Player Matchup

Da Ji
Da Ji
Grimm-531
Da Ji
Level 114
God Stats
4W - 3L
1,370 SR
Queue Stats
48W - 67L
1,436 Elo+
Party 1
Merlin
Merlin
HRJaxy
Merlin
Level 185
God Stats
13W - 18L
1,600 SR
Queue Stats
183W - 169L
1,584 Elo+
Party 1
Anubis
Anubis
KillerofBee
Anubis
Level 159
God Stats
2W - 2L
1,738 SR
Queue Stats
180W - 176L
1,577 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Movingonup
Ah Muzen Cab
Level 126
God Stats
1W - 0L
1,683 SR
Queue Stats
36W - 26L
1,617 Elo+
Party 1
Maui
Maui
unknowncobra2024
Maui
Level 34
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 4L
1,514 Elo+
Party 1
Team Averages
Level 124
1,578 SR
1,546 Elo+

VS

Team Averages
Level 140
1,487 SR
1,498 Elo+
Nox
Nox
Goolfool
Nox
Level 159
God Stats
0W - 4L
1,191 SR
Queue Stats
330W - 379L
1,507 Elo+
Party 2
Scylla
Scylla
Haló
Scylla
Level 129
God Stats
78W - 87L
1,521 SR
Queue Stats
226W - 274L
1,503 Elo+
Party 2
Medusa
Medusa
NinjaBcoconut
Medusa
Level 148
God Stats
10W - 10L
1,513 SR
Queue Stats
118W - 182L
1,469 Elo+
Party 2
Chaac
Chaac
XRaginxbananaX
Chaac
Level 123
God Stats
3W - 1L
1,811 SR
Queue Stats
152W - 202L
1,499 Elo+
Party 2
Ratatoskr
Ratatoskr
xRAGINxAS1ANx
Ratatoskr
Level 143
God Stats
6W - 13L
1,399 SR
Queue Stats
372W - 421L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Grimm-531
Da Ji
12
0 / 2 / 2
6,443
496
3,740
7,872
2,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
HRJaxy
Merlin
16
2 / 0 / 0
8,887
684
3,591
2,083
765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anubis
14
6 / 0 / 1
9,078
698
9,464
6,543
4,351
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ah Muzen Cab
Movingonup
Ah Muzen Cab
14
3 / 0 / 0
7,983
614
5,606
5,717
2,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 1 / 5
7,018
540
1,552
10,479
7,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
6,289
484
3,539
7,242
3,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
Haló
Scylla
12
0 / 1 / 1
6,418
494
2,815
4,322
1,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 2 / 0
6,586
507
3,041
5,798
1,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 4 / 0
5,964
459
2,548
10,848
7,275
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ratatoskr
xRAGINxAS1ANx
Ratatoskr
11
1 / 3 / 1
5,988
461
3,602
11,623
3,542
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
11
Kills
3
3
Deaths
11
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
Da Ji
Grimm-531
Da Ji
0
2
2
0.5
W
Merlin
HRJaxy
Merlin
2
0
0
2
L
Scylla
Haló
Scylla
0
1
1
0.5
W
Anubis
6
0
1
6.5
W
Ah Muzen Cab
Movingonup
Ah Muzen Cab
3
0
0
3
L
1
2
0
0.5
L
0
4
0
0
W
0
1
5
2.5
L
Ratatoskr
xRAGINxAS1ANx
Ratatoskr
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,953
Damage
15,545
32,694
Taken
39,833
17,201
Mitigated
17,004
12,271
Healing
9,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,539
656
0
3,195
7,242
3,285
0
2,479
4,763
17,264
0
W
Da Ji
Grimm-531
Da Ji
3,740
922
0
3,542
7,872
2,647
0
1,032
6,800
0
40,278
W
Merlin
HRJaxy
Merlin
3,591
162
0
187
2,083
765
360
1,026
1,017
81,698
694
L
Scylla
Haló
Scylla
2,815
343
0
460
4,322
1,022
0
2,020
2,302
51,152
1,400
W
Anubis
9,464
762
0
3,095
6,543
4,351
135
942
5,567
71,454
291
W
Ah Muzen Cab
Movingonup
Ah Muzen Cab
5,606
1,541
0
1,249
5,717
2,155
0
610
5,107
0
60,290
L
3,041
723
0
550
5,798
1,880
0
0
5,798
0
46,546
L
2,548
51
0
2,754
10,848
7,275
0
7,108
3,740
0
33,054
W
1,552
405
159
4,039
10,479
7,283
0
2,546
7,849
14,864
2,202
L
Ratatoskr
xRAGINxAS1ANx
Ratatoskr
3,602
758
0
2,769
11,623
3,542
0
2,950
8,673
0
44,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,409
Gold Earned
31,245
514
Minions Killed
380
0
Camps Cleared
0
1,344,697
Distance Traveled
1,329,385
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,289
484
26
2
0
269,697
0
W
Da Ji
6,443
496
72
6
0
289,992
0
W
Merlin
8,887
684
162
12
0
272,201
0
L
Scylla
6,418
494
133
10
0
256,510
0
W
Anubis
9,078
698
143
11
0
256,633
0
W
Ah Muzen Cab
7,983
614
114
9
0
271,804
0
L
Medusa
6,586
507
94
7
0
262,650
4
L
Chaac
5,964
459
60
5
0
239,375
2
W
Maui
7,018
540
23
2
0
254,067
5
L
Ratatoskr
5,988
461
67
5
0
301,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role