Player Matchup

Kuzenbo
Kuzenbo
ChildTouch
Kuzenbo
Level 49
God Stats
4W - 7L
1,613 SR
Queue Stats
48W - 50L
1,592 Elo+
Party 2
Charybdis
Charybdis
IMBETTERRRRR
Charybdis
Level 44
God Stats
1W - 3L
1,462 SR
Queue Stats
79W - 62L
1,617 Elo+
Party 2
Nu Wa
Nu Wa
Tropikly
Nu Wa
Level 67
God Stats
1W - 1L
1,554 SR
Queue Stats
179W - 182L
1,560 Elo+
Party 2
Team Averages
Level 53
1,543 SR
1,590 Elo+

VS

Team Averages
Level 96
1,530 SR
1,598 Elo+
Horus
Horus
Flyin9F0x
Horus
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 21L
1,578 Elo+
Party 1
Ra
Ra
Flyin9Squirr3l
Ra
Level 158
God Stats
9W - 9L
1,506 SR
Queue Stats
115W - 92L
1,639 Elo+
Party 1
Charybdis
Charybdis
Fujitora7787
Charybdis
Level 45
God Stats
4W - 2L
1,583 SR
Queue Stats
70W - 69L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ChildTouch
Kuzenbo
13
0 / 5 / 0
8,022
617
7,642
19,463
21,455
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charybdis
IMBETTERRRRR
Charybdis
15
0 / 5 / 0
8,870
682
9,799
10,451
3,815
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
Tropikly
Nu Wa
15
0 / 5 / 0
8,497
654
10,784
8,060
2,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Flyin9F0x
Horus
16
1 / 0 / 13
10,329
795
6,642
16,274
16,581
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
10 / 0 / 4
12,143
934
13,130
9,941
4,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
Fujitora7787
Charybdis
18
4 / 0 / 8
11,582
891
13,429
14,599
6,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
40
0
Kills
15
15
Deaths
0
0
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
ChildTouch
Kuzenbo
0
5
0
0
W
Horus
Flyin9F0x
Horus
1
0
13
7.5
W
10
0
4
12
W
Charybdis
Fujitora7787
Charybdis
4
0
8
8
L
Charybdis
IMBETTERRRRR
Charybdis
0
5
0
0
L
Nu Wa
Tropikly
Nu Wa
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,225
Damage
33,201
37,974
Taken
40,814
27,945
Mitigated
27,100
6,392
Healing
26,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
ChildTouch
Kuzenbo
7,642
1,926
0
4,000
19,463
21,455
0
6,722
12,198
15,024
0
W
Horus
Flyin9F0x
Horus
6,642
2,453
2,438
6,580
16,274
16,581
359
5,223
11,051
0
12,238
W
13,130
1,385
5,084
5,428
9,941
4,221
875
6,324
3,617
68,495
0
W
Charybdis
Fujitora7787
Charybdis
13,429
6,115
0
6,959
14,599
6,298
2,806
6,879
7,720
0
76,397
L
Charybdis
IMBETTERRRRR
Charybdis
9,799
4,566
0
1,629
10,451
3,815
0
3,457
6,730
0
50,616
L
Nu Wa
Tropikly
Nu Wa
10,784
2,187
0
763
8,060
2,675
0
2,778
4,973
40,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,389
Gold Earned
34,054
137
Minions Killed
246
0
Camps Cleared
0
661,228
Distance Traveled
702,416
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,022
617
7
1
0
244,661
0
W
Horus
10,329
795
9
1
0
250,021
0
W
Ra
12,143
934
116
9
0
244,674
0
W
Charybdis
11,582
891
121
9
0
207,721
0
L
Charybdis
8,870
682
90
7
0
207,384
0
L
Nu Wa
8,497
654
40
3
0
209,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role