Player Matchup

Baron Samedi
Baron Samedi
ASAP Rune
Baron Samedi
Level 119
God Stats
7W - 8L
1,479 SR
Queue Stats
176W - 166L
1,455 Elo+
Solo
Hercules
Hercules
LzySchmitt
Hercules
Level 127
God Stats
27W - 27L
1,585 SR
Queue Stats
306W - 334L
1,530 Elo+
Party 3
Loki
Loki
SMURFGPT
Loki
Level 65
God Stats
2W - 0L
1,550 SR
Queue Stats
54W - 32L
1,663 Elo+
Party 1
Sylvanus
Sylvanus
TrumpsRightEar
Sylvanus
Level 35
God Stats
4W - 2L
1,686 SR
Queue Stats
53W - 41L
1,580 Elo+
Party 1
Sol
Sol
lilshugalips
Sol
Level 158
God Stats
5W - 2L
1,482 SR
Queue Stats
422W - 452L
1,483 Elo+
Party 3
Team Averages
Level 101
1,557 SR
1,542 Elo+

VS

Team Averages
Level 114
1,588 SR
1,552 Elo+
Janus
Janus
 
Janus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
CostlessWinner
Cabrakan
Level 53
God Stats
14W - 4L
1,922 SR
Queue Stats
111W - 83L
1,609 Elo+
Party 2
Anhur
Anhur
IsraelGarcia653
Anhur
Level 124
God Stats
0W - 3L
1,500 SR
Queue Stats
86W - 77L
1,560 Elo+
Solo
Serqet
Serqet
KevinNavarro
Serqet
Level 119
God Stats
2W - 6L
1,457 SR
Queue Stats
228W - 192L
1,505 Elo+
Party 2
Hercules
Hercules
Tuyurul
Hercules
Level 148
God Stats
2W - 5L
1,559 SR
Queue Stats
93W - 78L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ASAP Rune
Baron Samedi
8
2 / 0 / 0
4,415
736
2,316
1,327
367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
LzySchmitt
Hercules
7
3 / 1 / 1
4,342
724
3,024
4,753
1,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
8
1 / 2 / 3
4,300
717
2,621
4,289
1,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
8
3 / 3 / 1
5,017
836
4,435
6,651
4,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

8
1 / 1 / 2
4,552
759
2,986
3,454
670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
0 / 1 / 0
4,368
728
944
2,177
573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
7
1 / 3 / 1
4,183
697
1,615
6,872
4,689
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

5
1 / 1 / 1
3,651
609
1,415
2,843
737
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Serqet
8
0 / 1 / 1
4,003
667
1,476
4,434
1,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Tuyurul
Hercules
8
4 / 4 / 1
4,966
828
4,459
8,240
5,758
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
10
Kills
6
7
Deaths
10
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
1
0
0
W
Baron Samedi
ASAP Rune
Baron Samedi
2
0
0
2
L
Cabrakan
1
3
1
0.5
L
1
1
1
1.5
L
Serqet
0
1
1
0.5
W
Hercules
LzySchmitt
Hercules
3
1
1
3.5
W
Loki
1
2
3
1.25
W
Sylvanus
3
3
1
1.17
L
Hercules
Tuyurul
Hercules
4
4
1
1.13
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,382
Damage
9,909
20,474
Taken
24,566
8,171
Mitigated
12,907
7,283
Healing
8,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
944
90
0
700
2,177
573
0
1,253
924
21,714
264
W
Baron Samedi
ASAP Rune
Baron Samedi
2,316
167
56
775
1,327
367
0
154
1,152
23,819
0
L
Cabrakan
1,615
206
0
1,666
6,872
4,689
0
1,921
4,951
11,372
374
L
1,415
1,006
0
1,100
2,843
737
0
1,040
1,803
0
11,425
L
Serqet
1,476
466
0
2,337
4,434
1,150
0
1,147
3,287
0
18,801
W
Hercules
LzySchmitt
Hercules
3,024
881
0
973
4,753
1,156
0
926
3,787
0
10,794
W
Loki
2,621
667
0
1,011
4,289
1,245
0
366
3,885
0
19,316
W
Sylvanus
4,435
2,300
108
2,119
6,651
4,733
0
0
6,541
16,652
6,020
L
Hercules
Tuyurul
Hercules
4,459
1,987
0
2,538
8,240
5,758
0
3,850
4,390
0
24,499
W
2,986
1,526
0
2,241
3,454
670
773
816
2,638
26,649
2,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,626
Gold Earned
21,171
200
Minions Killed
191
0
Camps Cleared
0
686,640
Distance Traveled
658,391
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,368
728
58
10
0
155,861
0
W
Baron Samedi
4,415
736
45
8
0
139,472
0
L
Cabrakan
4,183
697
12
2
0
131,515
0
L
Anhur
3,651
609
26
4
0
78,138
0
L
Serqet
4,003
667
50
8
0
164,644
0
W
Hercules
4,342
724
14
2
0
150,853
2
W
Loki
4,300
717
36
6
0
161,513
0
W
Sylvanus
5,017
836
50
8
0
117,107
0
L
Hercules
4,966
828
45
8
0
128,233
1
W
Sol
4,552
759
55
9
0
117,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role