Player Matchup

Serqet
Serqet
BeercanGod
Serqet
Level 126
God Stats
4W - 2L
1,916 SR
Queue Stats
44W - 37L
1,543 Elo+
Party 3
Janus
Janus
GrannyGumJs
Janus
Level 122
God Stats
14W - 14L
1,527 SR
Queue Stats
144W - 164L
1,390 Elo+
Party 2
Sylvanus
Sylvanus
JustMatip
Sylvanus
Level 98
God Stats
2W - 2L
1,743 SR
Queue Stats
19W - 18L
1,547 Elo+
Party 3
Medusa
Medusa
METR0SH00TIN
Medusa
Level 104
God Stats
6W - 18L
1,304 SR
Queue Stats
143W - 144L
1,436 Elo+
Party 2
Ymir
Ymir
RackenAnStacken
Ymir
Level 86
God Stats
57W - 40L
1,651 SR
Queue Stats
110W - 111L
1,431 Elo+
Party 2
Team Averages
Level 107
1,628 SR
1,469 Elo+

VS

Team Averages
Level 121
1,527 SR
1,494 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
WebbedBranch964
Danzaburou
Level 122
God Stats
22W - 16L
1,629 SR
Queue Stats
149W - 156L
1,500 Elo+
Party 1
Anubis
Anubis
iStr8Drop3563
Anubis
Level 128
God Stats
2W - 3L
1,530 SR
Queue Stats
60W - 66L
1,534 Elo+
Solo
Surtr
Surtr
its_just_game22
Surtr
Level 118
God Stats
103W - 107L
1,478 SR
Queue Stats
654W - 652L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BeercanGod
Serqet
9
1 / 1 / 1
5,087
509
2,852
7,097
1,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 1 / 0
5,481
548
2,804
3,659
1,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
JustMatip
Sylvanus
7
0 / 6 / 0
4,515
452
1,850
10,753
3,163
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
9
0 / 5 / 0
4,806
481
2,705
6,842
1,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 3 / 0
5,427
543
3,951
7,615
3,020
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 0 / 4
5,573
557
3,511
3,725
906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
 
Mercury
9
0 / 0 / 4
5,073
507
1,643
5,976
1,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Danzaburou
WebbedBranch964
Danzaburou
10
3 / 0 / 7
6,434
643
7,990
4,683
1,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
9 / 0 / 2
6,546
655
6,333
4,523
1,448
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 2 / 0
6,184
618
4,596
7,149
4,221
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
2
Kills
16
16
Deaths
2
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
4
3
W
Mercury
 
Mercury
0
0
4
2
L
Serqet
BeercanGod
Serqet
1
1
1
1.5
L
0
1
0
0
L
Sylvanus
JustMatip
Sylvanus
0
6
0
0
L
Medusa
0
5
0
0
L
1
3
0
0.33
W
Danzaburou
WebbedBranch964
Danzaburou
3
0
7
6.5
W
9
0
2
10
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,162
Damage
24,073
35,966
Taken
26,056
10,688
Mitigated
9,569
7,933
Healing
10,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
3,511
650
0
0
3,725
906
0
1,472
2,065
30,127
1,987
W
Mercury
 
Mercury
1,643
558
0
3,033
5,976
1,541
492
1,416
4,480
0
29,515
L
Serqet
BeercanGod
Serqet
2,852
770
0
2,213
7,097
1,735
0
1,905
5,192
0
27,002
L
2,804
0
0
500
3,659
1,086
0
1,549
2,110
40,829
0
L
Sylvanus
JustMatip
Sylvanus
1,850
732
1,050
2,098
10,753
3,163
0
4,217
6,536
8,598
0
L
Medusa
2,705
802
0
530
6,842
1,684
0
1,813
5,029
0
33,020
L
3,951
451
0
1,542
7,615
3,020
0
504
7,111
31,226
1,195
W
Danzaburou
WebbedBranch964
Danzaburou
7,990
3,637
0
2,499
4,683
1,453
440
604
4,079
0
36,341
W
6,333
188
0
1,498
4,523
1,448
259
1,144
3,200
26,181
860
W
4,596
1,660
0
2,989
7,149
4,221
0
3,641
3,508
476
34,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,316
Gold Earned
29,810
300
Minions Killed
271
0
Camps Cleared
0
929,043
Distance Traveled
967,084
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,573
557
56
6
0
203,663
1
W
Mercury
5,073
507
49
5
0
220,781
0
L
Serqet
5,087
509
50
5
0
215,088
0
L
Janus
5,481
548
90
9
0
192,151
0
L
Sylvanus
4,515
452
20
2
0
184,873
1
L
Medusa
4,806
481
63
6
0
169,340
0
L
Ymir
5,427
543
77
8
0
167,591
0
W
Danzaburou
6,434
643
71
7
0
185,998
0
W
Anubis
6,546
655
36
4
0
188,341
2
W
Surtr
6,184
618
59
6
0
168,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role