Player Matchup

Zhong Kui
Zhong Kui
Platinum III
 
Zhong Kui
Platinum III
Level 246
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ix Chel
Ix Chel
Platinum V
Elder_God_Eli
Ix Chel
Platinum V
Level 174
God Stats
12W - 9L
1,642 SR
Queue Stats
210W - 203L
1,784 MMR
Solo
Hun Batz
Hun Batz
Masters
Fearing130Ping
Hun Batz
Masters
Level 142
God Stats
2W - 1L
1,778 SR
Queue Stats
82W - 27L
2,755 MMR
Solo
Sylvanus
Sylvanus
Platinum V
Newtogame9580
Sylvanus
Platinum V
Level 125
God Stats
4W - 3L
1,552 SR
Queue Stats
134W - 132L
1,596 MMR
Party 1
Ao Kuang
Ao Kuang
Platinum IV
coolguyjoe
Ao Kuang
Platinum IV
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 76L
1,652 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 165
1,594 SR
1,857 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 193
1,595 SR
1,888 MMR
Charybdis
Charybdis
Gold V
BROZAY57
Charybdis
Gold V
Level 231
God Stats
2W - 2L
1,656 SR
Queue Stats
40W - 29L
1,635 MMR
Party 3
Tiamat
Tiamat
Diamond V
gaepanda
Tiamat
Diamond V
Level 170
God Stats
2W - 3L
1,600 SR
Queue Stats
118W - 119L
2,179 MMR
Solo
Chaac
Chaac
Gold II
mixedbreed1986
Chaac
Gold II
Level 162
God Stats
94W - 82L
1,575 SR
Queue Stats
278W - 278L
1,559 MMR
Party 3
He Bo
He Bo
Platinum I
山峰哥怀念教员暴虐五星阿瑟
He Bo
Platinum I
Level 184
God Stats
9W - 11L
1,570 SR
Queue Stats
251W - 240L
2,148 MMR
Party 2
Athena
Athena
Diamond IV
青青草原羊村长
Athena
Diamond IV
Level 220
God Stats
0W - 1L
1,573 SR
Queue Stats
61W - 44L
1,920 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
2 / 4 / 2
7,401
569
7,990
10,603
6,701
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Ix Chel
14
2 / 3 / 6
8,246
634
7,459
10,076
3,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
16
14 / 0 / 1
9,376
721
10,942
9,571
3,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sylvanus
Newtogame9580
Sylvanus
14
5 / 1 / 4
8,189
630
5,522
6,033
3,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
coolguyjoe
Ao Kuang
15
1 / 1 / 7
7,407
570
7,334
9,945
3,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
Chang'eAgniSusanoAphrodite

VS

Bans
KumbhakarnaCthulhuFreyaLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BROZAY57
Charybdis
11
2 / 5 / 0
6,945
534
5,310
10,075
2,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
gaepanda
Tiamat
13
2 / 7 / 1
7,129
548
7,288
10,065
5,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate

Breastplate

+20
Physical Protection

15
3 / 5 / 1
8,135
626
8,008
14,008
9,372
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 5 / 1
5,914
455
3,847
8,803
1,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 2 / 1
6,311
485
3,300
13,313
9,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
24
Kills
9
9
Deaths
24
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
4
2
0.75
L
Charybdis
BROZAY57
Charybdis
2
5
0
0.4
W
Ix Chel
2
3
6
1.67
W
Hun Batz
14
0
1
14.5
W
Sylvanus
Newtogame9580
Sylvanus
5
1
4
7
W
Ao Kuang
coolguyjoe
Ao Kuang
1
1
7
4.5
L
Tiamat
gaepanda
Tiamat
2
7
1
0.36
L
3
5
1
0.7
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,247
Damage
27,753
46,228
Taken
56,264
19,349
Mitigated
28,841
20,857
Healing
16,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
7,990
1,711
0
5,111
10,603
6,701
0
1,084
9,441
51,414
27
L
Charybdis
BROZAY57
Charybdis
5,310
2,347
0
3,885
10,075
2,811
0
5,462
4,613
0
45,454
W
Ix Chel
7,459
615
451
2,586
10,076
3,306
0
7,734
1,316
57,280
855
W
Hun Batz
10,942
4,037
0
5,096
9,571
3,141
0
2,264
7,259
0
75,648
W
Sylvanus
Newtogame9580
Sylvanus
5,522
1,631
679
2,607
6,033
3,017
26
437
5,596
42,011
13,330
W
Ao Kuang
coolguyjoe
Ao Kuang
7,334
1,286
0
4,327
9,945
3,184
0
1,764
8,181
41,282
2,189
L
Tiamat
gaepanda
Tiamat
7,288
569
0
1,332
10,065
5,266
0
4,785
5,280
44,457
0
L
8,008
1,845
0
4,539
14,008
9,372
0
9,596
4,412
0
60,800
L
3,847
555
0
2,618
8,803
1,730
0
2,373
6,430
38,217
0
L
3,300
1,127
0
4,181
13,313
9,662
10
5,547
7,766
22,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,619
Gold Earned
34,434
496
Minions Killed
398
0
Camps Cleared
0
1,369,930
Distance Traveled
1,247,105
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,401
569
89
7
0
260,519
0
L
Charybdis
6,945
534
87
7
0
226,546
2
W
Ix Chel
8,246
634
113
9
0
247,960
2
W
Hun Batz
9,376
721
127
10
0
320,452
0
W
Sylvanus
8,189
630
99
8
0
248,452
2
W
Ao Kuang
7,407
570
68
5
0
292,547
0
L
Tiamat
7,129
548
83
6
0
261,547
2
L
Chaac
8,135
626
112
9
0
237,986
0
L
He Bo
5,914
455
74
6
0
208,556
0
L
Athena
6,311
485
42
3
0
312,470
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role