Player Matchup

Atlas
Atlas
Astro JD
Atlas
Level 96
God Stats
75W - 66L
1,536 SR
Queue Stats
241W - 252L
1,463 Elo+
Solo
Guan Yu
Guan Yu
ItsMyFirstTimeOK
Guan Yu
Level 121
God Stats
39W - 5L
1,868 SR
Queue Stats
1,182W - 127L
2,025 Elo+
Party 2
Artemis
Artemis
LANCENOPANTS69
Artemis
Level 128
God Stats
64W - 5L
2,140 SR
Queue Stats
1,450W - 216L
1,971 Elo+
Party 2
Ne Zha
Ne Zha
YaMomsLeftCheek
Ne Zha
Level 29
God Stats
1W - 2L
1,295 SR
Queue Stats
11W - 15L
1,401 Elo+
Party 1
Nu Wa
Nu Wa
iEzlyn
Nu Wa
Level 101
God Stats
58W - 52L
1,554 SR
Queue Stats
316W - 315L
1,442 Elo+
Party 1
Team Averages
Level 95
1,679 SR
1,660 Elo+

VS

Team Averages
Level 121
1,606 SR
1,458 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
PeppermintTee
Neith
Level 128
God Stats
7W - 7L
1,530 SR
Queue Stats
392W - 413L
1,433 Elo+
Party 4
Jormungandr
Jormungandr
c_money_cuzz
Jormungandr
Level 99
God Stats
52W - 38L
1,572 SR
Queue Stats
125W - 120L
1,487 Elo+
Party 3
Xing Tian
Xing Tian
elusorygem
Xing Tian
Level 157
God Stats
2W - 2L
1,821 SR
Queue Stats
342W - 384L
1,422 Elo+
Party 4
Kukulkan
Kukulkan
xRICHESTxSHOOTER
Kukulkan
Level 70
God Stats
72W - 55L
1,605 SR
Queue Stats
273W - 279L
1,446 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Astro JD
Atlas
13
6 / 1 / 11
9,028
1,505
4,862
5,173
4,139
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
6 / 1 / 13
8,889
1,482
11,031
8,262
7,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
6 / 0 / 12
8,968
1,495
9,301
3,400
1,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 0 / 18
8,392
1,399
9,089
5,027
2,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nu Wa
iEzlyn
Nu Wa
13
0 / 0 / 10
7,359
1,227
4,708
274
91
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

373

VS

Team 2 Tickets

228

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
0 / 3 / 1
6,353
1,059
1,281
4,286
1,088
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 5 / 0
6,884
1,147
4,984
8,695
2,154
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Jormungandr
c_money_cuzz
Jormungandr
12
1 / 6 / 0
6,938
1,156
5,995
10,190
7,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xing Tian
elusorygem
Xing Tian
12
0 / 4 / 2
6,800
1,133
4,132
10,961
6,035
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 3 / 1
6,789
1,132
1,615
7,535
2,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
6
21
Kills
2
2
Deaths
21
64
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
3
1
0.17
W
Atlas
Astro JD
Atlas
6
1
11
11.5
W
6
1
13
12.5
W
6
0
12
12
L
1
5
0
0.2
W
3
0
18
12
L
Jormungandr
c_money_cuzz
Jormungandr
1
6
0
0.17
L
Xing Tian
elusorygem
Xing Tian
0
4
2
0.25
W
Nu Wa
iEzlyn
Nu Wa
0
0
10
5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,991
Damage
18,007
22,136
Taken
41,667
16,091
Mitigated
18,769
2,388
Healing
2,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
1,281
252
0
216
4,286
1,088
0
1,225
3,061
0
5,299
W
Atlas
Astro JD
Atlas
4,862
1,792
0
1,230
5,173
4,139
0
2,424
2,605
13,959
0
W
11,031
409
204
68
8,262
7,758
0
3,589
4,391
5,718
16,830
W
9,301
3,492
0
0
3,400
1,322
0
1,872
1,456
0
23,504
L
4,984
1,900
0
1,188
8,695
2,154
0
2,382
6,313
0
16,579
W
9,089
1,777
0
886
5,027
2,781
0
2,525
2,299
657
16,576
L
Jormungandr
c_money_cuzz
Jormungandr
5,995
1,135
0
710
10,190
7,318
0
2,136
8,054
19,439
94
L
Xing Tian
elusorygem
Xing Tian
4,132
518
0
207
10,961
6,035
0
3,843
7,118
9,745
1,035
W
Nu Wa
iEzlyn
Nu Wa
4,708
2,031
0
0
274
91
0
118
156
16,408
348
L
1,615
205
0
240
7,535
2,174
0
2,871
4,664
20,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,636
Gold Earned
33,764
127
Minions Killed
127
9
Camps Cleared
3
667,692
Distance Traveled
548,987
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,353
1,059
4
1
0
62,263
0
W
Atlas
9,028
1,505
16
3
0
135,788
0
W
Guan Yu
8,889
1,482
17
3
2
145,920
0
W
Artemis
8,968
1,495
43
7
1
134,131
0
L
Neith
6,884
1,147
24
4
0
111,581
0
W
Ne Zha
8,392
1,399
19
3
3
142,646
0
L
Jormungandr
6,938
1,156
21
4
1
119,426
0
L
Xing Tian
6,800
1,133
10
2
1
129,349
0
W
Nu Wa
7,359
1,227
32
5
3
109,207
0
L
Kukulkan
6,789
1,132
68
11
1
126,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role