Player Matchup

Neith
Neith
GravityVFX2
Neith
Level 173
God Stats
6W - 5L
1,468 SR
Queue Stats
151W - 142L
1,542 Elo+
Party 1
Ymir
Ymir
RampageRafa
Ymir
Level 67
God Stats
111W - 73L
1,597 SR
Queue Stats
331W - 326L
1,405 Elo+
Solo
Hades
Hades
ShakiraMebarak
Hades
Level 117
God Stats
13W - 13L
1,376 SR
Queue Stats
475W - 474L
1,469 Elo+
Solo
Ah Puch
Ah Puch
Slendergamyer444
Ah Puch
Level 182
God Stats
4W - 3L
1,669 SR
Queue Stats
111W - 126L
1,501 Elo+
Party 1
Hun Batz
Hun Batz
alljackd100skill
Hun Batz
Level 77
God Stats
4W - 0L
1,662 SR
Queue Stats
70W - 79L
1,464 Elo+
Party 1
Team Averages
Level 123
1,555 SR
1,476 Elo+

VS

Team Averages
Level 111
1,450 SR
1,472 Elo+
Bastet
Bastet
 
Bastet
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
CreamCheez5953
Zeus
Level 100
God Stats
14W - 18L
1,464 SR
Queue Stats
320W - 306L
1,506 Elo+
Solo
Cthulhu
Cthulhu
Mrozskrat
Cthulhu
Level 48
God Stats
0W - 2L
1,417 SR
Queue Stats
10W - 25L
1,332 Elo+
Solo
Rama
Rama
PapiJahh
Rama
Level 85
God Stats
31W - 29L
1,631 SR
Queue Stats
625W - 601L
1,484 Elo+
Solo
Horus
Horus
xll-luka98-llx
Horus
Level 127
God Stats
1W - 7L
1,239 SR
Queue Stats
226W - 212L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 0 / 3
6,561
656
6,931
4,010
1,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 0 / 9
6,360
636
4,852
8,766
4,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 0 / 0
6,918
692
5,035
6,705
3,535
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

11
1 / 0 / 0
6,148
615
1,422
2,441
550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 0
5,287
529
1,571
7,082
2,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
0 / 0 / 0
4,642
464
827
4,436
1,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
1 / 0 / 0
6,172
617
2,961
3,634
1,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Mrozskrat
Cthulhu
7
0 / 6 / 0
4,008
401
2,305
7,344
3,683
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Rama
7
0 / 4 / 0
4,338
434
5,631
6,782
1,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 3 / 0
4,713
471
3,552
8,071
4,165
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
1
13
Kills
1
1
Deaths
13
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
0
0
0
L
1
0
0
1
W
7
0
3
8.5
L
Cthulhu
Mrozskrat
Cthulhu
0
6
0
0
L
Rama
0
4
0
0
W
1
0
9
5.5
W
3
0
0
3
W
1
0
0
1
W
1
1
0
1
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,811
Damage
15,276
29,004
Taken
30,267
12,053
Mitigated
12,262
12,600
Healing
7,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
827
211
0
1,048
4,436
1,524
0
344
4,092
0
27,238
L
2,961
244
0
960
3,634
1,026
0
1,114
2,520
38,825
0
W
6,931
3,575
0
1,822
4,010
1,252
349
850
3,160
0
46,127
L
Cthulhu
Mrozskrat
Cthulhu
2,305
494
291
586
7,344
3,683
0
2,181
5,163
13,028
190
L
Rama
5,631
4,409
0
1,698
6,782
1,864
0
2,454
4,328
0
21,983
W
4,852
2,224
0
3,846
8,766
4,469
24
1,455
7,311
19,601
1,463
W
5,035
704
0
4,892
6,705
3,535
0
0
6,705
46,589
1,169
W
1,422
0
0
1,090
2,441
550
0
1,101
1,183
39,270
1,267
W
1,571
358
0
950
7,082
2,247
0
1,621
5,379
0
42,970
L
3,552
1,872
0
3,137
8,071
4,165
0
4,749
3,322
0
32,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,274
Gold Earned
23,873
354
Minions Killed
263
0
Camps Cleared
0
959,246
Distance Traveled
971,960
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
4,642
464
55
6
0
230,018
0
L
Zeus
6,172
617
114
11
0
195,034
0
W
Neith
6,561
656
80
8
0
173,372
1
L
Cthulhu
4,008
401
8
1
0
181,178
4
L
Rama
4,338
434
42
4
0
167,755
3
W
Ymir
6,360
636
32
3
0
183,458
1
W
Hades
6,918
692
94
9
0
175,891
0
W
Ah Puch
6,148
615
88
9
0
208,693
0
W
Hun Batz
5,287
529
60
6
0
217,832
0
L
Horus
4,713
471
44
4
0
197,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role