Player Matchup

Anubis
Anubis
RIBBED4chef
Anubis
Level 140
God Stats
99W - 85L
1,554 SR
Queue Stats
610W - 583L
1,538 Elo+
Solo
Bacchus
Bacchus
Serendipitiful
Bacchus
Level 165
God Stats
1W - 1L
1,175 SR
Queue Stats
172W - 161L
1,535 Elo+
Solo
Arachne
Arachne
Sniper0O7
Arachne
Level 179
God Stats
16W - 13L
1,579 SR
Queue Stats
68W - 85L
1,462 Elo+
Party 1
Ratatoskr
Ratatoskr
TyrMainsSuck
Ratatoskr
Level 116
God Stats
21W - 19L
1,610 SR
Queue Stats
873W - 779L
1,576 Elo+
Solo
Charybdis
Charybdis
treebranch1
Charybdis
Level 144
God Stats
271W - 206L
1,604 SR
Queue Stats
771W - 712L
1,540 Elo+
Party 1
Team Averages
Level 149
1,504 SR
1,530 Elo+

VS

Team Averages
Level 154
1,528 SR
1,517 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
 
Freya
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ASAP Rune
Janus
Level 119
God Stats
2W - 2L
1,632 SR
Queue Stats
176W - 166L
1,468 Elo+
Solo
Sobek
Sobek
athiepro
Sobek
Level 158
God Stats
5W - 5L
1,509 SR
Queue Stats
776W - 699L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
3 / 0 / 2
6,841
684
5,453
4,267
1,656
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
2 / 0 / 2
5,972
597
2,982
4,058
2,465
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
Sniper0O7
Arachne
8
1 / 1 / 1
4,956
496
2,076
7,229
1,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ratatoskr
TyrMainsSuck
Ratatoskr
12
5 / 1 / 2
7,038
704
7,083
8,288
4,672
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Charybdis
treebranch1
Charybdis
11
0 / 0 / 1
6,280
628
2,867
4,829
1,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
9
1 / 6 / 0
5,328
533
5,312
8,056
1,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ne Zha
 
Ne Zha
9
1 / 2 / 0
5,008
501
3,544
7,014
2,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Freya
 
Freya
10
0 / 0 / 0
5,007
501
1,000
4,512
1,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Janus
ASAP Rune
Janus
10
0 / 1 / 0
5,070
507
2,104
2,770
563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
athiepro
Sobek
7
0 / 2 / 0
4,523
452
2,284
7,898
3,978
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
11
Kills
2
2
Deaths
11
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
1
6
0
0.17
L
Ne Zha
 
Ne Zha
1
2
0
0.5
L
Freya
 
Freya
0
0
0
0
L
Janus
ASAP Rune
Janus
0
1
0
0
W
Anubis
3
0
2
4
W
2
0
2
3
W
Arachne
Sniper0O7
Arachne
1
1
1
1.5
W
Ratatoskr
TyrMainsSuck
Ratatoskr
5
1
2
6
L
Sobek
athiepro
Sobek
0
2
0
0
W
Charybdis
treebranch1
Charybdis
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,461
Damage
14,244
28,671
Taken
30,250
11,727
Mitigated
9,933
17,408
Healing
9,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
5,312
2,735
0
1,983
8,056
1,761
0
1,250
6,806
0
28,927
L
Ne Zha
 
Ne Zha
3,544
482
0
2,267
7,014
2,359
0
1,182
5,832
0
37,547
L
Freya
 
Freya
1,000
195
0
2,289
4,512
1,272
0
926
3,586
28,448
2,062
L
Janus
ASAP Rune
Janus
2,104
185
0
619
2,770
563
0
2,081
689
34,177
0
W
Anubis
5,453
364
0
3,421
4,267
1,656
0
951
3,316
60,982
0
W
2,982
898
1,519
1,584
4,058
2,465
64
1,249
2,766
12,888
0
W
Arachne
Sniper0O7
Arachne
2,076
1,274
0
3,922
7,229
1,556
0
1,045
6,184
0
29,367
W
Ratatoskr
TyrMainsSuck
Ratatoskr
7,083
1,562
0
4,444
8,288
4,672
0
0
8,288
1,431
39,360
L
Sobek
athiepro
Sobek
2,284
365
0
2,758
7,898
3,978
0
3,523
4,375
9,822
0
W
Charybdis
treebranch1
Charybdis
2,867
1,693
0
2,518
4,829
1,378
606
1,980
2,729
0
53,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,087
Gold Earned
24,936
354
Minions Killed
279
0
Camps Cleared
0
1,070,963
Distance Traveled
1,004,495
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
5,328
533
58
6
0
190,461
0
L
Ne Zha
5,008
501
75
8
0
232,424
0
L
Freya
5,007
501
68
7
0
204,396
4
L
Janus
5,070
507
65
7
0
213,818
0
W
Anubis
6,841
684
115
12
0
198,202
1
W
Bacchus
5,972
597
10
1
0
226,349
2
W
Arachne
4,956
496
49
5
0
240,029
2
W
Ratatoskr
7,038
704
70
7
0
231,029
4
L
Sobek
4,523
452
13
1
0
163,396
2
W
Charybdis
6,280
628
110
11
0
175,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role