Player Matchup

Thor
Thor
BestSWK
Thor
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 7L
1,738 Elo+
Party 1
Erlang Shen
Erlang Shen
Lilhotboyz
Erlang Shen
Level 89
God Stats
53W - 38L
1,627 SR
Queue Stats
376W - 365L
1,521 Elo+
Party 3
Janus
Janus
MagiK Tokes
Janus
Level 152
God Stats
7W - 11L
1,394 SR
Queue Stats
177W - 175L
1,517 Elo+
Solo
Neith
Neith
extraMacsauce
Neith
Level 156
God Stats
1W - 2L
1,528 SR
Queue Stats
123W - 74L
1,629 Elo+
Party 1
Mercury
Mercury
stickyrice916
Mercury
Level 119
God Stats
1W - 1L
1,767 SR
Queue Stats
34W - 44L
1,486 Elo+
Party 3
Team Averages
Level 134
1,563 SR
1,578 Elo+

VS

Team Averages
Level 139
1,409 SR
1,522 Elo+
Zeus
Zeus
BBallPanda3
Zeus
Level 148
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 25L
1,500 Elo+
Party 2
Bacchus
Bacchus
Kabolic
Bacchus
Level 113
God Stats
26W - 17L
1,641 SR
Queue Stats
147W - 113L
1,550 Elo+
Party 2
Artemis
Artemis
SheldorThConq
Artemis
Level 145
God Stats
2W - 6L
1,226 SR
Queue Stats
533W - 496L
1,498 Elo+
Party 2
Mercury
Mercury
Spectrej10
Mercury
Level 70
God Stats
1W - 1L
1,303 SR
Queue Stats
106W - 95L
1,554 Elo+
Party 2
Vamana
Vamana
itzauko
Vamana
Level 217
God Stats
4W - 9L
1,375 SR
Queue Stats
580W - 520L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
BestSWK
Thor
7
0 / 4 / 3
4,613
461
4,031
6,865
2,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Erlang Shen
Lilhotboyz
Erlang Shen
12
2 / 1 / 0
6,546
655
7,026
11,710
7,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 4 / 0
5,207
521
3,242
6,443
1,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

9
2 / 2 / 1
5,155
516
4,772
5,011
1,459
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
11
1 / 3 / 1
5,443
544
1,238
8,070
3,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 3
7,407
741
5,162
4,202
1,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Kabolic
Bacchus
10
2 / 1 / 4
5,832
583
3,694
8,564
6,536
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
9
0 / 2 / 3
5,027
503
3,644
5,548
1,907
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
Spectrej10
Mercury
12
7 / 0 / 2
6,978
698
5,269
8,524
3,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vamana
itzauko
Vamana
11
0 / 2 / 1
5,877
588
6,696
9,214
7,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
6
Kills
14
14
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
5
1
3
6.5
L
Thor
BestSWK
Thor
0
4
3
0.38
W
Bacchus
Kabolic
Bacchus
2
1
4
4
L
Erlang Shen
Lilhotboyz
Erlang Shen
2
1
0
2
L
1
4
0
0.25
W
Artemis
0
2
3
0.75
W
Mercury
Spectrej10
Mercury
7
0
2
8
L
2
2
1
1.25
W
Vamana
itzauko
Vamana
0
2
1
0.25
L
Mercury
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,309
Damage
24,465
38,099
Taken
36,052
15,993
Mitigated
20,171
12,320
Healing
10,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,162
1,274
0
966
4,202
1,159
0
1,868
2,100
47,192
707
L
Thor
BestSWK
Thor
4,031
1,029
0
829
6,865
2,272
0
2,374
4,491
0
15,878
W
Bacchus
Kabolic
Bacchus
3,694
511
0
2,191
8,564
6,536
0
0
8,564
19,352
0
L
Erlang Shen
Lilhotboyz
Erlang Shen
7,026
4,307
0
7,728
11,710
7,458
0
0
11,710
321
48,834
L
3,242
276
0
488
6,443
1,720
0
2,874
3,231
24,246
627
W
Artemis
3,644
656
0
2,225
5,548
1,907
0
205
5,303
0
23,728
W
Mercury
Spectrej10
Mercury
5,269
2,889
0
2,827
8,524
3,079
0
652
7,766
0
54,676
L
4,772
2,183
0
2,065
5,011
1,459
0
1,521
3,450
0
31,774
W
Vamana
itzauko
Vamana
6,696
3,502
0
2,495
9,214
7,490
0
132
9,082
0
41,065
L
Mercury
1,238
542
0
1,210
8,070
3,084
0
1,593
6,373
0
37,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,964
Gold Earned
31,121
313
Minions Killed
334
0
Camps Cleared
0
1,077,734
Distance Traveled
1,051,540
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,407
741
108
11
0
205,840
0
L
Thor
4,613
461
32
3
0
215,686
0
W
Bacchus
5,832
583
23
2
0
223,006
6
L
Erlang Shen
6,546
655
100
10
0
220,442
0
L
Janus
5,207
521
55
6
0
213,502
0
W
Artemis
5,027
503
48
5
0
191,742
1
W
Mercury
6,978
698
86
9
0
250,513
2
L
Neith
5,155
516
55
6
0
211,282
0
W
Vamana
5,877
588
69
7
0
180,439
0
L
Mercury
5,443
544
71
7
0
216,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role