Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Navydivea
Gilgamesh
Level 123
God Stats
2W - 2L
1,573 SR
Queue Stats
35W - 39L
1,452 Elo+
Solo
Jing Wei
Jing Wei
Yyyy43109
Jing Wei
Level 123
God Stats
27W - 18L
1,569 SR
Queue Stats
198W - 232L
1,496 Elo+
Solo
Poseidon
Poseidon
perpetual_storm
Poseidon
Level 177
God Stats
4W - 8L
1,391 SR
Queue Stats
87W - 85L
1,502 Elo+
Party 2
Mercury
Mercury
zT Traumatize
Mercury
Level 166
God Stats
132W - 140L
1,539 SR
Queue Stats
314W - 360L
1,385 Elo+
Solo
Team Averages
Level 139
1,514 SR
1,467 Elo+

VS

Team Averages
Level 122
1,548 SR
1,513 Elo+
Nut
Nut
CloudyCakes
Nut
Level 147
God Stats
2W - 1L
1,272 SR
Queue Stats
21W - 19L
1,435 Elo+
Party 1
Thor
Thor
Drizzys Maddox
Thor
Level 112
God Stats
3W - 5L
1,460 SR
Queue Stats
109W - 100L
1,495 Elo+
Party 3
Ra
Ra
Druid027
Ra
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 16L
1,392 Elo+
Party 1
Gilgamesh
Gilgamesh
HECTIC REAPER 4
Gilgamesh
Level 108
God Stats
3W - 0L
1,758 SR
Queue Stats
9W - 2L
1,659 Elo+
Party 3
Zeus
Zeus
PlagueUnborn
Zeus
Level 105
God Stats
2W - 0L
1,749 SR
Queue Stats
9W - 5L
1,582 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
0 / 1 / 1
4,726
945
2,757
6,035
3,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Navydivea
Gilgamesh
9
0 / 2 / 1
4,579
916
2,759
6,314
2,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
Yyyy43109
Jing Wei
7
0 / 0 / 0
4,272
854
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Poseidon
10
2 / 5 / 0
5,053
1,011
3,906
5,943
1,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
10
0 / 0 / 0
4,651
930
308
3,015
970
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 3
5,257
1,051
1,684
1,520
468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
3 / 0 / 1
5,596
1,119
3,090
3,468
961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 0 / 1
5,166
1,033
1,519
1,944
573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
HECTIC REAPER 4
Gilgamesh
10
0 / 1 / 8
5,160
1,032
4,533
6,232
2,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

11
4 / 1 / 4
5,765
1,153
6,825
2,448
618
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
8
8
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
1
1
0.5
W
1
0
3
2.5
W
3
0
1
3.5
W
0
0
1
0.5
W
Gilgamesh
HECTIC REAPER 4
Gilgamesh
0
1
8
4
L
Gilgamesh
Navydivea
Gilgamesh
0
2
1
0.25
W
4
1
4
6
L
Jing Wei
Yyyy43109
Jing Wei
0
0
0
0
L
Poseidon
2
5
0
0.4
L
Mercury
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,730
Damage
17,651
21,307
Taken
15,612
8,835
Mitigated
5,138
4,270
Healing
3,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,757
0
0
1,498
6,035
3,497
0
3,029
2,902
5,674
0
W
1,684
351
0
249
1,520
468
188
122
1,398
0
9,709
W
3,090
146
0
468
3,468
961
515
1,409
1,915
0
8,634
W
1,519
313
649
837
1,944
573
286
425
1,482
16,905
0
W
Gilgamesh
HECTIC REAPER 4
Gilgamesh
4,533
697
0
1,204
6,232
2,518
183
3,337
2,645
0
6,865
L
Gilgamesh
Navydivea
Gilgamesh
2,759
580
0
940
6,314
2,725
0
1,802
4,375
0
7,649
W
6,825
931
0
278
2,448
618
143
1,116
1,263
17,291
413
L
Jing Wei
Yyyy43109
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
L
Poseidon
3,906
636
0
787
5,943
1,643
0
2,807
2,866
11,384
0
L
Mercury
308
70
0
1,045
3,015
970
0
303
2,712
0
8,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,281
Gold Earned
26,944
58
Minions Killed
107
0
Camps Cleared
0
410,933
Distance Traveled
519,521
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,726
945
10
2
0
101,392
2
W
Nut
5,257
1,051
21
4
0
100,024
0
W
Thor
5,596
1,119
16
3
0
119,526
0
W
Ra
5,166
1,033
40
8
0
104,850
0
W
Gilgamesh
5,160
1,032
8
2
0
103,046
0
L
Gilgamesh
4,579
916
13
3
0
94,802
0
W
Zeus
5,765
1,153
22
4
0
92,075
3
L
Jing Wei
4,272
854
0
0
0
3,988
0
L
Poseidon
5,053
1,011
22
4
0
92,454
2
L
Mercury
4,651
930
13
3
0
118,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role