Player Matchup

Horus
Horus
CGI NzShAyDz
Horus
Level 127
God Stats
0W - 1L
1,227 SR
Queue Stats
40W - 63L
1,462 Elo+
Solo
Izanami
Izanami
Ferek90
Izanami
Level 68
God Stats
2W - 2L
1,604 SR
Queue Stats
33W - 32L
1,478 Elo+
Solo
Arachne
Arachne
StoreyedCrib 24
Arachne
Level 127
God Stats
2W - 3L
1,448 SR
Queue Stats
146W - 171L
1,437 Elo+
Solo
Atlas
Atlas
Zurka
Atlas
Level 61
God Stats
2W - 2L
1,818 SR
Queue Stats
47W - 54L
1,438 Elo+
Party 1
Baba Yaga
Baba Yaga
funkytouchdown
Baba Yaga
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 15L
1,594 Elo+
Party 1
Team Averages
Level 84
1,519 SR
1,482 Elo+

VS

Team Averages
Level 134
1,485 SR
1,521 Elo+
Merlin
Merlin
Lahsakari
Merlin
Level 69
God Stats
17W - 13L
1,525 SR
Queue Stats
784W - 897L
1,442 Elo+
Solo
Cthulhu
Cthulhu
Notmypookie
Cthulhu
Level 192
God Stats
8W - 11L
1,543 SR
Queue Stats
847W - 890L
1,527 Elo+
Solo
Ymir
Ymir
Sarachi559
Ymir
Level 158
God Stats
2W - 1L
1,564 SR
Queue Stats
155W - 160L
1,476 Elo+
Solo
Sylvanus
Sylvanus
kenghost
Sylvanus
Level 144
God Stats
1W - 1L
1,285 SR
Queue Stats
132W - 68L
1,620 Elo+
Solo
Bastet
Bastet
kiwicute
Bastet
Level 108
God Stats
3W - 1L
1,507 SR
Queue Stats
283W - 289L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 8
9,529
733
3,558
17,671
18,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Izanami
Ferek90
Izanami
15
2 / 5 / 2
8,475
652
5,828
12,308
5,876
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 5 / 1
9,317
717
10,158
13,397
9,828
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Atlas
Zurka
Atlas
17
3 / 4 / 6
9,947
765
13,958
19,718
24,464
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baba Yaga
funkytouchdown
Baba Yaga
17
2 / 4 / 3
9,042
696
12,147
8,852
4,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Lahsakari
Merlin
17
4 / 1 / 11
10,162
782
11,305
9,834
4,441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Notmypookie
Cthulhu
18
7 / 2 / 14
10,723
825
18,748
19,322
18,188
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 3 / 11
8,647
665
8,058
12,767
6,223
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
kenghost
Sylvanus
16
2 / 2 / 13
10,082
776
8,947
15,194
12,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bastet
kiwicute
Bastet
17
10 / 4 / 8
10,854
835
15,600
13,254
5,816
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
80
12
Kills
23
23
Deaths
12
20
Assists
57
Player
Kills
Deaths
Assists
KDA
L
1
5
8
1
L
Izanami
Ferek90
Izanami
2
5
2
0.6
W
Merlin
Lahsakari
Merlin
4
1
11
9.5
W
Cthulhu
Notmypookie
Cthulhu
7
2
14
7
W
0
3
11
1.83
L
4
5
1
0.9
L
Atlas
Zurka
Atlas
3
4
6
1.5
L
Baba Yaga
funkytouchdown
Baba Yaga
2
4
3
0.88
W
Sylvanus
kenghost
Sylvanus
2
2
13
4.25
W
Bastet
kiwicute
Bastet
10
4
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,649
Damage
62,658
71,946
Taken
70,371
63,944
Mitigated
47,103
24,804
Healing
39,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,558
1,663
1,909
5,360
17,671
18,843
0
10,902
6,769
860
8,144
L
Izanami
Ferek90
Izanami
5,828
3,004
717
3,187
12,308
5,876
0
8,712
3,596
0
18,047
W
Merlin
Lahsakari
Merlin
11,305
1,348
1,712
2,162
9,834
4,441
774
6,155
3,679
30,851
0
W
Cthulhu
Notmypookie
Cthulhu
18,748
812
1,327
7,790
19,322
18,188
263
4,922
14,400
43,736
2,759
W
8,058
1,420
2,633
2,571
12,767
6,223
46
5,081
7,686
15,103
238
L
10,158
7,190
381
2,889
13,397
9,828
0
9,182
4,215
0
17,597
L
Atlas
Zurka
Atlas
13,958
3,515
952
6,070
19,718
24,464
0
12,415
7,303
32,940
0
L
Baba Yaga
funkytouchdown
Baba Yaga
12,147
284
1,007
2,332
8,852
4,933
0
5,042
3,810
27,169
188
W
Sylvanus
kenghost
Sylvanus
8,947
1,490
10,924
7,763
15,194
12,435
618
5,422
9,772
14,265
1,245
W
Bastet
kiwicute
Bastet
15,600
2,624
283
1,946
13,254
5,816
402
5,144
8,110
0
27,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,310
Gold Earned
50,468
157
Minions Killed
198
0
Camps Cleared
0
1,150,253
Distance Traveled
1,263,076
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,529
733
9
1
0
248,023
0
L
Izanami
8,475
652
49
4
0
216,283
0
W
Merlin
10,162
782
54
4
0
234,915
0
W
Cthulhu
10,723
825
65
5
0
273,467
0
W
Ymir
8,647
665
25
2
0
248,688
0
L
Arachne
9,317
717
24
2
0
234,408
0
L
Atlas
9,947
765
41
3
0
226,469
0
L
Baba Yaga
9,042
696
34
3
0
225,070
0
W
Sylvanus
10,082
776
12
1
0
242,808
0
W
Bastet
10,854
835
42
3
0
263,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role