget
Hera
Level 134
God Stats
0W - 1L
1,709 SR
Queue Stats
161W - 139L
1,506 Elo+
Party 1
Sobek
Sobek
SwannieAU
Sobek
Level 34
God Stats
3W - 5L
1,476 SR
Queue Stats
11W - 10L
1,564 Elo+
Solo
Sun Wukong
Sun Wukong
hebonut
Sun Wukong
Level 73
God Stats
1W - 3L
1,500 SR
Queue Stats
225W - 212L
1,513 Elo+
Party 1
Team Averages
Level 89
1,563 SR
1,589 Elo+

VS

Team Averages
Level 157
1,506 SR
1,489 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
MrMasterBait
Ne Zha
Level 118
God Stats
2W - 2L
1,414 SR
Queue Stats
161W - 140L
1,444 Elo+
Solo
Maui
Maui
aczino_tu_rosca
Maui
Level 85
God Stats
4W - 1L
1,503 SR
Queue Stats
370W - 334L
1,448 Elo+
Solo
Danzaburou
Danzaburou
amadou1117
Danzaburou
Level 141
God Stats
6W - 5L
1,524 SR
Queue Stats
341W - 369L
1,534 Elo+
Solo
Guan Yu
Guan Yu
pfeiff17
Guan Yu
Level 372
God Stats
20W - 19L
1,590 SR
Queue Stats
1,307W - 1,275L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
4,842
484
1,985
7,871
2,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
DatsEazy
Neith
8
0 / 4 / 0
4,787
479
5,005
6,716
1,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

11
0 / 0 / 0
5,713
571
1,217
3,951
1,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
SwannieAU
Sobek
7
0 / 3 / 0
4,577
458
3,292
9,921
7,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
hebonut
Sun Wukong
11
0 / 0 / 0
5,506
551
1,644
6,146
4,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
0 / 0 / 0
6,557
656
1,491
2,171
674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
10
2 / 0 / 3
5,571
557
3,450
7,852
2,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 0 / 0
7,023
702
3,057
5,444
2,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
amadou1117
Danzaburou
11
5 / 0 / 4
6,859
686
7,172
3,163
1,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
pfeiff17
Guan Yu
10
2 / 0 / 6
6,099
610
3,875
8,789
6,009
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
22
0
Kills
9
9
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
0
0
0
0
L
0
2
0
0
L
Neith
DatsEazy
Neith
0
4
0
0
W
Ne Zha
2
0
3
3.5
L
0
0
0
0
L
Sobek
SwannieAU
Sobek
0
3
0
0
W
0
0
0
0
W
Danzaburou
amadou1117
Danzaburou
5
0
4
7
L
Sun Wukong
hebonut
Sun Wukong
0
0
0
0
W
Guan Yu
pfeiff17
Guan Yu
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,143
Damage
19,045
34,605
Taken
27,419
16,118
Mitigated
12,761
10,767
Healing
17,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
1,491
45
0
1,342
2,171
674
0
790
1,381
47,546
0
L
1,985
315
0
1,735
7,871
2,136
0
724
7,105
0
34,697
L
Neith
DatsEazy
Neith
5,005
1,546
0
1,350
6,716
1,704
0
430
6,286
0
34,574
W
Ne Zha
3,450
965
0
4,838
7,852
2,454
0
1,081
6,771
0
39,533
L
1,217
149
0
1,462
3,951
1,072
0
1,062
2,755
39,622
1,241
L
Sobek
SwannieAU
Sobek
3,292
403
0
3,084
9,921
7,019
0
314
9,607
10,421
0
W
3,057
929
0
2,558
5,444
2,602
0
0
5,173
52,893
9,753
W
Danzaburou
amadou1117
Danzaburou
7,172
3,241
0
1,093
3,163
1,022
0
423
2,740
0
50,799
L
Sun Wukong
hebonut
Sun Wukong
1,644
783
0
3,136
6,146
4,187
0
1,980
4,166
0
38,162
W
Guan Yu
pfeiff17
Guan Yu
3,875
631
2,354
4,846
8,789
6,009
0
2,215
6,574
1,413
15,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,425
Gold Earned
32,109
317
Minions Killed
415
0
Camps Cleared
0
993,500
Distance Traveled
1,073,468
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,557
656
125
13
0
203,994
0
L
Pele
4,842
484
58
6
0
231,527
0
L
Neith
4,787
479
69
7
0
184,428
1
W
Ne Zha
5,571
557
61
6
0
242,056
5
L
Hera
5,713
571
98
10
0
180,415
2
L
Sobek
4,577
458
8
1
0
197,326
1
W
Maui
7,023
702
113
11
0
210,495
0
W
Danzaburou
6,859
686
93
9
0
200,976
0
L
Sun Wukong
5,506
551
84
8
0
199,804
2
W
Guan Yu
6,099
610
23
2
0
215,947
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role