Player Matchup

Artemis
Artemis
Nirvanist69
Artemis
Level 156
God Stats
1W - 2L
1,440 SR
Queue Stats
340W - 339L
1,472 Elo+
Solo
Nox
Nox
Njordi
Nox
Level 125
God Stats
21W - 17L
1,651 SR
Queue Stats
137W - 117L
1,491 Elo+
Party 1
Fenrir
Fenrir
PRlVATYR
Fenrir
Level 152
God Stats
8W - 8L
1,580 SR
Queue Stats
250W - 204L
1,488 Elo+
Solo
Bacchus
Bacchus
TriFeathers
Bacchus
Level 109
God Stats
26W - 43L
1,446 SR
Queue Stats
739W - 725L
1,479 Elo+
Solo
Achilles
Achilles
URNVRAVCTM
Achilles
Level 41
God Stats
5W - 4L
1,779 SR
Queue Stats
110W - 107L
1,486 Elo+
Party 1
Team Averages
Level 117
1,579 SR
1,483 Elo+

VS

Team Averages
Level 137
1,522 SR
1,499 Elo+
Fenrir
Fenrir
Lidden_Wilson
Fenrir
Level 128
God Stats
1W - 3L
1,129 SR
Queue Stats
155W - 149L
1,432 Elo+
Solo
Achilles
Achilles
Moqz
Achilles
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 24L
1,490 Elo+
Solo
Neith
Neith
XwideX
Neith
Level 150
God Stats
7W - 2L
1,777 SR
Queue Stats
154W - 149L
1,530 Elo+
Solo
Maui
Maui
Yeiken
Maui
Level 122
God Stats
11W - 7L
1,594 SR
Queue Stats
84W - 69L
1,512 Elo+
Solo
Ra
Ra
cheche19
Ra
Level 144
God Stats
2W - 0L
1,608 SR
Queue Stats
74W - 54L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Nirvanist69
Artemis
7
1 / 5 / 1
4,602
460
3,370
5,283
1,610
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nox
Njordi
Nox
11
2 / 1 / 1
5,687
569
2,479
3,184
1,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
PRlVATYR
Fenrir
10
3 / 3 / 2
5,558
556
4,144
7,696
2,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
TriFeathers
Bacchus
9
0 / 3 / 2
4,985
499
2,787
6,525
4,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Achilles
URNVRAVCTM
Achilles
9
0 / 4 / 0
5,023
502
4,778
9,868
5,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 0
5,864
586
3,218
7,155
2,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
Moqz
Achilles
11
3 / 0 / 1
6,378
638
6,041
7,723
7,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
XwideX
Neith
11
5 / 2 / 3
6,288
629
4,955
4,574
1,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Maui
Yeiken
Maui
10
4 / 0 / 5
6,554
655
3,317
6,005
4,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 3 / 2
6,206
621
3,319
5,478
1,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
6
Kills
16
16
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
1
0
3
W
Achilles
Moqz
Achilles
3
0
1
3.5
L
Artemis
Nirvanist69
Artemis
1
5
1
0.3
L
Nox
Njordi
Nox
2
1
1
2.5
L
Fenrir
PRlVATYR
Fenrir
3
3
2
1.33
L
Bacchus
TriFeathers
Bacchus
0
3
2
0.33
L
Achilles
URNVRAVCTM
Achilles
0
4
0
0
W
Neith
XwideX
Neith
5
2
3
3.25
W
Maui
Yeiken
Maui
4
0
5
6.5
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,558
Damage
20,850
32,556
Taken
30,935
14,608
Mitigated
17,023
6,170
Healing
12,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,218
432
0
3,816
7,155
2,483
0
724
6,353
0
37,416
W
Achilles
Moqz
Achilles
6,041
1,497
0
3,138
7,723
7,251
0
0
7,086
0
34,758
L
Artemis
Nirvanist69
Artemis
3,370
1,506
0
674
5,283
1,610
0
1,779
3,504
0
17,803
L
Nox
Njordi
Nox
2,479
403
0
381
3,184
1,036
0
1,541
1,591
34,372
0
L
Fenrir
PRlVATYR
Fenrir
4,144
1,344
0
1,010
7,696
2,940
0
2,032
5,664
0
28,590
L
Bacchus
TriFeathers
Bacchus
2,787
921
0
954
6,525
4,003
1
1,157
5,368
25,547
0
L
Achilles
URNVRAVCTM
Achilles
4,778
1,501
0
3,151
9,868
5,019
0
0
9,159
0
26,384
W
Neith
XwideX
Neith
4,955
2,324
0
2,472
4,574
1,429
368
1,120
3,454
0
42,143
W
Maui
Yeiken
Maui
3,317
1,118
0
1,668
6,005
4,203
186
1,667
4,338
17,772
1,043
W
3,319
327
192
1,248
5,478
1,657
0
1,537
3,801
41,831
658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,855
Gold Earned
31,290
261
Minions Killed
313
0
Camps Cleared
0
933,235
Distance Traveled
936,731
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,864
586
65
7
0
225,333
0
W
Achilles
6,378
638
64
6
0
178,360
0
L
Artemis
4,602
460
34
3
0
135,971
0
L
Nox
5,687
569
74
7
0
195,150
0
L
Fenrir
5,558
556
55
6
0
218,932
3
L
Bacchus
4,985
499
41
4
0
192,580
0
L
Achilles
5,023
502
57
6
0
190,602
0
W
Neith
6,288
629
73
7
0
175,813
0
W
Maui
6,554
655
29
3
0
177,004
4
W
Ra
6,206
621
82
8
0
180,221
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role